Mar
15
Guardian of the race on the career choices I see
huang_lar , 19:31 , lotro guide , Comments(0) , Trackbacks(0) , Reads(647) , Via Original
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The first is the role of the various attributes
Force (Might): Shield forces with the Hedang upgrade, as well as the ability to get away, and the increased use of short-range weapons cause harm exports, and to reduce the injury suffered.
Agile (Agility): Agile enhance the ability to escape and evade, the increased use of long-range weapons causing harm to output, and reduce the risk of missed.
Physique (Vitality): Physical determine your morale values (HP) ceiling, as well as non-state combatants under the HP value restore speed, can reduce your health suffered by the non-physical harm.
Will (Will): will determine your energy value (MP) ceiling, as well as non-state combatants under the MP value restore speed.
Luck (Fate): affect your luck in the battle of the risk and affect you in a state of combat under the HP and MP value restore speed.
PS: luck in the game, and for the fate of translation
Various ethnic initial attribute value
Dwarves: force 11 - Agile 8 - physical 10 - willpower 14 - fate 14
Human: force 14 - Agile 14 - manual 8 - willpower 11 - fate 10
Wizard: force 8 - Agile 14 - physical 10 - willpower 14 - fate 11
Huo bit: force 11 - Agile 8 - physical 10 - willpower 14 - fate 14
Then race passive skills associated attributes, as well as the addition of redundant passive skills
Dwarves: 11 +15 forces - Agile 8-8 - physical 10 +10 - willpower 14 - destiny 14-8
Practical: power 26 - Agile 1 - physical 20 - willpower 14 - destiny 6
1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
Human: 14 +15 forces - Agile 14 - manual 8 - willpower 11-8 - fate of 10 +15
Practical: power 29 - Agile 14 - manual 8 - willpower 3 - the fate of 25
More points can be treated
Wizard: force 8 - Agile 14 +15 - physical 10 - willpower 14 - destiny 11-8
Practical: force 8 - Agile 29 - physical 10 - willpower 14 - fate 3
Morale ceiling by 20, non-combatant status of the morale of the speed of recovery by 1.0: 1% increase of drug resistance of the disease and
Huo bit: strength 11-8 - Agile 8 - physical 10 +15 - willpower 14 - fate 14
Practical: power 3 - Agile 8 - physical 25 - willpower 14 - fate 14
Non-combatant status under the speed of recovery and the morale of 1.0: 1% increase in fear of resistance: the morale of the non-combatant status of the speed of recovery increases 1.0: Shadow harm resume increase of 1%
Then ethnic identity (more important to the security of a bold)
Ordinary, race, occupation of equipment are only five, the two legendary
Dwarves characteristics:
A kill goblin
1:13 grade class time can be opened! Effect: +20 fate conditions: scrapping 120 Gebulin
2:29 grade class time can be opened! Results: Jun-lin directly to the room of the house (one hour cooling time) conditions: scrapping 240 Gebulin
3:45 grade class time can be opened! Effects: short-term harm reduction conditions: scrapping 360 Gebulin
B scrapping troll
Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling conditions: giant killing 120
Level 2:: The 2% increase in the risk of conditions Hedang: giant killing 240
Level 3: Effects: unknown, because no杀到You have conditions: giant killing 360
C scrapping Dourhand dwarves
1:13 grade level can be opened. Effects: +15 common point of injury, five seconds cooling, not consumption Blue! 2 is the head immediate icon Kazakhstan conditions that kill 120 Dwarfs
2:20 grade level can be opened: The team Fitness Technology, points red, yellow when additional conditions hurt +2%: 240 killed Dwarfs
Level 3: Effects: axes hurt +2% condition: killing 360 Dwarfs
Huo bit of people::
A kill spiders
Level 1: Effect: +20 force conditions: spiders kill 100
Level 2: Effects: Direct return to the Charles conditions: spiders kill 200
Level 3: Effects: to the team (+1 hope), one hour cooling conditions: spiders kill 300
B kill wolves
1:13 grade level can be opened effect: throw stones 8-9 - 10:00 injury reports, this is the long-range sarcasm skills conditions: 50 killed
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back to the conditions: 100 killed
3:25 grade level can be opened effect: additional +2% of the clubs injury conditions: kill 150
C kill goblins
1:20 grade level can be opened effect: tunneled under, +15% of the mobile speed, 30 minutes cooling conditions: scrapping 120 Gebulin
2:20 grade level can be opened: The dummy dead, Zhuangsi, as if not cooling time? Conditions: scrapping 240 Gebulin
Human characteristics:
A kill wargs
1:20 grade level can be opened effect: +20 conditions will: wolf kill 120
Level 2: Effects: Direct return to the mining conditions: the wolf kill 240
Level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling conditions: the wolf kill 360
B scrapping wights
1:20 grade level can be opened effect: +35 points harm, not consumption Blue! That there is a woman icon on the Gouquan
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
3:25 grade level can be opened effect: +2% Chanshoujian harm and Shuangshoujian
C scrapping hillmen
1:30 grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Wizard features:
A kill goblin
1.15 grade-level results can be opened: tunneled under, +15% of the mobile speed, 30 minutes cooling conditions: scrapping 120 Gebulin
2:20 grade level can be opened: The team Fitness Technology, points blue, green when additional 5% maximum conditions: scrapping 240 Gebulin
3:25 grade level can be opened effect: +2% arch injury conditions: scrapping 360 Gebulin
B killed orcs
1:20 grade level can be opened effect: +20 fate
2:29 grade level can be opened effect: Ruiwen directly to Dell
3:35 grade level can be opened effect: +75 defuse the risk of sustained 15 seconds, one hour cooling
C scrapping draks
Level 1: Effect: +2% Chanshoujian injury, condition: killing 120 Long
Then on the attributes (such as non-BUFF) also added to (the same as the same career growth so only one out)
Dwarves: 11 +15 forces - Agile 8-8 - physical 10 +10 - willpower 14 - destiny 14-8 +20
Practical: power 26 - Agile 1 - physical 20 - willpower 14 - fate 26
1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling conditions: giant killing 120
Level 2:: The 2% increase in the risk of conditions Hedang: giant killing 240
2:20 grade level can be opened: The team Fitness Technology, points red, yellow when additional conditions hurt +2%: 240 killed Dwarfs
Level 3: Effects: axes hurt +2% condition: killing 360 Dwarfs
Human: 14 +15 forces - Agile 14 - manual 8 - willpower 11-8 +20 - 10 +15 fate
Practical: power 29 - Agile 14 - manual 8 - willpower 23 - the fate of 25
More points can be treated
Level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling conditions: the wolf kill 360
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
1:30 grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Wizard: force 8 - Agile 14 +15 - physical 10 - willpower 14 - destiny 11-8 +20
Practical: force 8 - Agile 29 - physical 10 - willpower 14 - fate 23
Morale ceiling by 20, non-combatant status of the morale of the speed of recovery by 1.0: 1% increase of drug resistance of the disease and
2:20 grade level can be opened: The team Fitness Technology, points blue, green when additional 5% maximum conditions: scrapping 240 Gebulin
3:35 grade level can be opened effect: +75 defuse the risk of sustained 15 seconds, one hour cold
Huo bit: 11-8 +20 forces - Agile 8 - physical 10 +15 - willpower 14 - fate 14
Practical: power 23 - Agile 8 - physical 25 - willpower 14 - fate 14
Non-combatant status under the speed of recovery and the morale of 1.0: 1% increase in fear of resistance: the morale of the non-combatant status of the speed of recovery increases 1.0: Shadow harm resume increase of 1%
Level 3: Effects: to the team (+1 hope), one hour cooling conditions: spiders kill 300
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back to the conditions: 100 killed
Contrast attributes: (Agile basically useless, ignore) 1:00 manual which increase 3:00 HP, 1:00 will increase 3:00 MP
Dwarves: force 26 - physical 20 - willpower 14 - fate of 26-HP60 MP42
Human: force 29 - manual 8 - willpower 23 - fate of 25-HP24 MP69
Wizard: force 8 - physical 10 - willpower 14 - fate of 23-HP30 MP42
Huo bit: force 23 - physical 25 - willpower 14 - fate of 14-HP75 MP42
Be a simple comparison of the Wizard and Khodorkovsky were the first to be eliminated bit reasons Wizard force is too low, bit Huo racial characteristics are not suitable for people
Then in humans and dwarves who compare well? Another comparison
Dwarves: force 26 - physical 20 - willpower 14 - fate of 26-HP60 MP42
Human: force 29 - manual 8 - willpower 23 - fate of 25-HP24 MP69
The relevant attributes of a difference compared with the disparity between the strength, physical strength and willpower
Shield forces with the Hedang upgrade, as well as the ability to get away, and the increased use of short-range weapons cause harm exports, and to reduce the injury suffered
Physique (Vitality): Physical determine your morale values (HP) ceiling, as well as non-state combatants under the HP value restore speed, can reduce your health suffered by the non-physical harm.
Will (Will): will determine your energy value (MP) ceiling, as well as non-state combatants return rate of MP
Willpower can be ignored in this
Only then strength and the physical strength of the high human and physical dwarves are three high 12
Single attribute of the advantages in terms of the dwarves
Then see next Guarding more concerned about the racial characteristics of passive and
Dwarves are:
1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling conditions: giant killing 120
Level 2:: The 2% increase in the risk of conditions Hedang: giant killing 240
Human:
More points can be treated
Level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling conditions: the wolf kill 360
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
1:30 grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Dwarves Level 2:: The 2% increase in the risk of Hedang
And
1:30 human grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
Comparison of (do not know there are no negative dodge)
Dwarves Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling
And
Human level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling
Comparison of (two on the comparative effectiveness and time should be after almost)
Dwarves 1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
And
Human can be treated more points
Contrast
Finally mankind has more than two ethnic identity for the
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Raid team Fitness skills are still very much in the practical
Then back to 3000 ~ 3800 is life-saving blood
So personal feeling human dwarves more suitable than when security guards
More than purely personal views did not represent any team
Force (Might): Shield forces with the Hedang upgrade, as well as the ability to get away, and the increased use of short-range weapons cause harm exports, and to reduce the injury suffered.
Agile (Agility): Agile enhance the ability to escape and evade, the increased use of long-range weapons causing harm to output, and reduce the risk of missed.
Physique (Vitality): Physical determine your morale values (HP) ceiling, as well as non-state combatants under the HP value restore speed, can reduce your health suffered by the non-physical harm.
Will (Will): will determine your energy value (MP) ceiling, as well as non-state combatants under the MP value restore speed.
Luck (Fate): affect your luck in the battle of the risk and affect you in a state of combat under the HP and MP value restore speed.
PS: luck in the game, and for the fate of translation
Various ethnic initial attribute value
Dwarves: force 11 - Agile 8 - physical 10 - willpower 14 - fate 14
Human: force 14 - Agile 14 - manual 8 - willpower 11 - fate 10
Wizard: force 8 - Agile 14 - physical 10 - willpower 14 - fate 11
Huo bit: force 11 - Agile 8 - physical 10 - willpower 14 - fate 14
Then race passive skills associated attributes, as well as the addition of redundant passive skills
Dwarves: 11 +15 forces - Agile 8-8 - physical 10 +10 - willpower 14 - destiny 14-8
Practical: power 26 - Agile 1 - physical 20 - willpower 14 - destiny 6
1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
Human: 14 +15 forces - Agile 14 - manual 8 - willpower 11-8 - fate of 10 +15
Practical: power 29 - Agile 14 - manual 8 - willpower 3 - the fate of 25
More points can be treated
Wizard: force 8 - Agile 14 +15 - physical 10 - willpower 14 - destiny 11-8
Practical: force 8 - Agile 29 - physical 10 - willpower 14 - fate 3
Morale ceiling by 20, non-combatant status of the morale of the speed of recovery by 1.0: 1% increase of drug resistance of the disease and
Huo bit: strength 11-8 - Agile 8 - physical 10 +15 - willpower 14 - fate 14
Practical: power 3 - Agile 8 - physical 25 - willpower 14 - fate 14
Non-combatant status under the speed of recovery and the morale of 1.0: 1% increase in fear of resistance: the morale of the non-combatant status of the speed of recovery increases 1.0: Shadow harm resume increase of 1%
Then ethnic identity (more important to the security of a bold)
Ordinary, race, occupation of equipment are only five, the two legendary
Dwarves characteristics:
A kill goblin
1:13 grade class time can be opened! Effect: +20 fate conditions: scrapping 120 Gebulin
2:29 grade class time can be opened! Results: Jun-lin directly to the room of the house (one hour cooling time) conditions: scrapping 240 Gebulin
3:45 grade class time can be opened! Effects: short-term harm reduction conditions: scrapping 360 Gebulin
B scrapping troll
Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling conditions: giant killing 120
Level 2:: The 2% increase in the risk of conditions Hedang: giant killing 240
Level 3: Effects: unknown, because no杀到You have conditions: giant killing 360
C scrapping Dourhand dwarves
1:13 grade level can be opened. Effects: +15 common point of injury, five seconds cooling, not consumption Blue! 2 is the head immediate icon Kazakhstan conditions that kill 120 Dwarfs
2:20 grade level can be opened: The team Fitness Technology, points red, yellow when additional conditions hurt +2%: 240 killed Dwarfs
Level 3: Effects: axes hurt +2% condition: killing 360 Dwarfs
Huo bit of people::
A kill spiders
Level 1: Effect: +20 force conditions: spiders kill 100
Level 2: Effects: Direct return to the Charles conditions: spiders kill 200
Level 3: Effects: to the team (+1 hope), one hour cooling conditions: spiders kill 300
B kill wolves
1:13 grade level can be opened effect: throw stones 8-9 - 10:00 injury reports, this is the long-range sarcasm skills conditions: 50 killed
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back to the conditions: 100 killed
3:25 grade level can be opened effect: additional +2% of the clubs injury conditions: kill 150
C kill goblins
1:20 grade level can be opened effect: tunneled under, +15% of the mobile speed, 30 minutes cooling conditions: scrapping 120 Gebulin
2:20 grade level can be opened: The dummy dead, Zhuangsi, as if not cooling time? Conditions: scrapping 240 Gebulin
Human characteristics:
A kill wargs
1:20 grade level can be opened effect: +20 conditions will: wolf kill 120
Level 2: Effects: Direct return to the mining conditions: the wolf kill 240
Level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling conditions: the wolf kill 360
B scrapping wights
1:20 grade level can be opened effect: +35 points harm, not consumption Blue! That there is a woman icon on the Gouquan
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
3:25 grade level can be opened effect: +2% Chanshoujian harm and Shuangshoujian
C scrapping hillmen
1:30 grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Wizard features:
A kill goblin
1.15 grade-level results can be opened: tunneled under, +15% of the mobile speed, 30 minutes cooling conditions: scrapping 120 Gebulin
2:20 grade level can be opened: The team Fitness Technology, points blue, green when additional 5% maximum conditions: scrapping 240 Gebulin
3:25 grade level can be opened effect: +2% arch injury conditions: scrapping 360 Gebulin
B killed orcs
1:20 grade level can be opened effect: +20 fate
2:29 grade level can be opened effect: Ruiwen directly to Dell
3:35 grade level can be opened effect: +75 defuse the risk of sustained 15 seconds, one hour cooling
C scrapping draks
Level 1: Effect: +2% Chanshoujian injury, condition: killing 120 Long
Then on the attributes (such as non-BUFF) also added to (the same as the same career growth so only one out)
Dwarves: 11 +15 forces - Agile 8-8 - physical 10 +10 - willpower 14 - destiny 14-8 +20
Practical: power 26 - Agile 1 - physical 20 - willpower 14 - fate 26
1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling conditions: giant killing 120
Level 2:: The 2% increase in the risk of conditions Hedang: giant killing 240
2:20 grade level can be opened: The team Fitness Technology, points red, yellow when additional conditions hurt +2%: 240 killed Dwarfs
Level 3: Effects: axes hurt +2% condition: killing 360 Dwarfs
Human: 14 +15 forces - Agile 14 - manual 8 - willpower 11-8 +20 - 10 +15 fate
Practical: power 29 - Agile 14 - manual 8 - willpower 23 - the fate of 25
More points can be treated
Level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling conditions: the wolf kill 360
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
1:30 grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Wizard: force 8 - Agile 14 +15 - physical 10 - willpower 14 - destiny 11-8 +20
Practical: force 8 - Agile 29 - physical 10 - willpower 14 - fate 23
Morale ceiling by 20, non-combatant status of the morale of the speed of recovery by 1.0: 1% increase of drug resistance of the disease and
2:20 grade level can be opened: The team Fitness Technology, points blue, green when additional 5% maximum conditions: scrapping 240 Gebulin
3:35 grade level can be opened effect: +75 defuse the risk of sustained 15 seconds, one hour cold
Huo bit: 11-8 +20 forces - Agile 8 - physical 10 +15 - willpower 14 - fate 14
Practical: power 23 - Agile 8 - physical 25 - willpower 14 - fate 14
Non-combatant status under the speed of recovery and the morale of 1.0: 1% increase in fear of resistance: the morale of the non-combatant status of the speed of recovery increases 1.0: Shadow harm resume increase of 1%
Level 3: Effects: to the team (+1 hope), one hour cooling conditions: spiders kill 300
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back to the conditions: 100 killed
Contrast attributes: (Agile basically useless, ignore) 1:00 manual which increase 3:00 HP, 1:00 will increase 3:00 MP
Dwarves: force 26 - physical 20 - willpower 14 - fate of 26-HP60 MP42
Human: force 29 - manual 8 - willpower 23 - fate of 25-HP24 MP69
Wizard: force 8 - physical 10 - willpower 14 - fate of 23-HP30 MP42
Huo bit: force 23 - physical 25 - willpower 14 - fate of 14-HP75 MP42
Be a simple comparison of the Wizard and Khodorkovsky were the first to be eliminated bit reasons Wizard force is too low, bit Huo racial characteristics are not suitable for people
Then in humans and dwarves who compare well? Another comparison
Dwarves: force 26 - physical 20 - willpower 14 - fate of 26-HP60 MP42
Human: force 29 - manual 8 - willpower 23 - fate of 25-HP24 MP69
The relevant attributes of a difference compared with the disparity between the strength, physical strength and willpower
Shield forces with the Hedang upgrade, as well as the ability to get away, and the increased use of short-range weapons cause harm exports, and to reduce the injury suffered
Physique (Vitality): Physical determine your morale values (HP) ceiling, as well as non-state combatants under the HP value restore speed, can reduce your health suffered by the non-physical harm.
Will (Will): will determine your energy value (MP) ceiling, as well as non-state combatants return rate of MP
Willpower can be ignored in this
Only then strength and the physical strength of the high human and physical dwarves are three high 12
Single attribute of the advantages in terms of the dwarves
Then see next Guarding more concerned about the racial characteristics of passive and
Dwarves are:
1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling conditions: giant killing 120
Level 2:: The 2% increase in the risk of conditions Hedang: giant killing 240
Human:
More points can be treated
Level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling conditions: the wolf kill 360
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
1:30 grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Dwarves Level 2:: The 2% increase in the risk of Hedang
And
1:30 human grade level can be opened effect: +1% Gedang, +1% defuse, +1% chance to get away
Comparison of (do not know there are no negative dodge)
Dwarves Level 1:: The whole team added to the vitality of 35 = 105 red buff, and lasted for 10 seconds, one hour cooling
And
Human level 3: effects: blood to the team +1% ceiling, lasted for 10 minutes, one hour cooling
Comparison of (two on the comparative effectiveness and time should be after almost)
Dwarves 1% increase in ordinary injury rehabilitation: in a state of combat increased 0.5 morale and energy recovery speed
And
Human can be treated more points
Contrast
Finally mankind has more than two ethnic identity for the
2:20 grade level can be opened: The technical team Fitness, an additional 5% of the injuries and +5% of the value of blood back
2:45 grade level can be opened effect: +3000 blood to 3800, about 350 Blue consumption, one hour cooling
Raid team Fitness skills are still very much in the practical
Then back to 3000 ~ 3800 is life-saving blood
So personal feeling human dwarves more suitable than when security guards
More than purely personal views did not represent any team
Guardian 30 vocational exclusive mandate Strategy
Vocational skills - Kuanjiepian Guardian (Guardian) - we tanks
