Sep
23
Warhammer PVP VS PVE in the fighting mode (Part I)
huang_lar , 19:59 , warhammer online , Comments(0) , Trackbacks(0) , Reads(1435) , Via Original
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warhamemr Online war is a hybrid positioning system, PVP and PVE game mode. This mode of fighting involving all aspects of the game, players from the whole system model Association (Association to upgrade the level of fighting and incentives) to the individual to complete the task of the public (in the vicinity of the region within a certain range of players to help each other common tasks), which In the great battle with the players interact throughout the system, the war is the war RVR system. Now we have Jeff Hickman and EA's visit, to find out warhamemr Online of RVR is how to change the system and break the PVP mode of the game and get the best experience of war games.
Does the warhamemr Online how to configure the system PVP content?
Jeff Hickman: We are in the development of the game before usually think of the PVP setting. PVP combat setting is not our first points of concern, but it is still the game system in one of the important elements. We would like to warhamemr Online into a PVP types of games, and at the same time contains Shaguai PVE. For this reason, when we adjust the system to balance career, not only with the monster fighting, and also adjusted the players against players of the balance system. In order to balance a wide range of careers and then against the effects of a monster, a monster adjustment against a variety of professional players more difficult. We need to balance the game in a variety of types of fighting against.
Our vision is to produce a world's best PVE content includes in-depth PVP classic games. We calculated for each of their career to the greatest extent possible on the provision of the injury, coupled with the end of each professional can support the additional effect. Through careful comparison of data, each of the amendments to the overall occupational injury and the output of passive absorption of the injury set in order to balance the professional skills of each system.
Adjust the balance of the job, to understand a variety of inter-professional with the results, we can better adjust the settings monster. Adjust the settings monster is very simple, but revised the balance is very difficult. But in the long run, because we use the appropriate method of design in the future for a small balance will be easier to adjust.
I would like to ask whether the development of warhamemr Online has been before, "Warhammer" intellectual property rights mandated the brand?
Jeff: Yes, but it is a big challenge. It allows us to produce in the game, access to a lot of background stories and features set, on the other hand, design drawings and tasks, but because of the background story and setting, we have to give up its original content. However, there are still many stories of background, race and professional skills to our design needs to be preserved in the future there will be more and more of the background elements have been added to the game.
I would like to ask whether the game is designed in strict accordance with the rules set GW's Warhammer?
Jeff: GW aware of the large number of desktop rules of the game, it is difficult to adapt to the game Zhanqi from the desktop to the conversion of role-playing game, so GW has given us considerable room to Warhammer designed to be a successful online game. However, we still try to desktop by the rules of the game's features and game design to the original painting, but we will add many new creative elements to improve the game experience.
According to the rules of the game, the human empire and the tribes are in the Green for their can to fight for every inch of land combat, but in the same camp, if only the non-war peace?
Jeff: Of course there is not an absolute non-war peace. We have set up a duel system to allow players to the same camp with the players challenge. RVR in the large-scale war, there is bound to be opposed against the camp.
You will always be the same group of partners in the camp around you, help you fight the battle against the enemy camp. During the war, and this is more true than the PVP side, you alone or with partners, together with the team fighting the enemy to get your own reward of fighters. Other than that, we, RVR can let you and your friends into the same camp, thousands of confrontation between the major players in the war, from which you can do you the same camp as ethnic fighting and the Honor to fight to win the award, won control of territory And from the occupied territories in revenue.
PVP and PVE balance of the game's biggest challenge is what?
One of the most difficult of these two modes of fighting between the role of the conversion, this sounds very simple, but to find a balance between the two modes in order to get the best experience of war, this is a great challenge. In order to obtain your level and experience to kill the enemy, which experienced the need for time not too long nor too short to have a good experience for fighting, especially in the PVP battle even more so. As a result, we need to set some of the PVP and PVE general fighting skills, and they are fighting for the effect to the whole process of fighting the reasonableness of the time. At the same time, design and PVP combat the monster of the time constraints and the difficulty settings. But the players will certainly be able to envisage that the role of the confrontation with the players than the monsters of confrontation with the more challenging.
Monster in the PVP system set up barriers to play what role?
Jeff: Although we will focus on the PVP battle with the players against players, but we also mixed from a number of other elements of combat, combat experience made even more colorful. Under normal circumstances, they are not monsters, they are only some of the NPC guards and the head of the guards inside the castle, and their alliance with the camp's co-defensive players and camp castle territory of their own districts, but there are also a small number of potential monster in the capital city in-house. Once you into the enemy's capital city, kill all the people, these hidden in the Dark City Department of the monster will be poured out to you and do crazy life-and-death resistance.
PVP and PVE how to integrate the two models of the game?
PVP and PVE fighting between models can be converted to natural and mutual support. PVE you are, in fact you are still the same camp in support of the PVP battle other players.
We want to encourage the two players in the game mode, repeatedly changing the location to play a role in the fighting so that players will be able to run through the entire game RVR experience the fun of fighting. Throughout the course of the game, players can battle through the RVR way to gain experience to upgrade, or with their interests, to rely solely on PVE rating upgrade. But the best way to experience the game, of course, PVP and PVE integration of all the fighting mode to achieve the highest level.
We know that in the public mission of fighting PVE can support PVP, are there any other effect?
Jeff: PVE, of course, not simply in order to support PVP, if you RVR won a victory in the territories, then the war will have a certain number of points as you combatants of the award, for PVP and PVE are very useful. These incentives can inspire the morale and increase attack and harm to upgrade production technology skills at the same time we also try to add more incentives for the fighting elements of the game to make the war more excellent experience.
PVP in the public mission in a clear sense of purpose it?
There are, of course. We will focus on the task of the mission's public image in order to better carry out our games, at the same time PVE also the focus of the task, so we will try to extend the scope of the fighting in RVR set. If you find a similar critical tasks, it is actually a public mission. If you as an intruder captured territory, you get the public mandate is to prompt you to kill the head guard, then you need to break through the castle gate, the guard to find the head and killed him. If you territory as a defensive side, you have a public mandate is to prompt you to protect the region's chief guard. Therefore the main task of public confrontation with the players is the line-up confrontation between the players. The capital city has encouraged aggressive public mission, following the attack in the capital city of plunder.
Does the warhamemr Online how to configure the system PVP content?
Jeff Hickman: We are in the development of the game before usually think of the PVP setting. PVP combat setting is not our first points of concern, but it is still the game system in one of the important elements. We would like to warhamemr Online into a PVP types of games, and at the same time contains Shaguai PVE. For this reason, when we adjust the system to balance career, not only with the monster fighting, and also adjusted the players against players of the balance system. In order to balance a wide range of careers and then against the effects of a monster, a monster adjustment against a variety of professional players more difficult. We need to balance the game in a variety of types of fighting against.
Our vision is to produce a world's best PVE content includes in-depth PVP classic games. We calculated for each of their career to the greatest extent possible on the provision of the injury, coupled with the end of each professional can support the additional effect. Through careful comparison of data, each of the amendments to the overall occupational injury and the output of passive absorption of the injury set in order to balance the professional skills of each system.
Adjust the balance of the job, to understand a variety of inter-professional with the results, we can better adjust the settings monster. Adjust the settings monster is very simple, but revised the balance is very difficult. But in the long run, because we use the appropriate method of design in the future for a small balance will be easier to adjust.
I would like to ask whether the development of warhamemr Online has been before, "Warhammer" intellectual property rights mandated the brand?
Jeff: Yes, but it is a big challenge. It allows us to produce in the game, access to a lot of background stories and features set, on the other hand, design drawings and tasks, but because of the background story and setting, we have to give up its original content. However, there are still many stories of background, race and professional skills to our design needs to be preserved in the future there will be more and more of the background elements have been added to the game.
I would like to ask whether the game is designed in strict accordance with the rules set GW's Warhammer?
Jeff: GW aware of the large number of desktop rules of the game, it is difficult to adapt to the game Zhanqi from the desktop to the conversion of role-playing game, so GW has given us considerable room to Warhammer designed to be a successful online game. However, we still try to desktop by the rules of the game's features and game design to the original painting, but we will add many new creative elements to improve the game experience.
According to the rules of the game, the human empire and the tribes are in the Green for their can to fight for every inch of land combat, but in the same camp, if only the non-war peace?
Jeff: Of course there is not an absolute non-war peace. We have set up a duel system to allow players to the same camp with the players challenge. RVR in the large-scale war, there is bound to be opposed against the camp.
You will always be the same group of partners in the camp around you, help you fight the battle against the enemy camp. During the war, and this is more true than the PVP side, you alone or with partners, together with the team fighting the enemy to get your own reward of fighters. Other than that, we, RVR can let you and your friends into the same camp, thousands of confrontation between the major players in the war, from which you can do you the same camp as ethnic fighting and the Honor to fight to win the award, won control of territory And from the occupied territories in revenue.
PVP and PVE balance of the game's biggest challenge is what?
One of the most difficult of these two modes of fighting between the role of the conversion, this sounds very simple, but to find a balance between the two modes in order to get the best experience of war, this is a great challenge. In order to obtain your level and experience to kill the enemy, which experienced the need for time not too long nor too short to have a good experience for fighting, especially in the PVP battle even more so. As a result, we need to set some of the PVP and PVE general fighting skills, and they are fighting for the effect to the whole process of fighting the reasonableness of the time. At the same time, design and PVP combat the monster of the time constraints and the difficulty settings. But the players will certainly be able to envisage that the role of the confrontation with the players than the monsters of confrontation with the more challenging.
Monster in the PVP system set up barriers to play what role?
Jeff: Although we will focus on the PVP battle with the players against players, but we also mixed from a number of other elements of combat, combat experience made even more colorful. Under normal circumstances, they are not monsters, they are only some of the NPC guards and the head of the guards inside the castle, and their alliance with the camp's co-defensive players and camp castle territory of their own districts, but there are also a small number of potential monster in the capital city in-house. Once you into the enemy's capital city, kill all the people, these hidden in the Dark City Department of the monster will be poured out to you and do crazy life-and-death resistance.
PVP and PVE how to integrate the two models of the game?
PVP and PVE fighting between models can be converted to natural and mutual support. PVE you are, in fact you are still the same camp in support of the PVP battle other players.
We want to encourage the two players in the game mode, repeatedly changing the location to play a role in the fighting so that players will be able to run through the entire game RVR experience the fun of fighting. Throughout the course of the game, players can battle through the RVR way to gain experience to upgrade, or with their interests, to rely solely on PVE rating upgrade. But the best way to experience the game, of course, PVP and PVE integration of all the fighting mode to achieve the highest level.
We know that in the public mission of fighting PVE can support PVP, are there any other effect?
Jeff: PVE, of course, not simply in order to support PVP, if you RVR won a victory in the territories, then the war will have a certain number of points as you combatants of the award, for PVP and PVE are very useful. These incentives can inspire the morale and increase attack and harm to upgrade production technology skills at the same time we also try to add more incentives for the fighting elements of the game to make the war more excellent experience.
PVP in the public mission in a clear sense of purpose it?
There are, of course. We will focus on the task of the mission's public image in order to better carry out our games, at the same time PVE also the focus of the task, so we will try to extend the scope of the fighting in RVR set. If you find a similar critical tasks, it is actually a public mission. If you as an intruder captured territory, you get the public mandate is to prompt you to kill the head guard, then you need to break through the castle gate, the guard to find the head and killed him. If you territory as a defensive side, you have a public mandate is to prompt you to protect the region's chief guard. Therefore the main task of public confrontation with the players is the line-up confrontation between the players. The capital city has encouraged aggressive public mission, following the attack in the capital city of plunder.
The morale of the system
Warhammer PVP VS PVE in the fighting mode (Part II)
