Sep
23
[4.1.1 version] Witch Elf full manual Beta
huang_lar , 19:33 , warhammer online , Comments(0) , Trackbacks(0) , Reads(1111) , Via Original
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Witch Elf (hereinafter referred to as WE) was WarHammer Online (hereinafter referred to as WHO) in fighting near the main DPS and the like, a lot of people will look at the name of the Department of magic that WE is not it? Unfortunately, he is a living close assassin, has a strong ability to attack, is also the Face killer on the battlefield, but compared to ORDER from the WITCH HUNTER may be familiar shape the battlefield.
System
One of the unique system: For Blood (Blood lust) and fever (Frenzy)
WOW is similar to simple thieves batter's point system, but the difference is the higher flexibility of the system because the thieves with the WOW system is the biggest difference between the conversion goal when BL is not going to disappear, but more than a 20 seconds BUFF, in the BUFF before disappearing once again the use of BL skills will continue to delay the effect of BL, Chuzuodaguai can be effectively used to Fre Daguai more speed, on the battlefield and when they run into hostile players can Fre caused by the use of quick kill more chance.
Fre and is similar to the end of the thieves WOW technology, the Action Point consumption depends on the number of BL, when the BL to reach the five-time is not consumed! AP in the back of the reduced volume of 4.1PATCH, WE use of the AP is very high, but if the positive application of this mechanism will be able to save more effectively AP.
Second, the unique system: sneak (Shadow Prowler)
If so, each time with WOW and make a comparison with the Federation of Hong Kong people the impression that WHO is very similar to WOW. In fact, the system in many games where there are professional assassin type, the following is the WHO, WE / WH sneak the features:
1. Need to sneak two seconds CAST TIME, the players would sneak away at the target before (and lost TARGET).
2. Sneak after full stealth, with the Friends of the player itself to be able to see translucent figure, and the enemy (and monster players) will be found close sneak players.
3. Sneak any time, including the attack on his way to attack or on the way, the attack may be interrupted CAST TIME.
4. After only be able to sneak sneak the use of special skills (technical hands), other skills can not be used until the lifting of the state.
5. Sneak will be a continuous 30-second BUFF, cooling the same time as 30 seconds.
According to the WHO these five points could sneak positioning system or hands to escape, the largest of its features can be used at any time, in real time in order to disappear in the face of the enemy.
4.1.1PATCH updated surveillance monster sneak a large extent, and is not buried in the 360-degree body will be able to see through, for the time being the enemy not the same player that is the case. And the most important thing is that change will continue to hold sneak AP and AP slow down the speed of response, but the 30-second duration of the remains.
Third-specific system: Witch Kiss (Kiss)
KISS is also a unique WE, the need for targeted use of the skills successfully hit the target after a two-minute BUFF, when the players have found this BUFF target when there is 25% chance of launching the KISS results KISS each has a different effect, and the following is a OB learned to KISS.
KISS OF AGONY
Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of harm and beneficial effect of reducing the theft of 30 goals at Initiative, continued to five seconds.
KISS OF DEATH
Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of injury and reduce the effect of benefits, treatment of all the objectives to reduce the effect of 45%, sustained five seconds.
KISS by both the Department of skills that they can see that the main function of the channel and I will be divided into PVP and PVE, PVP is a good DEATH clear focus on the battlefield have HEALER use this effectively KISS HEALER to stop the function the same way WE priority is to encourage the enemy to attack HEALER. AGONY and I am more used to Daguai, but in fact AGONY war are good people to play a useful and will help to develop long-range attack power.
P.S 1: each can only use a KISS system skills.
PS 2: Among the 25% probability is not low, almost every attack will be launched effect.
Four of its unique system: gold medicine (Elixir)
This is a natural need to rely on the skills point out, every road is the fifth floor of a gold medicine skills, the effect of which three were BUFF. BUFF use of these very powerful, especially Elixir of Cauldron to 7 seconds to increase the chances of magic resistance, which makes you deal with the legal systems of a more powerful weapon.
After the activation of 7 seconds, you all will ignore the attack armor.
7 seconds after the activation of all your enemy attacks you, they will fight back and cause injury.
7 seconds after the activation of your magic to resist any increase in the rate of 100%
P.S: each can only use an Elixir Department of skills
Skills
Normal Skill
Need hierarchy: Rank 1
Practical: (for 5 out)
This is the only slowdown WE skills in the practical aspects of the chase very high rate, if you do not throw your dagger, how do you catch up with the enemy?
Need hierarchy: Rank 7
Practical:
It is obvious skills with the use of Agonizing Wound, you do not have to find the back of him!
Need hierarchy: Rank 8
Practical:
Wai was a time when Europe to escape the most effective way is to use the skills, but you should not even think about tens of millions of counterattack.
Need hierarchy: Rank 10
Practical:
You do not ask me what use is it?
Need hierarchy: Rank 18
Practical:
Trapped by a walk? The slow walk slowly? She can help you immediately lift the immunity of those states and 10 seconds
Path of Carnage
Need hierarchy: Rank 1
Practical:
Will initially use the skills, in addition to her there would be no other more effective direct attack on the technical
Need hierarchy: Rank 4
Practical:
The first learned of the Department of KISS, for the long-range negative effects of greater efficiency, but for us it is of no use.
Need hierarchy: Rank 10
Practical:
Sneak hands-specific skills, there will be a hit after the enemy to increase physical harm DEBUFF, is a professional and effective physical harm.
Need hierarchy: Rank 12
Practical:
Three seconds of the lead time to effect the 6th of physical harm (each hit the damage storms are different and can hit), WE will use the technical end of it!
P.S: There's six seconds COOLDOWN. In three seconds of the lead time was interrupted before the attack, then the harm is there, but still maintain the BL.
Need hierarchy: Rank 14
Practical:
PARRY after you use this skill to disarm close / long-range weapons vocational 5 seconds, 5 seconds that they are unable to attack.
Path of Suffering
Need hierarchy: (uncertain)
Practical:
Superposition to the three-DOT technology, but even if WE the lack of DOT-type skills, take the opportunity to attack three times over three Diego is not a good choice.
Need hierarchy: Rank 6
Practical:
At the same time to reduce the harm HP's goal of maximum value, perhaps to fight TANK or blame will be more useful.
Need hierarchy: Rank 9
Practical:
When you Xiangsha the enemy when he has been found in the blood back? This skill will help you reduce the amount of his back.
Need hierarchy: Rank 20
Practical:
She taught us what is a shocking step.
Path of Treachery
Need hierarchy: Rank 2
Practical:
The first possession of the end of the technology, but even if the Reserve BL over the injury is not obvious, so after high-level practicality is not high.
PS: If you are specializing in Treachery, then this is a very good technical harm to the outbreak of the moment.
Need hierarchy: Rank 5
Practical:
Injuries caused by frontal attack, but in the back of the attack caused damage to ignore armor, so you know why WE are always looking for a back.
Need hierarchy: Rank 16
Practical:
Are you worried the law often in front of you as you ignore the existence of the same light, which can prevent the skills of their foolish acts.
Tactics
Need hierarchy: Rank 11
Practical:
HEALER if there are cases where it is a good choice.
Need hierarchy: Rank 13
Practical:
At the same time, additional storms hit a 9-second DOT, the DOT's lack of WE is a good tactic.
Need hierarchy: Rank 15
Practical:
BL skills to use 33% increase in the rate of a little over BL, this is the best tactical-Star.
Need hierarchy: Rank 17
Practical:
In the low-level resistance when the effect is not clear, so early is not a good choice.
Need hierarchy: Rank 19
Practical:
STR is the WE one of the key attributes.
Need hierarchy: Rank 21
Practical:
Storm damage hit a 50% increase, we rely on the thousands of injury break him!
Morale
Need hierarchy: Rank 8
Practical:
As a complement knife skills he is a good choice.
Need hierarchy: Rank 16
Practical:
Physical injury will fight career, Parry because after that we can use them to disarm Sever Limb.
But we know that the profile is Dodage and Parry said all attacks, but in essence, Parry and Dodage increase in the rate of 100%
Need hierarchy: Rank 12
Practical:
In the early WE AP high consumption of the technology is necessary for morale.
Need hierarchy: Rank 16
Practical:
Team co-operation, then there may be a great benefit, but if the individual operations or the use of Force of Will is more plot.
Data from skills and above all Wardb
Natural area
WitchElf three roads were Carnage, Suffering and Treachery, are due to open beta Rank 21 to a limited number of MasteryPoint, therefore, can only point out a way to the fifth floor of skills. I am the first choice point of Carnage, because at that time was RuthlessAssault the end of the technology to attract deep, it was all put into the points. But slowly found on the battlefield continued to guide the 3 seconds is not often have the opportunity, not to mention Internet restrictions often outof range, therefore, felt more appropriate to the outbreak of the moment-to-point and the Paths of
Treachery.
This road is characterized by strengthening the capacity of the assassination, the most important thing is to strengthen the Agonizing Wound injury, he became the WE on the battlefield regardless of what armor at all of the outstanding performance of the damage, especially to have Rank21 after more IncreasedPain Significantly, even if the tank is also a thorn to more than 600 injuries, so I indulged in all of this road. The most important thing is to strengthen the Puncture of the injury, so that seems to have hurt the high Puncture not be able to create an instant break of thousands of injuries, this is what I choose this path of reason, and he's Elixir 7 seconds to improve 100% chance of magic resistance, so the current number of legal systems ORDER side has a great effect, activated at the same time to face two BW you do not need to panic, if there is a moment you will be able to kill one of the 50% Of the winning!
Since I am not playing an official WITCH ELF, so this is my natural point of reference to the law, there is no real test.
http://www.wardb.com/career.aspx?id=22 # 7:160:0:0:11:2728:25
Aspects of the battlefield
In fact, the battlefield is nothing to say, go on to play slowly because we know who the target of the attack is what, and at the right time to escape. In the beginning you may find WE why so weak, often kill other people, and even the buried body did not have the opportunity to Luanjian died on the way. In fact, WE on the battlefield in the night is forming, either T1 or T2, WE must have a specific skill on the battlefield in order to be issued in the light.
T1 battlefield
As the start of access to the battlefield, when low-level really a thankless job, you often find that the Department of cloth can not kill, even kill their anti-seconds away, the situation continued until 10 after the arrival of spring is! When you have a sneak after you will find how the warmth of spring, a few also kill a few of the Department of cloth is not difficult, and sometimes they are still not back on the dead. This situation would be for the players to play WE some sense of superiority, but when you go up 12 battlefield T2 went into the winter.
T2 battlefield
Due to the imbalance in the professional, you can see ORDER career is usually able to slow down and ROOT, 18 to maintain the situation until you can lift the set behind him. This time, whether WE, and even DESTR the whole because it is often lost on the battlefield, perhaps this is the myth of a special ORDER to the sweetness of some of the more DESTR the frustration turned to the embrace of ORDER, of course, this is the conspiracy theory. But in essence, we also found them to slow down and ROOT career, but unfortunately, they belong to a group of popular, you rarely see them on the battlefield, so as a result of this imbalance in the number of jobs created by the situation, I believe It is difficult to solve this problem, so we can only hold direct it to reach 18!
By 18, you finally have the Fleet-Footed! You do not have to worry about technical body set, you can be a slaughter! But at the same time you want to kill you need to have good equipment, as far as possible to improve their STR, and through the PQ take two blue attributes of weapons, I recommend the use of chaos and CH.8 Green CH.8 the PQ Blue Dagger Award, two daggers at the same time to increase more than 20 STR, which is a necessary weapon WE! DPS do not have to, because your STR is the DPS. In fact, at this time you should know how to do that themselves, and enjoy legal systems where to start looking for it! However, it should be noted that not blindly Zhuida a goal, it is necessary to convert more flexible target market at the same time pay attention to market potential, to minimize the death of more help to XP and RXP. By this time, if you think WE low of mass destruction, then I suggest you switch to other occupations to play, because you do not play for WE.
System
One of the unique system: For Blood (Blood lust) and fever (Frenzy)
WOW is similar to simple thieves batter's point system, but the difference is the higher flexibility of the system because the thieves with the WOW system is the biggest difference between the conversion goal when BL is not going to disappear, but more than a 20 seconds BUFF, in the BUFF before disappearing once again the use of BL skills will continue to delay the effect of BL, Chuzuodaguai can be effectively used to Fre Daguai more speed, on the battlefield and when they run into hostile players can Fre caused by the use of quick kill more chance.
Fre and is similar to the end of the thieves WOW technology, the Action Point consumption depends on the number of BL, when the BL to reach the five-time is not consumed! AP in the back of the reduced volume of 4.1PATCH, WE use of the AP is very high, but if the positive application of this mechanism will be able to save more effectively AP.
Second, the unique system: sneak (Shadow Prowler)
If so, each time with WOW and make a comparison with the Federation of Hong Kong people the impression that WHO is very similar to WOW. In fact, the system in many games where there are professional assassin type, the following is the WHO, WE / WH sneak the features:
1. Need to sneak two seconds CAST TIME, the players would sneak away at the target before (and lost TARGET).
2. Sneak after full stealth, with the Friends of the player itself to be able to see translucent figure, and the enemy (and monster players) will be found close sneak players.
3. Sneak any time, including the attack on his way to attack or on the way, the attack may be interrupted CAST TIME.
4. After only be able to sneak sneak the use of special skills (technical hands), other skills can not be used until the lifting of the state.
5. Sneak will be a continuous 30-second BUFF, cooling the same time as 30 seconds.
According to the WHO these five points could sneak positioning system or hands to escape, the largest of its features can be used at any time, in real time in order to disappear in the face of the enemy.
4.1.1PATCH updated surveillance monster sneak a large extent, and is not buried in the 360-degree body will be able to see through, for the time being the enemy not the same player that is the case. And the most important thing is that change will continue to hold sneak AP and AP slow down the speed of response, but the 30-second duration of the remains.
Third-specific system: Witch Kiss (Kiss)
KISS is also a unique WE, the need for targeted use of the skills successfully hit the target after a two-minute BUFF, when the players have found this BUFF target when there is 25% chance of launching the KISS results KISS each has a different effect, and the following is a OB learned to KISS.
KISS OF AGONY
Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of harm and beneficial effect of reducing the theft of 30 goals at Initiative, continued to five seconds.
KISS OF DEATH
Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of injury and reduce the effect of benefits, treatment of all the objectives to reduce the effect of 45%, sustained five seconds.
KISS by both the Department of skills that they can see that the main function of the channel and I will be divided into PVP and PVE, PVP is a good DEATH clear focus on the battlefield have HEALER use this effectively KISS HEALER to stop the function the same way WE priority is to encourage the enemy to attack HEALER. AGONY and I am more used to Daguai, but in fact AGONY war are good people to play a useful and will help to develop long-range attack power.
P.S 1: each can only use a KISS system skills.
PS 2: Among the 25% probability is not low, almost every attack will be launched effect.
Four of its unique system: gold medicine (Elixir)
This is a natural need to rely on the skills point out, every road is the fifth floor of a gold medicine skills, the effect of which three were BUFF. BUFF use of these very powerful, especially Elixir of Cauldron to 7 seconds to increase the chances of magic resistance, which makes you deal with the legal systems of a more powerful weapon.
After the activation of 7 seconds, you all will ignore the attack armor.
7 seconds after the activation of all your enemy attacks you, they will fight back and cause injury.
7 seconds after the activation of your magic to resist any increase in the rate of 100%
P.S: each can only use an Elixir Department of skills
Skills
Normal Skill
Need hierarchy: Rank 1
Practical: (for 5 out)
This is the only slowdown WE skills in the practical aspects of the chase very high rate, if you do not throw your dagger, how do you catch up with the enemy?
Need hierarchy: Rank 7
Practical:
It is obvious skills with the use of Agonizing Wound, you do not have to find the back of him!
Need hierarchy: Rank 8
Practical:
Wai was a time when Europe to escape the most effective way is to use the skills, but you should not even think about tens of millions of counterattack.
Need hierarchy: Rank 10
Practical:
You do not ask me what use is it?
Need hierarchy: Rank 18
Practical:
Trapped by a walk? The slow walk slowly? She can help you immediately lift the immunity of those states and 10 seconds
Path of Carnage
Need hierarchy: Rank 1
Practical:
Will initially use the skills, in addition to her there would be no other more effective direct attack on the technical
Need hierarchy: Rank 4
Practical:
The first learned of the Department of KISS, for the long-range negative effects of greater efficiency, but for us it is of no use.
Need hierarchy: Rank 10
Practical:
Sneak hands-specific skills, there will be a hit after the enemy to increase physical harm DEBUFF, is a professional and effective physical harm.
Need hierarchy: Rank 12
Practical:
Three seconds of the lead time to effect the 6th of physical harm (each hit the damage storms are different and can hit), WE will use the technical end of it!
P.S: There's six seconds COOLDOWN. In three seconds of the lead time was interrupted before the attack, then the harm is there, but still maintain the BL.
Need hierarchy: Rank 14
Practical:
PARRY after you use this skill to disarm close / long-range weapons vocational 5 seconds, 5 seconds that they are unable to attack.
Path of Suffering
Need hierarchy: (uncertain)
Practical:
Superposition to the three-DOT technology, but even if WE the lack of DOT-type skills, take the opportunity to attack three times over three Diego is not a good choice.
Need hierarchy: Rank 6
Practical:
At the same time to reduce the harm HP's goal of maximum value, perhaps to fight TANK or blame will be more useful.
Need hierarchy: Rank 9
Practical:
When you Xiangsha the enemy when he has been found in the blood back? This skill will help you reduce the amount of his back.
Need hierarchy: Rank 20
Practical:
She taught us what is a shocking step.
Path of Treachery
Need hierarchy: Rank 2
Practical:
The first possession of the end of the technology, but even if the Reserve BL over the injury is not obvious, so after high-level practicality is not high.
PS: If you are specializing in Treachery, then this is a very good technical harm to the outbreak of the moment.
Need hierarchy: Rank 5
Practical:
Injuries caused by frontal attack, but in the back of the attack caused damage to ignore armor, so you know why WE are always looking for a back.
Need hierarchy: Rank 16
Practical:
Are you worried the law often in front of you as you ignore the existence of the same light, which can prevent the skills of their foolish acts.
Tactics
Need hierarchy: Rank 11
Practical:
HEALER if there are cases where it is a good choice.
Need hierarchy: Rank 13
Practical:
At the same time, additional storms hit a 9-second DOT, the DOT's lack of WE is a good tactic.
Need hierarchy: Rank 15
Practical:
BL skills to use 33% increase in the rate of a little over BL, this is the best tactical-Star.
Need hierarchy: Rank 17
Practical:
In the low-level resistance when the effect is not clear, so early is not a good choice.
Need hierarchy: Rank 19
Practical:
STR is the WE one of the key attributes.
Need hierarchy: Rank 21
Practical:
Storm damage hit a 50% increase, we rely on the thousands of injury break him!
Morale
Need hierarchy: Rank 8
Practical:
As a complement knife skills he is a good choice.
Need hierarchy: Rank 16
Practical:
Physical injury will fight career, Parry because after that we can use them to disarm Sever Limb.
But we know that the profile is Dodage and Parry said all attacks, but in essence, Parry and Dodage increase in the rate of 100%
Need hierarchy: Rank 12
Practical:
In the early WE AP high consumption of the technology is necessary for morale.
Need hierarchy: Rank 16
Practical:
Team co-operation, then there may be a great benefit, but if the individual operations or the use of Force of Will is more plot.
Data from skills and above all Wardb
Natural area
WitchElf three roads were Carnage, Suffering and Treachery, are due to open beta Rank 21 to a limited number of MasteryPoint, therefore, can only point out a way to the fifth floor of skills. I am the first choice point of Carnage, because at that time was RuthlessAssault the end of the technology to attract deep, it was all put into the points. But slowly found on the battlefield continued to guide the 3 seconds is not often have the opportunity, not to mention Internet restrictions often outof range, therefore, felt more appropriate to the outbreak of the moment-to-point and the Paths of
Treachery.
This road is characterized by strengthening the capacity of the assassination, the most important thing is to strengthen the Agonizing Wound injury, he became the WE on the battlefield regardless of what armor at all of the outstanding performance of the damage, especially to have Rank21 after more IncreasedPain Significantly, even if the tank is also a thorn to more than 600 injuries, so I indulged in all of this road. The most important thing is to strengthen the Puncture of the injury, so that seems to have hurt the high Puncture not be able to create an instant break of thousands of injuries, this is what I choose this path of reason, and he's Elixir 7 seconds to improve 100% chance of magic resistance, so the current number of legal systems ORDER side has a great effect, activated at the same time to face two BW you do not need to panic, if there is a moment you will be able to kill one of the 50% Of the winning!
Since I am not playing an official WITCH ELF, so this is my natural point of reference to the law, there is no real test.
http://www.wardb.com/career.aspx?id=22 # 7:160:0:0:11:2728:25
Aspects of the battlefield
In fact, the battlefield is nothing to say, go on to play slowly because we know who the target of the attack is what, and at the right time to escape. In the beginning you may find WE why so weak, often kill other people, and even the buried body did not have the opportunity to Luanjian died on the way. In fact, WE on the battlefield in the night is forming, either T1 or T2, WE must have a specific skill on the battlefield in order to be issued in the light.
T1 battlefield
As the start of access to the battlefield, when low-level really a thankless job, you often find that the Department of cloth can not kill, even kill their anti-seconds away, the situation continued until 10 after the arrival of spring is! When you have a sneak after you will find how the warmth of spring, a few also kill a few of the Department of cloth is not difficult, and sometimes they are still not back on the dead. This situation would be for the players to play WE some sense of superiority, but when you go up 12 battlefield T2 went into the winter.
T2 battlefield
Due to the imbalance in the professional, you can see ORDER career is usually able to slow down and ROOT, 18 to maintain the situation until you can lift the set behind him. This time, whether WE, and even DESTR the whole because it is often lost on the battlefield, perhaps this is the myth of a special ORDER to the sweetness of some of the more DESTR the frustration turned to the embrace of ORDER, of course, this is the conspiracy theory. But in essence, we also found them to slow down and ROOT career, but unfortunately, they belong to a group of popular, you rarely see them on the battlefield, so as a result of this imbalance in the number of jobs created by the situation, I believe It is difficult to solve this problem, so we can only hold direct it to reach 18!
By 18, you finally have the Fleet-Footed! You do not have to worry about technical body set, you can be a slaughter! But at the same time you want to kill you need to have good equipment, as far as possible to improve their STR, and through the PQ take two blue attributes of weapons, I recommend the use of chaos and CH.8 Green CH.8 the PQ Blue Dagger Award, two daggers at the same time to increase more than 20 STR, which is a necessary weapon WE! DPS do not have to, because your STR is the DPS. In fact, at this time you should know how to do that themselves, and enjoy legal systems where to start looking for it! However, it should be noted that not blindly Zhuida a goal, it is necessary to convert more flexible target market at the same time pay attention to market potential, to minimize the death of more help to XP and RXP. By this time, if you think WE low of mass destruction, then I suggest you switch to other occupations to play, because you do not play for WE.
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