Sep 23

Warhammer PVP VS PVE in the fighting mode (Part II) Unknown

warhamemr Online of how to ensure that the capital city will not be an indefinite period of plunder?
Jeff: We do not want to camp a player hold permanent victory, of course, will not let a player of the camp was completely defeated race. Occupied only player to be allowed a limited time on the plundering of the occupied cities, such as the time limit for 24 hours. Once over this time period, the game system will encourage players losing side of the camp to regain the city was captured. Once looting more than the allotted time, the system has been enhanced to attack and occupy the city side of the camp, the failure of the fighting attributes, and to a certain degree of fighting with the task of incentives to the expulsion of the invaders, and the aggression side of the fighting attributes will be weakened. We will not allow aggressors to stay in the territories captured.


Games that will be adopted to protect novice players?
Jeff: Basically, we will map based on 10 players for each grade is divided into 4 levels, were fighting the class 4 Front (1-10,11-20,21-30,31-40). When the limit is higher than the regional level players into the low level of regional and regional RVR, he will receive a warning prompt - he was the regional level is too high, choose to leave or be subjected to punishment system.
Prompted after the last 10 seconds, if he remained in place, he will become a force did not attack the chicken. In addition to the basic chicken pecking attack skills, all other restrictions on the use of the skills are. Of course, we should welcome a chicken running around RVR region until it stamp enemies into a chicken. This is a system to protect a new set of penalties, the game is an interesting balance of the system's bright spots.


RVR is how to communicate communication, there are no special features to help combat communication?
Jeff: We try to use VoIP technology to develop a dedicated communication tool, but there are no plans to use in-house game, but we have to develop the game in a lot of players to help carry out the functions of the fighting at the time of communication and co-ordination. Not only voice chat, the Society can have an integrated social structure. Players Association to decide the mode and level of the Hong Kong Association of upgrading, if the player upgrade level, players from their own associations will receive the corresponding value of the experience. Society will be set to four levels, the Association mode with a range of skills Association, the Association of the new Association of skills will be the beginning of restrictions on the use of locks, but with the Association of the development of the skills of these restrictions will be gradually solved. Association of these skills, some can be a direct impact on large-scale battle on the battlefield, the Association to help players get favorable conditions for war; in a number of PVE and combat missions have a positive impact, there are a number of Association and the players can improve the level of the production process. The Association of Union between the groups, the system also provides a unique way to communicate to coordinate the implementation of the strategic plan.
At present we are discussing an idea, the idea is the president of the Association through the battlefield command and win victory raised the level of the Association, president of the system to give them some extra incentive, but now we do not know whether it will be added to the final game .

The city was captured after the lower level will be it?
Jeff: It is taken for granted. If the player development camp in the area very well, the City players will be urban development points accumulated to a certain level after the city and can upgrade to more prosperous cities in the same camp, players can enjoy nature in the city's development Additional incentives.
But the enemy camp, players can see directly the value of the city and the level of ranking, captured the city after the hostile players, if the defense camp has been allowed to stay in the city, then the city level over time will gradually reduce the level.


For some do not like to participate in PVP players, you will be in the game in what manner so that they can integrate into this game?
Jeff: We are trying to do more. When the players enter the game for the first time the region will be a time when there is no danger of these players in the region in its own way of the game, there is no interference with the enjoyment of the fun of the game until the players have the ability to choose to enter other regional RVR.
My wife is not a PVP players, we came to the game in order to enjoy the simple task of the production process and brought about the fun. However, because the game is designed mainly RVR, the RVR her only the edge of the region, or on the battlefield of the castle looking down on the progress of the campaign. The idea of the different players can participate to varying degrees, RVR, my wife very much enjoyed the edge in the castle, spent two hours at the castle of the enemy aggression in an attempt to dump the boiling oil. This is no fear, the enemy will not laugh at you, you would not have to shout loudly, it may be you played the simplest of PVP, but it is still less fun.
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