Mar 15

Second test guardian experience closures Unknown

Guardian, the Lord of the Rings is in a very interesting career. Below I briefly talk about the second test in the closure of some of the guardian.

1. Racial problems.

All races, all guardian to choose this career. So, how to choose race?

My answer to this question is: Each race has the advantages of each race, the choice of their own just like the race.

However, here is to talk about the advantages and disadvantages of all races: (pinyin for the sequence by race, no other meaning)

First, a simple out to the various ethnic-related attributes.



Dwarf:



Innate characteristics:



Advantages: +15 strength, vitality +10, hurt ordinary resistance +1% in the fight to restore morale and energy +0.5.

Disadvantages: Agile 8; conviction 8; -1.0 restore the morale of non-combatants, -0.5 non-combatants energy back.



Late characteristics:



Related: +2% Hedang; +2%-hand and hands ax injury; belief +20; header (bayonet attack skills, five seconds cooling, energy consumption, and 50, can cause harm to ordinary 30 points); 10 seconds reduce the 75 per cent of all injuries (one hour cooling).

No obvious meaning: +5% red and yellow team skills results in 10 seconds, an increase of 35 to the peer physique (1 hour cooling); Juan Pablo Sorin to return to the door (one hour cooling).


Huo bit:



Innate characteristics:



Advantages: +1% fear resistance; vitality +15; +1.0 restore the morale of non-combatant status; +1% Shadow resistance.

Disadvantages: -8 forces.


Late characteristics:



Related: stoning (range attack skills, five seconds cooling, energy consumption, 10:00 ordinary injury); +2%-hand or hands stick injury; forces +20; dummy dead (one hour cooling).

No obvious meaning: +5% green and yellow team skills effect Modell (cooling time of 30 minutes); hope that the contingent value-added (+1,1 hours 10 minutes cooling time); returned to the Charles (one hour cooling) .


Wizard:



Innate characteristics:



Advantages: Agile +15; toxins and disease resistance of +1%.

Disadvantages: faith 8; biggest morale -20, -1.0 non-combatants restore morale.


Late characteristics:



Related: +2% Chanshoujian injury; belief +20 10 seconds reacting to +75% (1 hour cooling).

No obvious meaning: +5% green and blue team skills results substantially reduce speed, and conceal grade 3 (30 minutes cooling); +2% arch injury; return Ruiwen Daimi (1 hour cooling).


Human:



Innate characteristics:



Advantages: +15 forces; belief +15; therapeutic effect by the same kind of resume the morale of more value than other races.

Disadvantages: will -8.


Late characteristics:



Related: +1% Gedang, reacting, to get away; +2% one hand and Shuangshoujian injury; will +20; hook punch (bayonet attack skills, five seconds cooling, energy consumption, and 50 at 22:00 ordinary can cause harm ); restore morale 3000 (HP) (1 hour cooling).

No obvious meaning: +5% red and green team skills effects team morale value-added (1 hour cooling); returned to the mine-laying (1 hour cooling).

All professional guardian of the initial attributes: (a minimum value of a property, namely 8-8 = 1)


14 Agile 10 power 14 will vitality 11 convictions 8

From the above we easily see the following results (only listed different, career growth consistent):
Power: dwarves (+15) = human (+15)> bit Huo people (-8 +20)> Wizard

Agile: Wizard (+15)> = human person Huo bit> dwarves (-8)

Vitality: Huo-bit (+15)> dwarves (+10)> = human Wizard

Will: human (-8 +20)> = dwarves bit Huo people = Wizard

Convictions: Human (+15)> dwarves (-8 +20) = Wizard (-8 +20)> bit Huo people

Below these addition, the same attributes need to compare the case of: (For example: answer. Although dwarves and wizards are not additive, but because of the quick reacting to the impact of larger, the influence of small, agile and Wizard, dwarves Agile low, in the absence of adjustment equipment under the premise of the wizard's answer is higher than dwarves in the initial state, the spirit than reacting to the dwarves 1.3 per cent)


Fighting morale Re: dwarves (+0.5)> bit Huo Wizard = human = person

Fighting in energy Re: dwarves (+0.5)> bit Huo Wizard = human = person


Non-combatants in the morale of Re: Huo-bit (+1.0)> human> dwarves (-1.0) = Wizard

Non-combatants in the energy Re: Huo who bit the wizard = human => dwarves (-0.5)


Hedang: dwarves (+2.0%)> humanity (+1.0%)> = wizard who bit Huo

Answer: Mankind (+1.0%)> = dwarves bit Huo people = Wizard

Ducking: Mankind (+1.0%)> = dwarves bit Huo people = Wizard


Hurt ordinary resistance: dwarves (+1.0%)> bit Huo Wizard = human = person

Fear of resistance: Huo-bit (+1.0%)> = Wizard = human dwarves

Disease resistance: Wizard (+1.0%)> = dwarves bit Huo human person =

Toxin resistance: Wizard (+1.0%)> = dwarves bit Huo human person =


About Property, I wish to point out that the point is: Agile, is an important attribute. Strength and vitality is no doubt an important attribute, will determine the amount of energy, strengthen the conviction after also should not be overlooked. Well, Agile What is the use?

Agile: Ducking and increase the risk of reacting to increased risk of weapons blow (roughly 50 points Agile blow increase of 1%), increasing long-range weapons injury. Moreover, the increase in weapons hit.

In other words, even if you do not care to get away, heavy weapons fire, completely ignored long-range weapons hurt, but you hit the answer and weapons absolutely not neglect.

Reacting to enemy attacks using weapons to resolve, to raise guardian of the DPS, perhaps more importantly, do you think Gedang (estimated value Shield is a series of fierce combat and shields sarcasm), but think about "Long live the King" legendary skills, However, in the uniform of skills needed to use or after Mengci (answer series moves).

Dwarves guardian, Luodang about 2% higher, but overall the measure, even if you 2% more opportunity to Hedang to use Hedang after a series of skills, but the skills to break out after If you do not hit, Hedang on the effect of the compromise. Dwarves guardian, I think that should be appropriately enhanced agility, to strengthen the shooting.

These are different, I personally think that anything, the latter part of a equipment can be adjusted.重在even think of a direction, the attribute little different aspects of this is not decisive.

We can not see through the equipment room for improvement, the focus here is to give the skills of ethnic identity:

Dwarves: header, 10 seconds to reduce all injuries 75% (1 hour cooling); bit Huo: stoning, dummy dead (one hour cooling); Wizard: 10 seconds reacting to +75% (1 hour cooling); humanity: hook Boxers, restore the morale of 3000 (HP) (1 hour cooling).

Dwarves and human skills ineffective attacks, the wizard not, the stoning bit Huo very useful: It is indeed no harm, but this is the scope of attacks, the effect is roughly 15 yards range. Huo bit the people skills, a group of monster dashed over, as a group can Satirical Talk to use, and the cooling time than challenge roars (guardian of the initiative group Satirical Talk skills) much less.

Next, talk about one hour cooling skills:



Dwarves: 10 seconds in the lower 75% of all injuries. This means: in times of emergency, dwarves guardian can be completely within 10 seconds without any treatment. In other words, the dwarves guardian Panduanzhengque, you can use this skill to greatly reduce injury. In the team encountered a group of monsters, this skill is extremely effective.


Huo bit: dummy dead. This means: in times of emergency, the guardian can be emptied of all hatred. . . The guardian of a person in the SOLO time is life insurance skills and can do some special purposes, but is not normally used in the team.


Wizard: 10 seconds reacting to +75%. Attention is reacting. This means that, in times of emergency, the wizard guardian can answer in 10 seconds all physical attacks (and other Addition superposition answer, and if so you also physical attacks hit.. Can only be described as a bad character) ; also means that the answer will be series of moves by the constant use. Thus, in 10 seconds, the offensive and defensive wizard guardian have greatly increased.


Human: restore the morale of 3000 (HP). The benefits are obvious, such as the basic restoration of blood, therefore, when both used.


To sum up: Each race has the advantages of each race, the choice of their own just like the race.

2. Skills issues.

Guardian of the skills, active and passive-2 categories, only here the details of the initiative skills:

         Name Type Rating effective access to the distance
         (General attack)

Guardian's perseverance bayonet 1 3 if hit, attain their own gain (+4% Hedang and answer, and lasted for 10 seconds), three second cooling

Thorn nail bayonet 1 3 fast attack, six seconds cooling

So bayonet type AoE 2 5 + AOE 2 weapons attacks, a maximum of three goals, nine seconds cooling

Damage bayonet 32 3 interrupt enemy action, one minute cooling

         (Combat readiness)

Hedang guardian of the switch itself +5.0% gain 4 Gedang (switching their own gain, only one kind of activation), four seconds cooling

Guardian of the way to gain switching +5.0% reacting to their own 12, 4 seconds cooling

20 vowed to protect their own gain +50.0% evade, He Dang, the answer, for 15 seconds, five minutes cooling.

Protection switching gain 24 to increase evade Friends, Gedang, reacting probability (Friends of the gain switch, can only maintain a), 10 seconds cooling

Gain 28 10 Incentive guardian in accordance with the effective range of the number of the enemy to restore their energy, a maximum of three goals, seven minutes cooling.

Warriors 30 heart gain increased their own morale ceiling, continuing one minute, five minutes cooling.
                                                               (In the current increase in the morale of the same numerical value, which is used in restoring the morale of the results)

34 deep breaths skills to increase their attacks at short notice, while cooling heart of the Warriors, guard incentive to guard Oath! Cool 5 minutes.
                                                               (Strongly recommended practice to this rapid strengthening of skills, skills will be reduced to 150 seconds cooling time, and +10 force)

+ Reverse the situation in hand-to-hand benefits by 36 3 when a bad state of combat, the cancellation of all the bad state of war, and its return to the enemy and team skills at the same time excited. Cool 5 minutes.
                                                               (Bad state of war include: vertigo (Rogue such a confusing effect), Jiyun, knocked out)

Gain commitment to protect its own production of 38 whistle, teammates can use this whistle calls guardian of its side. 15 seconds cooling.
                                                                Whistle is the only items (that is, there is only one body), but can trade.

         (Shield Hedang)


Shield hit in the hand-to-hand 4 3 Gedang, weapons and shields were attacked. Cooling five seconds.

Fierce hand-to-hand combat shield hit 10 3, with shields Jiyun enemy. Jiyun state last three seconds, five seconds cooling.

16 Hedang own breathing treatment, restoration of a small amount of morale. Cooling 30 seconds.

Shield ridiculed by benefits 22 10 shield hit, sneering at the enemy, a maximum of five goals. Cooling five seconds.

         (Continued without prior request, the threat of manufacturing skills category is distinct from the main shield sarcasm)



Shield 1 3 percussion hand-to-hand with a shield against our enemies, and pose a threat. Cooling three seconds.

6 3 angry attacks with hand-to-hand weapons to attack the enemy, and pose a threat. Cooling six seconds.

Challenges roars benefit 26 7 ridiculed by the enemy, a maximum of three goals. Sneering at the state lasted for 10 seconds, 45 seconds cooling.

         (Arms answer)



8 3 counterattack bayonet after reacting to counter the enemy. Cooling five seconds.

10 3 counterattack combat uniforms, strong against the enemy. Cooling five seconds.

Roundabout counterattack bayonet + AOE 14 5 counterattack, the surrounding enemies to fight, a maximum of five goals. Cooling five seconds.

Mengqi Bloodletting 18 3 counterattack, cut the enemy. Wounds sustained eight seconds, two seconds each time causing harm. Cooling five seconds.

         (Remote)



30 30 long-range shooting with long-range weapons to attack the enemy, nine seconds cooling.


Passive say something simple skills that can be used heavy guardian shield.

It's simple to say what characteristics:

      Access to specified levels Name
         (Occupational characteristics, the largest equipment 5)



A thorn nail against an enemy attack with thorns nailed 750 -3.0 thorn nail cooling time, +10 force +10.0% thorn nail injury.

A guardian to guardian of the firm determination of the increase in 1200 attack enemy threat. Will be the guardian of enhanced skills for perseverance: If hit, attain their own gain
                                                                                  (+5% Hedang and answer, +5% General harm resistance lasted for 10 seconds).

3 defense expert shield percussion attack enemy 1500 increased threat. +3% Gedang, +130 armor.

4 recoil Hedang shield hit attack by the enemy 400 Gedang, injuring the enemy, +10 forces.

6 disrupt attacks by angry attacks against our enemies 800 angry attacks at the same time before the attacks within 90 arc two goals, cooling time -3.0 seconds, +10 vitality.

Rescue 12 to evade enemy attack 1000 +5.0% running speed, +10 vitality.

15 Hedang attack 15 career mandates Hedang enemy attack, we can restore their own energy, and increase the response time Gedang skills 3.0 seconds. (The so-called Gedang skills of the response time, the duration of Hedang state. Hedang once in the enemy's attack, the guardian who will be a corresponding gain icon would disappear outdated)

16 breathing control skills with 250 asthmatic breathing, can restore their own energy, +10 vitality.

20 perseverance guardian vowed to use 200 additional threat +15 vitality, +15 conviction.

20 rapid attacks by the enemy attacks thorns nailed -5.0% in the 1500 attack duration, +10 forces.

24 selfless defense skills to protect 200 threatened to increase their skills and reduce the threat of the object.

Severe challenges with 26 challenges roars 300 roars cooling challenges reduce the time 15.0 seconds, +10 vitality.

28 combat fanaticism inspired by guard guarding 125 incentive to reduce cooling time, increase the skills of reacting to 3.0 second response time.

30 brave heart to heart Warriors 150, Warriors heart of the cooling time of 90 seconds, increased shield hit the corresponding time 3.0 seconds.

34 strong with deep breathing lung 100 deep breathing skills reduce the time the cooling 150.0 seconds, +10 forces.
        (An extremely useful features, strongly recommends that the rapid training and equipment to this feature)

         (Legend of most equipment 2. Legendary properties do not have to stress, not bad..)



41 challenges dark collection "final oath" Satirical Talk book group skills, sneering at 12 yards within a maximum of 10 targets, sneering at the state lasted for 10 seconds, 10 minutes cooling time.
   Protecting and enhancing the determination skills: the skills to obtain additional +4% Hedang and answer.

41 guardian of the challenges of collecting, "Song of girls holding shields," the book switching skills to increase their own threats of 20.0%, cooling time by four seconds.

41 Shield impact collect the "best defense" book bayonet attack skills, effective distance of three yards, in the fight against severe ridicule or shield, the shield defeat by the enemy.
                                                                                  200 + hurt ordinary, Jiyun enemy three seconds, and create enormous hatred, five seconds cooling.

Long live the King completed 45 of the 45 occupational two hand-to-hand attack skills, effective distance of three yards, in uniform or Mengqi, a blow to the enemy.
  Main weapons +91 hand injury, +15.0% running speed, lasted for 10 seconds, five seconds cooling. If this blow skills, and encouraging the enemy Dayun team skills.


We can see that the guardian in attracting multiple targets of hatred, to resist the enemy offensive has a incomparable advantages.

3. Tactical issues.

I do not want too much here to express their views, everyone has everyone's mode of operation, everyone has everyone's interest. I just said 2:00 understanding:



A. guardian in the team battle, not the best equipment arrows.

In combat, if equipment arrows, then the enemy is not in hand-to-hand distance, will be automatically switched to a long-range strike. Remote attacks on the guardian, it is obvious that the pros: remote attack can not move, will remain in place unchanged. - Stone for the guardian, would not cause the number of output and threats, but it interferes with跑位really is a very serious problem. Seeing now is bow, hand-to-hand skills and personalities of the property did not strengthen, in the team I will fight to the arch won.

Another point disadvantage is that sometimes guardian to take care of multiple targets, and when you switch targets, and if the use of the Tab key (default next target shortcut), it is very likely to cause a wrong choice figures objectives, and then is a Jianshe out. . . This gathering place in the monster is a big trouble. Therefore, in the satire multiple targets when the use of other options open to objective and away from the monster was confused teammates, and always pay attention to the battlefield changes.


B. When the team encountered a number of monsters, we should begin to stabilize the guardian of the situation, and then to fight.

Encountered a number of monsters, more common in some copies, and other personnel this time it is best not to enter the fighting immediately, but went up to let guardian. Monster will attack first goal, then guardian should use the skills will not target their own monster attracted to the (group Satirical Talk, groups such as attacks, not on a one to), then, according to the strength of monsters to decide whether the use of guard Oath , the heart of the Warriors and ethnic skills (Huo bit people do not consider this a monster 。。。), groups in the attack, the guardian of Hedang to counter will become more easily aroused from, the season is better attracted monster of hatred, this situation is even more easy to control, protect themselves and the skills can also minimize the harm suffered, the team is also the most cost-effective.
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