Sep 23

Warhammer OL book knowledge system-wide analysis Unknown

What is the book of knowledge?

Cool magic book of knowledge
This knowledge to describe the book is in fact very modest. I was the producer, but my words there is no element of exaggeration. I will always carry the book and pen, and each others chatted book knowledge, I will talk to the red half of the time I return to the table, the record book on the knowledge of new ideas. I Baodian knowledge about people, some of the recommendations of how to use it, and then the other side will give me a few dozen of their mind. My mother told me that her ideal of knowledge in the book look like. Such a conversation that will let us know what knowledge into the book, it's what the inside. Most importantly, each involved in the production of warhamemr Online will present their book knowledge.

So, by doing this, so I am very proud of.

Perhaps the knowledge you do not understand the concept of the book. Let me do it in a concise, well lit the spark your imagination. Imagine, the film "The Last Crusade," Sean? Connolly (Henry? Jones) to Indiana? Jones's Diary book. Imagine then the Xbox360 system performance. We will then return to their capacity to expand a thousand times.

If we can find a way to make another book knowledge to make a small paper cup cake function, it is perhaps my favorite things.

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Welcome to the Roosevelt experienced engineers, to

Book knowledge is in fact what? It is a book. It is in your warhamemr Online wrote in a book. It records the story of the decisive battle of the century. The incident took place in the game, your character's story took place. You have done, see. Knowledge of the record book all of this, so it to accommodate a great deal of information. This information There are several different types. Some of the information is for reference. You can use them to the Warhammer game and the world know more about. But we are not simply tell you that what you will encounter, such as the "WAAAGH!" And the basic functions of the beer. We use the story line mechanism for the rich taste of the style to introduce you to this information. Just about to enter the new Warhammer, which is useful; for the veterans, they are also very interesting.

  
For example, let's look at the book knowledge of the term "hatred" of the presentation. If you are a new dwarves, just as Roosevelt engineers. You explore the birthplace of dwarves. You will see a bench in a book. It is a hatred of books. To find it, you would dwarf the "hatred" that experience, some of the information on it. In this way, you will understand, will dwarf the memory of hatred ... ... long, long, long, long time. You'll see a section to you to prove this anecdote.

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Mo Ruiding Roosevelt in the anvil to find the Book of hatred, and hatred of them that is.

Book knowledge in some of the information on your achievements in the game. They figure to be expressed. For example, the number of monsters to kill. Knowledge of your record book will be killed every monster in the first, no one left out. No matter whether you have the attention of book knowledge, it will stay above these records. And you will be doing these achievements have been rewarded. In addition to the record of achievements Shaguai outside (such as a kill, 10, 100 specific monster), the book knowledge but also other ways to record your Shaguai course, as well as provide you with special challenges. For example, you walk a region, a number of lizards were killed. Perhaps they are one of them will drop an item, such as a city belonging to a dwarf's backpack. You may notice the name of the backpack on and to recognize its master. You may take it as a sell spoils of war, in exchange for a few coins. However, if you remember that book knowledge of it, this backpack will return to the hands of its masters. Well, you let your alertness to complete a particular task. Book knowledge will therefore give you a reward.

  
In this regard, we are not committed to the design and Shaguai related things, but in all aspects of the game: to complete the task, game and interactive environment, geographical discovery, and so on. Book your knowledge even as you approach the game changes. Book knowledge in some parts of the game you may be in the process of opening (depending on your actions are positive or negative: P), or you may be in operation on the keyboard and open. There is no system of book knowledge is not touched.

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Roosevelt as a result of punishment and fine, and opened the book of knowledge.

How we work? How to develop knowledge of the book? warhamemr Online in order to work and how many staff it contributed? Working knowledge of book production is actually composed of two phases. The first stage is to create the second phase is added.
We have a team, art, programmers, writers, designers and specialized personnel for the implementation of the book knowledge and work. Their responsibility is to create the framework of book knowledge; to fill knowledge into the book, which is responsible for the content (but they have forgotten cups cake!); To their book knowledge in every part of the colorful touches, all of which part of the decision The final will be like.

  
Knowledge of the book idea, we need to determine all the details of it, it is what it does not look like. It includes what will not contain anything. There was a period of time, we face a danger - there are too many things to be added to the knowledge in the book. It was about to carry the game in every line of text, every user interface elements, each of the information. But we all know that the book knowledge to be cool, so we had a lot of discussion. Many of the draft design has been established to determine the knowledge of every part of the book into what will be. What should be the story into the countryside, which has been so successful inscriptions industry? We should be given where the coolest award, the award is that all about? And what content should not put the book knowledge?
All of these guidelines and rules are established, and agreed. But we also have been on them to modify and reproduce (usually based on player feedback). ... ... Maybe we will never have to go on such a revision. However, we are now in full swing knowledge to produce the second part of the book - with tons of excellent framework for this informative.

For example, recent achievements, we are producing the content. Knowledge in the book belong to the achievements that you do not know what the final outcome will be. Merit is always kind of sudden change things, and it generally allowed to show your style action. Vs achievements in the field, including in the field (RvR) war achievements, contributions to explore, as well as all aspects of game design to the merits. So the game designers and executives first job is to warhamemr Online and all the other teams in the exchange. We produce and cities, making the task, making the area of the field vs war, the production of manufactured goods, but also all the other teams to talk one by one ... and then ... we play together a lot of thinking.

All we can think of, you gave us. Let us record the number of enemy, let us record the number of deaths, let us record the ratio of the number of deaths and the enemy, let us record the amount of time enemy, let us record the number of dead time, we record a specific geographical The number of enemy, as well as the specific area of the number of survivors.

And the idea of making games and systems in every part of the team, in close collaboration, which we can clearly understand how these people, let us create a more interesting book knowledge to unlock. We discussed the meeting reminds me of the movie "Hedesake agent" in that scene - they want to hula loop from the name, all stand to close the door, shouting: "Dance Gadgets! Around the belly! Crazy, crazy circle! Turn around! Daddy lap! Names, and so on, "Of course, we finally got the name hula loop, although we have had some Daddy circle like the idea. We have to do is to make all kinds of interesting things and go in his mind to join.
A good idea to collect all of these, then it will be for programmers to ensure that our system can effectively record all this information.

Artist user interface will help us to build from book knowledge, in order to confirm our simple way to express all the information. The authors write that book knowledge to unlock the various stages of the process of the text. The implementation of staff ensuring that you can find a way to cool / unlock access to these stages, and they were deeply attracted. Then, you can walk in the game throughout the world to find out which part of the unlock, and won the title of this award.

Because there are so many people involved in the production, because every team has a game in their production in that part of the all-knowing, because we begged them to know they all say it. Therefore, knowledge of the game and the book itself is fully integrated into the whole. I think this is a very satisfactory one of the reasons why. Of course, there is satisfactory to all those cool rewards.

But the most important thing is that I think can book knowledge is so special because you have a story. We are just making a container, you can show that you are in warhamemr Online has gone through what. We hope that the players have knowledge of the book to show them a different style of game and behavior. We are producing a book of knowledge. But we have produced a number of the Department. We have to produce your book knowledge. This will require your strength. We can not wait to have you want to take a look at your book has been.
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