Sep 23
What is the book of knowledge?

Cool magic book of knowledge
This knowledge to describe the book is in fact very modest. I was the producer, but my words there is no element of exaggeration. I will always carry the book and pen, and each others chatted book knowledge, I will talk to the red half of the time I return to the table, the record book on the knowledge of new ideas. I Baodian knowledge about people, some of the recommendations of how to use it, and then the other side will give me a few dozen of their mind. My mother told me that her ideal of knowledge in the book look like. Such a conversation that will let us know what knowledge into the book, it's what the inside. Most importantly, each involved in the production of warhamemr Online will present their book knowledge.

So, by doing this, so I am very proud of.

Perhaps the knowledge you do not understand the concept of the book. Let me do it in a concise, well lit the spark your imagination. Imagine, the film "The Last Crusade," Sean? Connolly (Henry? Jones) to Indiana? Jones's Diary book. Imagine then the Xbox360 system performance. We will then return to their capacity to expand a thousand times.

If we can find a way to make another book knowledge to make a small paper cup cake function, it is perhaps my favorite things.

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Welcome to the Roosevelt experienced engineers, to

Book knowledge is in fact what? It is a book. It is in your warhamemr Online wrote in a book. It records the story of the decisive battle of the century. The incident took place in the game, your character's story took place. You have done, see. Knowledge of the record book all of this, so it to accommodate a great deal of information. This information There are several different types. Some of the information is for reference. You can use them to the Warhammer game and the world know more about. But we are not simply tell you that what you will encounter, such as the "WAAAGH!" And the basic functions of the beer. We use the story line mechanism for the rich taste of the style to introduce you to this information. Just about to enter the new Warhammer, which is useful; for the veterans, they are also very interesting.

  
For example, let's look at the book knowledge of the term "hatred" of the presentation. If you are a new dwarves, just as Roosevelt engineers. You explore the birthplace of dwarves. You will see a bench in a book. It is a hatred of books. To find it, you would dwarf the "hatred" that experience, some of the information on it. In this way, you will understand, will dwarf the memory of hatred ... ... long, long, long, long time. You'll see a section to you to prove this anecdote.

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Mo Ruiding Roosevelt in the anvil to find the Book of hatred, and hatred of them that is.

Book knowledge in some of the information on your achievements in the game. They figure to be expressed. For example, the number of monsters to kill. Knowledge of your record book will be killed every monster in the first, no one left out. No matter whether you have the attention of book knowledge, it will stay above these records. And you will be doing these achievements have been rewarded. In addition to the record of achievements Shaguai outside (such as a kill, 10, 100 specific monster), the book knowledge but also other ways to record your Shaguai course, as well as provide you with special challenges. For example, you walk a region, a number of lizards were killed. Perhaps they are one of them will drop an item, such as a city belonging to a dwarf's backpack. You may notice the name of the backpack on and to recognize its master. You may take it as a sell spoils of war, in exchange for a few coins. However, if you remember that book knowledge of it, this backpack will return to the hands of its masters. Well, you let your alertness to complete a particular task. Book knowledge will therefore give you a reward.

  
In this regard, we are not committed to the design and Shaguai related things, but in all aspects of the game: to complete the task, game and interactive environment, geographical discovery, and so on. Book your knowledge even as you approach the game changes. Book knowledge in some parts of the game you may be in the process of opening (depending on your actions are positive or negative: P), or you may be in operation on the keyboard and open. There is no system of book knowledge is not touched.

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Roosevelt as a result of punishment and fine, and opened the book of knowledge.

How we work? How to develop knowledge of the book? warhamemr Online in order to work and how many staff it contributed? Working knowledge of book production is actually composed of two phases. The first stage is to create the second phase is added.
We have a team, art, programmers, writers, designers and specialized personnel for the implementation of the book knowledge and work. Their responsibility is to create the framework of book knowledge; to fill knowledge into the book, which is responsible for the content (but they have forgotten cups cake!); To their book knowledge in every part of the colorful touches, all of which part of the decision The final will be like.

  
Knowledge of the book idea, we need to determine all the details of it, it is what it does not look like. It includes what will not contain anything. There was a period of time, we face a danger - there are too many things to be added to the knowledge in the book. It was about to carry the game in every line of text, every user interface elements, each of the information. But we all know that the book knowledge to be cool, so we had a lot of discussion. Many of the draft design has been established to determine the knowledge of every part of the book into what will be. What should be the story into the countryside, which has been so successful inscriptions industry? We should be given where the coolest award, the award is that all about? And what content should not put the book knowledge?
All of these guidelines and rules are established, and agreed. But we also have been on them to modify and reproduce (usually based on player feedback). ... ... Maybe we will never have to go on such a revision. However, we are now in full swing knowledge to produce the second part of the book - with tons of excellent framework for this informative.

For example, recent achievements, we are producing the content. Knowledge in the book belong to the achievements that you do not know what the final outcome will be. Merit is always kind of sudden change things, and it generally allowed to show your style action. Vs achievements in the field, including in the field (RvR) war achievements, contributions to explore, as well as all aspects of game design to the merits. So the game designers and executives first job is to warhamemr Online and all the other teams in the exchange. We produce and cities, making the task, making the area of the field vs war, the production of manufactured goods, but also all the other teams to talk one by one ... and then ... we play together a lot of thinking.

All we can think of, you gave us. Let us record the number of enemy, let us record the number of deaths, let us record the ratio of the number of deaths and the enemy, let us record the amount of time enemy, let us record the number of dead time, we record a specific geographical The number of enemy, as well as the specific area of the number of survivors.

And the idea of making games and systems in every part of the team, in close collaboration, which we can clearly understand how these people, let us create a more interesting book knowledge to unlock. We discussed the meeting reminds me of the movie "Hedesake agent" in that scene - they want to hula loop from the name, all stand to close the door, shouting: "Dance Gadgets! Around the belly! Crazy, crazy circle! Turn around! Daddy lap! Names, and so on, "Of course, we finally got the name hula loop, although we have had some Daddy circle like the idea. We have to do is to make all kinds of interesting things and go in his mind to join.
A good idea to collect all of these, then it will be for programmers to ensure that our system can effectively record all this information.

Artist user interface will help us to build from book knowledge, in order to confirm our simple way to express all the information. The authors write that book knowledge to unlock the various stages of the process of the text. The implementation of staff ensuring that you can find a way to cool / unlock access to these stages, and they were deeply attracted. Then, you can walk in the game throughout the world to find out which part of the unlock, and won the title of this award.

Because there are so many people involved in the production, because every team has a game in their production in that part of the all-knowing, because we begged them to know they all say it. Therefore, knowledge of the game and the book itself is fully integrated into the whole. I think this is a very satisfactory one of the reasons why. Of course, there is satisfactory to all those cool rewards.

But the most important thing is that I think can book knowledge is so special because you have a story. We are just making a container, you can show that you are in warhamemr Online has gone through what. We hope that the players have knowledge of the book to show them a different style of game and behavior. We are producing a book of knowledge. But we have produced a number of the Department. We have to produce your book knowledge. This will require your strength. We can not wait to have you want to take a look at your book has been.
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Sep 23
warhamemr from the scope of the task divided into:
Powers and responsibilities of the task (Charges Quests), risky task (Adventures Quests) and the epic task (Epics Quests).

- The powers and responsibilities of the task (Charges Quests)
Only the powers and responsibilities of each of the tasks of each chapter, which is aimed at the adoption of various types of tasks set out in this chapter to the story.

- The risk task (Adventures Quests)
Adventure will continue to cover a number of chapters to help the story in the same order from a section of the map to another section of the relay.

- Epic task (Epics Quests)
Is a grand epic, the spread of a number of chapters, the first order from the map until a final map. It is the decisive battle of the century, the story line overview of the macro. Here you will encounter many of the familiar world of warhamemr figures.


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warhamemr OL from the task was divided into two types:
Collection mission (Kill Collectors), knowledge of the task book (Tome Quests), the mandate to explore (Exploration Quests), the task of confrontation camp (RvR Quests), a public mandate (Public Quests) and the underground city task (Dungeon Quests).

- The collection of tasks (Kill Collectors)
warhamemr collection of classic large-scale mission is different from other online games.
Although fundamentally are destroying the enemy, and then paid, but whether or not someone ask you to kill the enemy, you will get paid.
Of course, if your efforts to help someone, you will receive additional compensation.

Editor's note:
I have to explain the mission to collect warhamemr, the difference between you, usually in the game, you usually encounter such a situation,
I came here to kill on the road only a few dozen wild boar, and then across the NPC-A, he said to me, "Please kill 10 wild boars." "I have not killed?" "I'm sorry, I did not see, you have to Zaisha 10 .. "OK ~ I would like to return to kill the 10 wild boar, by the way out to solve a few on the way out to bear. "All right ~ I have killed 10 wild boar, please return it to me." "No, because you have to bear the eradication of 5 I can give you a reward," "I'm not just in front of you to kill so many bears you ? You do not see you? "" Sorry ~ not just that, we must now go kill 5 [email =""@*&^%$]""@*&^%$[/ email] ... .. "
This is not a depressing you? But in the warhamemr will way:
I am on the road to kill dozens of pigs and a dozen or so bears, and then across the NPC-A, he said to me, "wonderful, I have heard that you kill a lot of bears and pigs and this is what I would like to Want to return to this is! My time to drink a glass of what? I have a better mission for you! "
It is obvious distinction, Hei hei ~

- Knowledge of the task book (Tome Quests)
Knowledge of the book refers to the task of a special task, you will get from this book knowledge. Is that your game is at the source of the information.
We are here not to disclose too many details, but we have enough evidence to prove that to you, knowledge warhamemr online book will be the most innovative settings.

Editor's note:
Knowledge can be said that the book is an encyclopedia, is also a private notebook, you experience the world of warhamemr everything will be recorded in the book of knowledge, my guess is that in the book you have some special experience After the record, because it would like to improve the record book, and some of the exploratory mission, or kill some of the book involved in the relevant figures and so on.
In any case, book knowledge is the most intellectual property rights warhamemr OL things, the task can bring you surprises will certainly be the most characteristic ~

- To explore the task (Exploration Quests)
Exploration is a task full of random tasks, eager to explore the world in this task can be huge rewards.
There is no NPC will guide you received a mandate to explore, you can only their chance. The exploration efforts, they will be rewarded, and you have a rich story line.

Editor's note:
Mandate to explore in other games also, but usually for some reason, everyone has become a task to do, or ignore everyone. Wow, such as the seaside mission drift bottles, said that although the task is to explore, but as long as you want, just go to the beach to run around, will be able to receive. Reduced exploratory, rather than random exploration missions, rather then the task of changing what it means.
Of course, as long as the design of the game involves the random, they usually become very complicated. However, in the hope that warhamemr random exploration mission to make a genuine randomness and exploratory, Ha ha ~

- Combat mission camp (RvR Quests)
Camp vs camp tasks you need to figure in the camp vs camp areas of conflict. These tasks will be to provide a particular challenge to the request and ask you to fight with the opposing players.

Editor's note:
This is to be in the RvR war in the region to accept some of the tasks, such as the enemy, the occupation troops, escort and destroyed, and so on. The task has been characterized by fighting and hostile players.

- Public tasks (Public Quests)
The most exciting is the task of the public.
Like other tasks, like sections of the public by the composition of the task. But they are concentrated in the line of fire to the conflict area, then they do not need to look for NPC missions.
When you enter the mission area, you will automatically prompt the public to carry out the task, and you can do this task.
All tasks are completed by a goal, not the end! Will go on to start the cycle!
The completion of phase one of the tasks of the public, it will develop into the next stage, this has been to continue!
Such a task-oriented line will eventually be the final part of the climax - usually a boss you have to beat the figure.
Your characters in addition to the task of public access to experience, it could be war trophies and awards contribution to the region.

Editor's note:
Are carrying out tasks in public at any time, players can join at any time from the public should be the most prominent feature of the mission. Public mission in the game automatically, you need to do is participate, contribute as much as possible, and then a final contribution to the acquisition in accordance with its own reward. Of course, every player's contribution to the public will have an impact on the outcome of the task, or that each of the players are the key to the outcome of the story ~


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Award task:
Money
warhamemr even in this chaotic world, money is an essential thing, of course, naturally become the most direct incentives for the task.

Experience
Although the game is very easy to upgrade, but the task is essential to the experience.

Honors
pvp tasks and tasks such as the public will certainly be a large number of honorary awards.

Spoils of war
When the public mandate to complete the final step, each of them in the role of the task will be on the basis of their contribution to the size of the additional incentive of goods. In short, is the spoils of war!

Contribution to the regional awards
If you can persist in the end, did not leave or drop out of public tasks, you will also be the last contribution to the regional awards.

Note: The regional chapter has become a public figure NPC mission management center. When you participate in public tasks, you will be able to obtain from NPC members contribute to regional awards. According to the NPC this will be your task given the size of the contribution you pay. Your contribution to the greater the reward greater. Each NPC will be based on your contribution in his chapter to give compensation. Therefore, your character will once again be paid.
Sep 23
TANK:

Thing in common: to protect, challenge, provocation, hands-DPS-wu, sword-shield
Da Jianshi <=> Black Orc
Use gestures, the initial technical skills into the middle of the three technical skills with the end of the beginning for the gesture A, the use of technology start-up will become a gesture B, at this time to use technology in the middle into a posture C, at this time Will be able to end the use of technology.


Broken Rail soldiers <=> Dark guard
WOW similar to the anger of the system, Dark guard was removed, the inferred system is also anger.

Yang Yan Knight <=> God fighters election
Aura Systems, is to put it simply,
EQ with the Bard, can continue to rely on Aura switch, so that there are several players who Aura co-exist. Yang Yan was removed because the Cavaliers, but also should be designed before. In theory the election of God fighters to keep up to 3 Aura stack. Also tired of the super-ultra-professional ...




DPS:

Engineers <=> Chaos Magus healers
All long-range DPS + trick may be not-for-mobile-turret of the pet. Engineers are turret, machine gun towers, and so on .... Magus is the fear demon, the demon soul, Cerberus and so on ....

Hunter Wizards <=> Wu-ling (WOW's rog sneak + career points system)

White Lion Warriors <=> Ge Buer Pastor
- PET Department, a battle near an attack far.
- Pastor for the long-range DPS, take long bow attack, Duanmao close combat. There are four types of pets, each with special abilities.
- White Lion for close combat DPS, take the last battle ax. There are various routes to strengthen the corresponding-buff, at the same time to strengthen the players with their pets, Buff different white lion will have different skills.

Trained to Hunt - there is an additional risk of injury. Pet skills, including direct damage to lower Pugong, nearly all of the front range of enemy war injury


Trained to Threaten - explosion hit rate of 5%. Pet skills, including DoT harm + snare, provocative, anti-drop

Trained to Kill - an increase Toughness. Pet skills, including direct damage, DoT damage, fast attack



Chi Master <=> Black Wizards
-Magic DPS, black magic, magic light the fire, the higher the number the greater the blow to burst, the greater the harm, but also on the back seat, a user may Fanshi, under the map with the number of points that will raise the number of blast hit rate Fan Shi and the chance of injury.



Shadow Warrior <=> Predator
Physical DPS, a far attack near a war. There are 5 types of predators, sticks, knives, claw, the general, each corresponding to the type of a township with the basic skills to enhance the capacity, such as the stick type can only cut short break. Shadow Warrior is close to war, with long-range blast-hit.




Healer:

Pastor fighting <=> Acts Kain (attack points made with the blood of those points)




Rune priests <=> zealots:
Rune / imprinting system can be used Rune / mark, a team Permanent buff, but also more than a DD, DoT or AE DoT skills.




Grand Master <=> Shamanism
This complex system is a set of points (up to 5:00) + attack / fill system.
Attack will be the treatment of the power points, the treatment will be carried out attacks on power point, treatment in the treatment of the use of magic, attack on the use of magic in the attack. These points can reduce the time the light (each point of light to reduce 20%, 100% up to the moment that is) or to increase performance (5% per point, up to enhance the effect of 25%)
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Sep 23
At present, hot-class network epic masterpiece "Warhamemr OL" after a long closure of the test, and the online beta, and finally on September 18 in Europe and the United States began formal operations. Xiao Bian had the privilege to participate in the United States before the beta service, "Warhamemr OL" in the T1 with an initial understanding of the battlefield, now we can all share.
"World of Warcraft" online games in Europe and the United States and other traditional, PVP battlefield and the general increase of only point of honor points and the like, in general, only a small number of tasks in order to get people to upgrade the necessary level of experience. Concerned about the "Warhamemr OL" friends must also understand that, "Warhamemr OL", killed by hostile players, and not only have access to the battlefield to fight PVP honor, but also access to a large number of people rating upgrade experience. Simply put, is that players have been able to soak in the battlefield or RVR area, kill hostile players on the battlefield or RVR and completed the task quickly to upgrade the level of character.
It is clear that, "Warhamemr OL" for the designers of the players has provided a number of ways to enhance the level of character, Xiao Bian, through practice, the fastest way to upgrade the battlefield to fight and to do both tasks, the basic Xiaobian 60% of the time Bubble on the battlefield upgrade, 40% of the time to do the task in upgrading the efficiency of feeling pretty good.
Due to my experience is not long, not very in-depth experience to T1 above the battlefield, so only the following details on the next level of a character -11 level of T1 to enter the battlefield.

From the chaos and conflict in the region to enter the Imperial Nordenwatch battlefield

From the dark precision and high precision of the conflict into the region Khaine's Embrace of the battlefield

Green and dwarves from the conflict in the region to enter the Gates of EKrund battlefield
"Warhamemr OL" of the battlefield T1 a total of three, six from each of the three ethnic conflict into the region from chaos and conflict in the region to enter the Imperial Nordenwatch battlefield, hidden from the high-precision and precision of the conflict into the region's Khaine's Embrace And dwarves from the battlefield and Green entered the conflict in the region of the Gates of EKrund battlefield. Americans may feel that their aesthetic chaos cool, handsome Empire, almost all servers camp elected in the chaos of the players most chaotic race, the order of selection camp, the largest empire of human players, which resulted from chaos and conflict in the region to enter the Empire Nordenwatch unusually hot on the battlefield, the battlefield relative to the other two out in the cold. Xiao Bian Australia's server group Darkland, almost all of them on the battlefield Nordenwatch into the second row, the following brief Nordenwatch focus on the battlefield.

T1 way into the battlefield
T1 battlefield only people allowed to grade a level of -11 players to enter, as long as you are at the battlefield map correspond to the conflict in the region, no matter what you on the map of the location, even the newly created Xinren Wu, born in the points can also click on the small map Up and down the button shown on the battlefield to join the queue in the queue. Queuing to enter the battlefield waiting for a decision in time for this side of the camp, lining up the number of players and the opposition camp, lining up the number of players, and "World of Warcraft" the principle of lining up on the battlefield, but the "World of Warcraft" will show some of the waiting time, "Warhamemr OL" At present, no such indication.

Click the button to enter the battlefield queue line up

Click a button on the pop chart this window, people lined up to get one, then the individual can only choose to participate in the queue (Join Solo), if you are a team of state, can choose to form teams to participate in the queue (Join as a party), And to sub-unit with a teammate to enter the battlefield, fighting together, the last point "Ready" to the beginning of the queue.

Began to line up, small buttons on the map of the border will be issued around the yellow light, indicating you are in the queue, and then feel at ease to do the tasks or do something else, the time to line up a prompt box will pop up asking you Whether or not to enter the battlefield and into the points on the OK.

Nordenwatch details on the battlefield

Here show this side of the battlefield into the player the situation

Chaos camp is the starting point of calling at landing a team of fleet

Nordenwatch confusion on the battlefield camp is the starting point of calling a team of landing fleet, and the order in the camp as a starting point guard guarded port. This battle needs to occupy a total of three locations, namely, The Barracks, The Fortress and The Lighthouse, take each occupies the site has inserted a flag, the battlefield at the beginning of my three are neutral flag of the state, similar to the "magic Animal world, "Arathi Basin in the battlefield, but here the banner of the occupation is not the way to Arathi Basin, opened as the occupation flag, and the like" World of Warcraft "crisis of the occupation of the battlefield the way through the Reading players standing next to the flag, Flag standing next to the side of the players more time be faster, the occupation of the flag faster.

Occupied a similar manner, "World of Warcraft" Arathi Basin and the storm's combination of battlefield

Nordenwatch battlefield victory conditions

Nordenwatch victory on the battlefield to see the condition that the party was the first fight at 500 points, which is similar to the "World of Warcraft" and Arathi Basin storm battlefield victory, but a little difference, Nordenwatch per cent of a flag on the battlefield directly to a few 10:00 point of fighting and killing each other players also increased to combat this point, so more efforts in the occupation of the flag at the same time, as many of the players kill each other.

After the battle of incentives and rewards standards
"Warhamemr OL" All the battlefield, you will be based on the battlefield to a performance evaluation, and the performance of the corresponding figures are given the experience level of incentives and rewards experience on the battlefield honor, the reference to the evaluation of the main aspects: Enemy, the number of deaths, injuries manufacture, treatment, was hurt, the number of occupied flag. It is worth mentioning that a reward of battlefield experience level of people very rich, so that more players will tend to soak in the battlefield, Lian Ji.
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Sep 23
Witch Elf (hereinafter referred to as WE) was WarHammer Online (hereinafter referred to as WHO) in fighting near the main DPS and the like, a lot of people will look at the name of the Department of magic that WE is not it? Unfortunately, he is a living close assassin, has a strong ability to attack, is also the Face killer on the battlefield, but compared to ORDER from the WITCH HUNTER may be familiar shape the battlefield.

System

One of the unique system: For Blood (Blood lust) and fever (Frenzy)

WOW is similar to simple thieves batter's point system, but the difference is the higher flexibility of the system because the thieves with the WOW system is the biggest difference between the conversion goal when BL is not going to disappear, but more than a 20 seconds BUFF, in the BUFF before disappearing once again the use of BL skills will continue to delay the effect of BL, Chuzuodaguai can be effectively used to Fre Daguai more speed, on the battlefield and when they run into hostile players can Fre caused by the use of quick kill more chance.

Fre and is similar to the end of the thieves WOW technology, the Action Point consumption depends on the number of BL, when the BL to reach the five-time is not consumed! AP in the back of the reduced volume of 4.1PATCH, WE use of the AP is very high, but if the positive application of this mechanism will be able to save more effectively AP.

Second, the unique system: sneak (Shadow Prowler)
If so, each time with WOW and make a comparison with the Federation of Hong Kong people the impression that WHO is very similar to WOW. In fact, the system in many games where there are professional assassin type, the following is the WHO, WE / WH sneak the features:
1. Need to sneak two seconds CAST TIME, the players would sneak away at the target before (and lost TARGET).
2. Sneak after full stealth, with the Friends of the player itself to be able to see translucent figure, and the enemy (and monster players) will be found close sneak players.
3. Sneak any time, including the attack on his way to attack or on the way, the attack may be interrupted CAST TIME.
4. After only be able to sneak sneak the use of special skills (technical hands), other skills can not be used until the lifting of the state.
5. Sneak will be a continuous 30-second BUFF, cooling the same time as 30 seconds.

According to the WHO these five points could sneak positioning system or hands to escape, the largest of its features can be used at any time, in real time in order to disappear in the face of the enemy.

4.1.1PATCH updated surveillance monster sneak a large extent, and is not buried in the 360-degree body will be able to see through, for the time being the enemy not the same player that is the case. And the most important thing is that change will continue to hold sneak AP and AP slow down the speed of response, but the 30-second duration of the remains.


Third-specific system: Witch Kiss (Kiss)
KISS is also a unique WE, the need for targeted use of the skills successfully hit the target after a two-minute BUFF, when the players have found this BUFF target when there is 25% chance of launching the KISS results KISS each has a different effect, and the following is a OB learned to KISS.


KISS OF AGONY
Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of harm and beneficial effect of reducing the theft of 30 goals at Initiative, continued to five seconds.


KISS OF DEATH
Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of injury and reduce the effect of benefits, treatment of all the objectives to reduce the effect of 45%, sustained five seconds.

KISS by both the Department of skills that they can see that the main function of the channel and I will be divided into PVP and PVE, PVP is a good DEATH clear focus on the battlefield have HEALER use this effectively KISS HEALER to stop the function the same way WE priority is to encourage the enemy to attack HEALER. AGONY and I am more used to Daguai, but in fact AGONY war are good people to play a useful and will help to develop long-range attack power.

P.S 1: each can only use a KISS system skills.
PS 2: Among the 25% probability is not low, almost every attack will be launched effect.

Four of its unique system: gold medicine (Elixir)
This is a natural need to rely on the skills point out, every road is the fifth floor of a gold medicine skills, the effect of which three were BUFF. BUFF use of these very powerful, especially Elixir of Cauldron to 7 seconds to increase the chances of magic resistance, which makes you deal with the legal systems of a more powerful weapon.


After the activation of 7 seconds, you all will ignore the attack armor.


7 seconds after the activation of all your enemy attacks you, they will fight back and cause injury.


7 seconds after the activation of your magic to resist any increase in the rate of 100%

P.S: each can only use an Elixir Department of skills
Skills

Normal Skill

Need hierarchy: Rank 1
Practical: (for 5 out)
This is the only slowdown WE skills in the practical aspects of the chase very high rate, if you do not throw your dagger, how do you catch up with the enemy?


Need hierarchy: Rank 7
Practical:
It is obvious skills with the use of Agonizing Wound, you do not have to find the back of him!


Need hierarchy: Rank 8
Practical:
Wai was a time when Europe to escape the most effective way is to use the skills, but you should not even think about tens of millions of counterattack.


Need hierarchy: Rank 10
Practical:
You do not ask me what use is it?


Need hierarchy: Rank 18
Practical:
Trapped by a walk? The slow walk slowly? She can help you immediately lift the immunity of those states and 10 seconds


Path of Carnage

Need hierarchy: Rank 1
Practical:
Will initially use the skills, in addition to her there would be no other more effective direct attack on the technical


Need hierarchy: Rank 4
Practical:
The first learned of the Department of KISS, for the long-range negative effects of greater efficiency, but for us it is of no use.


Need hierarchy: Rank 10
Practical:
Sneak hands-specific skills, there will be a hit after the enemy to increase physical harm DEBUFF, is a professional and effective physical harm.


Need hierarchy: Rank 12
Practical:
Three seconds of the lead time to effect the 6th of physical harm (each hit the damage storms are different and can hit), WE will use the technical end of it!
P.S: There's six seconds COOLDOWN. In three seconds of the lead time was interrupted before the attack, then the harm is there, but still maintain the BL.


Need hierarchy: Rank 14
Practical:
PARRY after you use this skill to disarm close / long-range weapons vocational 5 seconds, 5 seconds that they are unable to attack.

Path of Suffering

Need hierarchy: (uncertain)
Practical:
Superposition to the three-DOT technology, but even if WE the lack of DOT-type skills, take the opportunity to attack three times over three Diego is not a good choice.


Need hierarchy: Rank 6
Practical:
At the same time to reduce the harm HP's goal of maximum value, perhaps to fight TANK or blame will be more useful.


Need hierarchy: Rank 9
Practical:
When you Xiangsha the enemy when he has been found in the blood back? This skill will help you reduce the amount of his back.


Need hierarchy: Rank 20
Practical:
She taught us what is a shocking step.

Path of Treachery

Need hierarchy: Rank 2
Practical:
The first possession of the end of the technology, but even if the Reserve BL over the injury is not obvious, so after high-level practicality is not high.
PS: If you are specializing in Treachery, then this is a very good technical harm to the outbreak of the moment.


Need hierarchy: Rank 5
Practical:
Injuries caused by frontal attack, but in the back of the attack caused damage to ignore armor, so you know why WE are always looking for a back.


Need hierarchy: Rank 16
Practical:
Are you worried the law often in front of you as you ignore the existence of the same light, which can prevent the skills of their foolish acts.

Tactics

Need hierarchy: Rank 11
Practical:
HEALER if there are cases where it is a good choice.


Need hierarchy: Rank 13
Practical:
At the same time, additional storms hit a 9-second DOT, the DOT's lack of WE is a good tactic.


Need hierarchy: Rank 15
Practical:
BL skills to use 33% increase in the rate of a little over BL, this is the best tactical-Star.


Need hierarchy: Rank 17
Practical:
In the low-level resistance when the effect is not clear, so early is not a good choice.


Need hierarchy: Rank 19
Practical:
STR is the WE one of the key attributes.


Need hierarchy: Rank 21
Practical:
Storm damage hit a 50% increase, we rely on the thousands of injury break him!

Morale

Need hierarchy: Rank 8
Practical:
As a complement knife skills he is a good choice.


Need hierarchy: Rank 16
Practical:
Physical injury will fight career, Parry because after that we can use them to disarm Sever Limb.
But we know that the profile is Dodage and Parry said all attacks, but in essence, Parry and Dodage increase in the rate of 100%


Need hierarchy: Rank 12
Practical:
In the early WE AP high consumption of the technology is necessary for morale.


Need hierarchy: Rank 16
Practical:
Team co-operation, then there may be a great benefit, but if the individual operations or the use of Force of Will is more plot.


Data from skills and above all Wardb
Natural area
WitchElf three roads were Carnage, Suffering and Treachery, are due to open beta Rank 21 to a limited number of MasteryPoint, therefore, can only point out a way to the fifth floor of skills. I am the first choice point of Carnage, because at that time was RuthlessAssault the end of the technology to attract deep, it was all put into the points. But slowly found on the battlefield continued to guide the 3 seconds is not often have the opportunity, not to mention Internet restrictions often outof range, therefore, felt more appropriate to the outbreak of the moment-to-point and the Paths of
Treachery.

This road is characterized by strengthening the capacity of the assassination, the most important thing is to strengthen the Agonizing Wound injury, he became the WE on the battlefield regardless of what armor at all of the outstanding performance of the damage, especially to have Rank21 after more IncreasedPain Significantly, even if the tank is also a thorn to more than 600 injuries, so I indulged in all of this road. The most important thing is to strengthen the Puncture of the injury, so that seems to have hurt the high Puncture not be able to create an instant break of thousands of injuries, this is what I choose this path of reason, and he's Elixir 7 seconds to improve 100% chance of magic resistance, so the current number of legal systems ORDER side has a great effect, activated at the same time to face two BW you do not need to panic, if there is a moment you will be able to kill one of the 50% Of the winning!

Since I am not playing an official WITCH ELF, so this is my natural point of reference to the law, there is no real test.
http://www.wardb.com/career.aspx?id=22 # 7:160:0:0:11:2728:25


Aspects of the battlefield
In fact, the battlefield is nothing to say, go on to play slowly because we know who the target of the attack is what, and at the right time to escape. In the beginning you may find WE why so weak, often kill other people, and even the buried body did not have the opportunity to Luanjian died on the way. In fact, WE on the battlefield in the night is forming, either T1 or T2, WE must have a specific skill on the battlefield in order to be issued in the light.

T1 battlefield
As the start of access to the battlefield, when low-level really a thankless job, you often find that the Department of cloth can not kill, even kill their anti-seconds away, the situation continued until 10 after the arrival of spring is! When you have a sneak after you will find how the warmth of spring, a few also kill a few of the Department of cloth is not difficult, and sometimes they are still not back on the dead. This situation would be for the players to play WE some sense of superiority, but when you go up 12 battlefield T2 went into the winter.

T2 battlefield
Due to the imbalance in the professional, you can see ORDER career is usually able to slow down and ROOT, 18 to maintain the situation until you can lift the set behind him. This time, whether WE, and even DESTR the whole because it is often lost on the battlefield, perhaps this is the myth of a special ORDER to the sweetness of some of the more DESTR the frustration turned to the embrace of ORDER, of course, this is the conspiracy theory. But in essence, we also found them to slow down and ROOT career, but unfortunately, they belong to a group of popular, you rarely see them on the battlefield, so as a result of this imbalance in the number of jobs created by the situation, I believe It is difficult to solve this problem, so we can only hold direct it to reach 18!

By 18, you finally have the Fleet-Footed! You do not have to worry about technical body set, you can be a slaughter! But at the same time you want to kill you need to have good equipment, as far as possible to improve their STR, and through the PQ take two blue attributes of weapons, I recommend the use of chaos and CH.8 Green CH.8 the PQ Blue Dagger Award, two daggers at the same time to increase more than 20 STR, which is a necessary weapon WE! DPS do not have to, because your STR is the DPS. In fact, at this time you should know how to do that themselves, and enjoy legal systems where to start looking for it! However, it should be noted that not blindly Zhuida a goal, it is necessary to convert more flexible target market at the same time pay attention to market potential, to minimize the death of more help to XP and RXP. By this time, if you think WE low of mass destruction, then I suggest you switch to other occupations to play, because you do not play for WE.
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