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Oct 14
It's time to leave the sunny plains of Azeroth for the bloody fields in Warhammer Online
Playing an MMO isn't a hobby. It isn't a pastime. It's an obsession that grabs you by the nuts and doesn't let go until you become a sleep-deprived zombie with an insatiable lust for more loot. MMOs aren't just games. They're an all consuming way of life that replaces your family with guildmates, sacrifices sleep for more raiding, and leaves you hung over with blurry visions of gear upgrades. If you've experienced any of these problems, you know you've been playing a damn good MMO.

For the past few years, World of Warcraft has been our favorite flavor of this online crack. Since its release, we've sampled lots of MMOs that claimed to be the next big thing. But every time we rolled a character in a different game, WoW eventually tightened the reins and tugged us back to Azeroth with its steady stream of excellent improvements and updates.

All this changed when Warhammer Online: Age of Reckoning finally launched. Now there's a different title that's demanding ownership over every free moment we have. This new lover isn't whispering sweet nothings in our ear like "dabu" or "zug zug." It's grabbing us by the throat and screaming at the top of its lungs, "Get over 'ere you git! Da Warboss wants more humie headz! WaaAAaagh!"

We're not saying that WoW isn't great. We're saying that we're scared. We're scared because WAR took everything we loved about WoW and improved it tenfold. Yes, WAR is that good. And we fully expect that it'll be ruining our personal lives for the next few years at least. Whether you're solo questing or prefer massive PvP raids, WAR feels better than every MMO we've played this year. Is it time to switch? We don't know about you, but it is for us.

In WAR, Orcs don't dance like MC Hammer outside the auction house. Why would they? They're too busy beating down Dwarves, stealing their delicious beer, and swearing in cockney English accents. WAR doesn't have time to waste time on silly animated emotes. There's a war going on and everything you do helps your faction's efforts in the epic battle between the forces of Order and Chaos.

You'll still receive lots of the expected kill-a-bunch-of-enemies quests. After all, it's a staple for all MMOs. But even when it comes to these ho-hum tasks, WAR manages to inject its own unique attitude into what would otherwise be another generic and forgettable quest. In one early quest we played, we were ordered to investigate some mysterious Dwarven barrels located at the frontlines of the battle outside your camp. It looked like an everyday collection quest, and we were told that "Stunties only put two fings in barrels: boom and beer." So we were expecting to find boxes of ammunition or some tasty ale to lug back to the quest giver for a miserly reward.

Instead, an ornery Dwarf - dressed in nothing but his boxers - burst from the barrel and started punching us in the face. This is high fantasy questing at its finest, and WAR is filled with memorable moments like these.

In most MMOs, you don't really start seriously grouping with other players until you've been playing for quite some time. It takes a while to build up your friends list, find the right guild, and learn the ropes before you start taking on more challenging quests with a group.

But WAR streamlines the grouping process so that joining parties, finding a large war band of players for PvP, and joining a guild isn't reserved for those who are close to reaching their level cap. Whenever you enter a new zone, you can pull up a list of Open Groups and join other players working with the click of a button. The window lets you see how many minutes it'll take you to reach the group by foot, whether they're working on a Public Quest, regular PvE, or hunting enemy players for PvP kills.

Since all groups are Open Groups by default, this means that you'll almost always find some friendly group to grind or PvP with. This simple system gives you all the fun stuff that comes with grouping from the very start and cuts out all the hassles associated with it.

We're used to seeing towns littered with useless NPCs. They're not there to give you quests, sell items, or repair your equipment. In a lot of cases, they don't even have a line of canned dialogue to spout. Instead, they're just standing around to help create the illusion that there are more than five people living there.

In WAR this is the exception, not the rule. When you enter a new town or hub, you'll be sure to find a few NPCs staring blankly into the distance. But you'll also notice large forces of friendly NPCs just outside the town, holding off hordes of enemies. Expect to see other players in the thick of battle, helping to hold the line against incoming forces. These are Public Quests. Think of them as bite-sized mini-raids that you're free to join or leave at any time.

Public Quests don't just add a sense of urgency to WAR's brutal atmosphere. They fix it so that players naturally gravitate towards each other. Most Public Quests are placed near hubs, which ensures that there'll be lots of passersby to join the fray and help out.

Also, because the objectives for Public Quests are fairly simple and often require that you kill large numbers of progressively stronger foes, everyone knows what they're doing and in-depth strategizing isn't really necessary (WAR seems to save most of that stuff for its Group Quests). This means more killing, faster rewards, and none of the hassle of waiting for replies to your looking-for-group requests in public chat.

Each zone in WAR contains a Keep that's up for grabs in special zones reserved for PvP combat. Members from the Order and Chaos factions are constantly fighting over control of these keeps. Killing other players and capturing keeps yields all kinds of benefits to your side from extra cash when selling items to merchants to special vendors with powerful items.

Because of the Open Group system, joining a large group of players for non-instanced PvP raids isn't exclusively for organized guilds. Like Public Quests, the PvP combat in WAR is easy to get into and will turn the most stalwart PvE care bears into bloodthirsty PvP fanatics.

But the best part about these zones so far are the siege weapons. Are you trying to defend your keep from the enemy? Climb up to the ramparts and poor some molten iron over their heads. Is your group having trouble breaking past the enemies' defensive line? Man a cannon and clear a path so your war band can advance.

Most WoW players have thottbot.com open in a browser while they're playing. Online databases like thottbott.com and allakhazam.com are great because you can quickly find key locations and details on quests if you're ever stuck in the game. The only problem is that every second you spend alt-tabbing to your browser is a waste of precious time that could've spent playing the actual game and killing stuff.

WAR's Tome of Knowledge eliminates much of the need for sites like these. It holds detailed information about all the quests you're working on so you'll never have to turn to an online database if you forgot where you should be heading to complete it.

But the Tome is so much more than an improved quest log. Just about everything you do unlocks a new page in the book. Kill an enemy for the first time and it'll add an entry to the Tome's Bestiary with an illustration and a description of the mob. Complete enough quests and you'll unlock new entries in your Achievements section with fresh titles to add below your name for all to see. Talking to important NPCs will open up entries in the Noteworthy Persons section with additional background lore. Filled with pictures, maps, details on items, and all sorts of other goodies, the Tome of Knowledge is like a personal scribe that takes note of every accomplishment you've achieved while playing. It even gains XP and levels up as you add additional pages!

Your Tome of Knowledge isn't the only unusual thing that levels up in WAR. Your guild levels up too! As your members grow more powerful so does your guild. Some of the rewards are superficial. For example, the highest ranking guilds will get to see groups of NPC guards bearing their guild’s banner at your capital city.

You’ll also unlock useful features as your rank swells like a calendar to plan group events and access to special merchants with powerful gear for sale.

Grinding. Grinding. Grinding. Everyone complains about how killing enemies ad nauseam in MMOs sucks. WAR has its fair share of grinding, but it never feels like a grind. Part of it has to do with the way the game cuts out all the unnecessary time sinks.

You'll never find yourself sitting in a field of corpses, waiting for more enemies so you can try to get that fifth hunk of wolf meat to drop. Instead, WAR keeps things fast-paced with a quick respawn rate so you can get your killing done and move on without any unnecessary thumb twiddling.

Death penalties are minor and can be cured by NPC healers in hubs for a low cost. Your health and mana also regenerate quickly after battle, so there's no need for a cooking profession to alleviate downtime between battles.

But the main reason why grinding never feels like a grind in WAR is because everything you do (and we do mean everything), level ups some aspect of your character or contributes to your faction's war efforts. Even when you're just questing on your own, you're still playing an important part in your server's group effort to conquer the other side's capital city. Once that city has been looted, pillaged, and burned to the ground, the server will reset and the epic war will rage on again.

Make no mistake. WoW is awesome it’s not going anywhere. Lord of the Rings: Online is great. And there are elements of Age of Conan that are excellent. But WAR is the best MMO out there right now, and as servers continue to swell with more players it keeps getting better. That's why we've switched to WAR. Anyone who likes fantasy, leveling up, and PvP should consider doing the same. Even if you don't normally like PvP, you will after playing WAR. We simply can't recommend it enough.


Sep 23
warhamemr Online play for a few months of testing, small feeling there should be some of the elephants, the more personal experience for the test can not enter the reference to the visual impact of friends, this article only on behalf of the individual point of view, though probably only an objective analysis of the problem, but If a part of the subjective factors against the actual, includes more than hope.

warhamemr Online on the first turn to the general feeling. Have to say is that at least three months before the test, I warhamemr Online prospects for the market is full of pessimistic, everything seemed so immature, not even a par on the market in the second network operator, but On an on-line Yicha it, I found that warhamemr Online has been elevated to a new height, especially last month, last updated version, has been a qualitative leap, compared with the old version, most of the updates brought about by Change the shock people are believed to have been very close to the beta version, seem to have everything perfect. As a hammer, I really wanted to peak in the world of a hysterical crying: my heart of Warhammer, you come now! ! !

Into the question, to measure the views of

Game screen

In my 8600GTX driven, 1680 × 1050 display the results have been very delicate. Who set up both with regard to the rough style of realism, such as WOW with a rich color cartoon-like style, I believe that can cater to the preferences of the majority of players. Role in the texture of the muscle running in armor and transform the high light of the transformation are so very beautiful and detailed, especially commendable that the role of reflection based on different terrain projection of the shadow effect, very realistic.

The scene has played up very well, everywhere can feel the atmosphere of war. At this time withstand a war, as long as Warhammer into the region, will be able to feel what withstand war, as the soldiers feel the responsibility and honor. Day and night to join the replacement set, warhamemr Online-specific lighting systems are even more enjoyable experience.

Operation of the game

Overall, the market and the basic operation of the network is similar to the use of mobile WASD keyboard, mouse conversion perspective, but also the first use of perspective, especially for law in the fighting tried to choose a clear objective, is to use the same skills 1,234,567,890, with Europe and the United States Network of friends should be relatively easy to use. Slightly different, warhamemr Online skills to use in addition to using the number keys of the 123 general skills, there are equipment on the trigger of a passive strategy skills, save the morale of the fighting in the slow release of the 4 different skills, the morale of the force, each of the last There are characteristics of their professional skills to increase the use of the power trough, with the use of different combat skills, can produce multi-level strategic effect.

Very smooth movement skills and the results would be compared with gorgeous, some of the skills used to be called a pleasure to look more to combat fly in the ointment is the lack of a sense of a series of injury figures can not be beat in direct response to direct action, appears to be a little out of touch, but it will not The key impact of the fighting smooth feelings. Moderate pace of the fighting, fighting different occupations are not quite the same rhythm, TANK category and type of support the role of the injuries is relatively low, the eradication of a monster to a longer period, but the DPS-type role Shaguai move even more quickly, but the DPS survival on the battlefield A lower rate. The shift in the so-called, kind of like battle rhythm, what kind of career choice depends on the strategic orientation of the individual to choose a favorite.

Occupational settings

Game 6 a total of 20 race career, each of the inter-professional skills entirely different from each professional skills have grown into a master 3 on the road, combined with a different strategy and tactical skills and reputation of honor skills, the role of the combination of The ever-changing tactics, rich in fierce confrontation on the battlefield in the expected. Due to the unique characteristics of professional, the game experience is completely different from playing weight of high then it is not difficult to imagine that every player will practice a number of roles and this way.

They do not have any job skills upgrading the concept of the role of the Institute of 2-level skills in full after the remains can play an important role, so each of the skills and tactics are meaningless. Although no skills upgrading, but will continue with the upgrade and enhance the role of power in the same skill level when they play a full role in the power may be 10 times the number in the role of the power of 2 hours, while a variety of different professional master of the road But also increased the power of different skills, with its wealth of skills and can not be used to make a brief statement on January 1, Beta careful when you re-experience it.

Mission Systems

warhamemr Online task is reflected in the intuitive knowledge of the book, the task of the regional map also clearly marked in red region, the transfer of NPC's mission is a clear mark on the map, so to complete the task of the process quite easy and intuitive. The task is complete, is also a reward items to choose from (1 or 2 election 3 election 1), to meet the demand setting players and more flexible. At present, the task at roughly two categories NPC is the transfer of tasks and the other is a public task. warhamemr Online talk about the main characteristics - public mission. The public is a task of opening up the task, as long as the players entered the public mission of the region would automatically trigger. For example, a regional public mission is the eradication of 60 puppies, but you have to kill 55 after the regional mission of public access to trigger tasks, as long as the subsequent eradication of a dog, then the task will be the end of the experience reward. The general public task is divided into 3 phases, the first phase of the easier, and everyone eradication of a number of Xiaoguai, the number of goals, the first phase of the mission even if the reward at the same time to complete all the tasks involved in the players. As to the second phase of the mission, the second phase of the task more difficult, at this time there will be champion of the middle-level Xiaoguai generally one or two players can not be equal to the level of confrontation Xiaoguai champion, complete the team needs at this time. To complete the second phase of the mission followed by the third stage, when there will be a hero-class BOSS, at least a few players to work together to complete. The last task is completed, each player will be involved in the fighting according to the contribution (such as BOSS for the harm done to the treatment of his support, and so on) different points reward, a piece of dice at the same time we get together with the random number reward points Final score, ranked high to low access to qualified LOOT. The players get the highest score of the best equipment, the former general reward the top 5 or 3, and the remaining players can get experience. LOOT no longer have black hands, because under the arrangement after the score will have a package, the package included the scores of all the equipment available to reward, but can only choose the same.

War System

Speaking of the game, warhamemr Online had first mentioned the initiative of the RVR system, which is the overall situation of war, not a few brief description of its essence, the RVR system on the specific operation of the century, see Warhammer WIKI, there are Detailed, RVR here to talk about the visual experience. Due to the current system, only 21, RVR can not be the ultimate experience - siege warfare, the current game of RVR will focus mainly on the characteristics of the region on the map. Map of the game can be divided into several areas, camps, the opposition, public tasks, and red RVR region, the region's various categories are seamless, and the reality is the same as a non-discriminatory basis, the geographical formation, the current focus on the main RVR RVR in the red area. RVR as long as the player to enter the region, the system automatically prompted to enter combat RVR, contrary to leave the region RVR automatically RVR out of contention. RVR at the map and the general opposition both map PK, but RVR in the map to kill the enemy can be higher than the opposition map of the value of experience and reputation, but also the region with the RVR system will be different in different periods of short-term tasks, such as land occupation Capture the Flag and so on, will reach the goal to get more experience and prestige value, so this is a high level of the players quickly Lian Ji vital importance. The higher the level of the map, the red-owned RVR scope of the greater region, RVR region were a variety of terrain for all types of vocational skills, the application can have different meanings, so the RVR warhamemr Online against the two camps are not prone to brush each other's Because such a confrontation not only reflected in the operating skills of the skilled, but also reflected a certain level of strategy and tactics, which gained victory in the fight against the real sense of accomplishment and sense of honor can not be petty and brush each other's feelings are the same phase The ratio, and regional RVR is also open regionalism, any player can enter the war, ethnic camp is also conducive to the promotion of the general trend of positive development in the fighting.

At present, to be able to experience another way of fighting on the battlefield, this battle with WOW, and other similar games, is to open the small room team confrontation. Participate in the battle against a very convenient time to select the button on the battlefield was confirmed candidates to enter the battlefield, once the appropriate number of the opposing sides, the balance of power will send players into the battlefield, the battlefield after the end of the confrontation before the transfer back to back. In the battlefield because the other side of the camp is also a random selection team, so each agreed not prone to brush the situation. There is also a wealth of battlefield terrain, the high-profile, slope, low-lying land, and so on can have a tactical effect, as the vision of the relationship between the EU and base stations scattered places have different strategic significance, a little taste of the 3D version of the DOTA, the eradication of the other players to camp Access to a certain point, the first one was enough points to win the fight against the very sense of fun at all. At present, only seems to be not quite balance between career and hope to further amendment.

Craftsman system

Craftsman system is the weakest part of the warhamemr Online. At present, only the pharmaceutical production, cultivation, and made off with a few skills, such as body, and the production of Rune not Magic, opening up the recovery. Cultivate new skills count more in various stages of the fighting through into the collection of seeds, water, soil, fertilizer, and other material generated pharmaceutical raw materials. However, the current system appears to be craftsmen of the fighting does not have a major significance, especially in the production of weapons and equipment, not skills, say that it is a regret. However, there are more than a month away from the game market, coupled with the listing of the game after the free beta period, there should be enough time to improve, wait and see.

The overall evaluation

For a least one still in the stage version of the game, has been able to achieve so highly rewarding, who set up, play up the scenes in areas such as excellent, smooth sense of the operation, at least for new players in the first sensory impression is very good. A rich career, a lot of bright spots, this is a very positive point, re-playing of a very high, but because of too-rich career, it is difficult to do a balance of career and hope to gradually improve after the listing. Similarly, the fighting system is very good, it can be said that online games will be confrontation to a new level. On the whole, from the current warhamemr Online exhibited by the primary content of the market compared to the same network, is already a very good product, and look forward to after the listing of its wave-like as well, but its glory dashed, Follow-up look at high-end content development progress.
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Sep 23
warhamemr Online of how to ensure that the capital city will not be an indefinite period of plunder?
Jeff: We do not want to camp a player hold permanent victory, of course, will not let a player of the camp was completely defeated race. Occupied only player to be allowed a limited time on the plundering of the occupied cities, such as the time limit for 24 hours. Once over this time period, the game system will encourage players losing side of the camp to regain the city was captured. Once looting more than the allotted time, the system has been enhanced to attack and occupy the city side of the camp, the failure of the fighting attributes, and to a certain degree of fighting with the task of incentives to the expulsion of the invaders, and the aggression side of the fighting attributes will be weakened. We will not allow aggressors to stay in the territories captured.


Games that will be adopted to protect novice players?
Jeff: Basically, we will map based on 10 players for each grade is divided into 4 levels, were fighting the class 4 Front (1-10,11-20,21-30,31-40). When the limit is higher than the regional level players into the low level of regional and regional RVR, he will receive a warning prompt - he was the regional level is too high, choose to leave or be subjected to punishment system.
Prompted after the last 10 seconds, if he remained in place, he will become a force did not attack the chicken. In addition to the basic chicken pecking attack skills, all other restrictions on the use of the skills are. Of course, we should welcome a chicken running around RVR region until it stamp enemies into a chicken. This is a system to protect a new set of penalties, the game is an interesting balance of the system's bright spots.


RVR is how to communicate communication, there are no special features to help combat communication?
Jeff: We try to use VoIP technology to develop a dedicated communication tool, but there are no plans to use in-house game, but we have to develop the game in a lot of players to help carry out the functions of the fighting at the time of communication and co-ordination. Not only voice chat, the Society can have an integrated social structure. Players Association to decide the mode and level of the Hong Kong Association of upgrading, if the player upgrade level, players from their own associations will receive the corresponding value of the experience. Society will be set to four levels, the Association mode with a range of skills Association, the Association of the new Association of skills will be the beginning of restrictions on the use of locks, but with the Association of the development of the skills of these restrictions will be gradually solved. Association of these skills, some can be a direct impact on large-scale battle on the battlefield, the Association to help players get favorable conditions for war; in a number of PVE and combat missions have a positive impact, there are a number of Association and the players can improve the level of the production process. The Association of Union between the groups, the system also provides a unique way to communicate to coordinate the implementation of the strategic plan.
At present we are discussing an idea, the idea is the president of the Association through the battlefield command and win victory raised the level of the Association, president of the system to give them some extra incentive, but now we do not know whether it will be added to the final game .

The city was captured after the lower level will be it?
Jeff: It is taken for granted. If the player development camp in the area very well, the City players will be urban development points accumulated to a certain level after the city and can upgrade to more prosperous cities in the same camp, players can enjoy nature in the city's development Additional incentives.
But the enemy camp, players can see directly the value of the city and the level of ranking, captured the city after the hostile players, if the defense camp has been allowed to stay in the city, then the city level over time will gradually reduce the level.


For some do not like to participate in PVP players, you will be in the game in what manner so that they can integrate into this game?
Jeff: We are trying to do more. When the players enter the game for the first time the region will be a time when there is no danger of these players in the region in its own way of the game, there is no interference with the enjoyment of the fun of the game until the players have the ability to choose to enter other regional RVR.
My wife is not a PVP players, we came to the game in order to enjoy the simple task of the production process and brought about the fun. However, because the game is designed mainly RVR, the RVR her only the edge of the region, or on the battlefield of the castle looking down on the progress of the campaign. The idea of the different players can participate to varying degrees, RVR, my wife very much enjoyed the edge in the castle, spent two hours at the castle of the enemy aggression in an attempt to dump the boiling oil. This is no fear, the enemy will not laugh at you, you would not have to shout loudly, it may be you played the simplest of PVP, but it is still less fun.
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Sep 23
warhamemr Online war is a hybrid positioning system, PVP and PVE game mode. This mode of fighting involving all aspects of the game, players from the whole system model Association (Association to upgrade the level of fighting and incentives) to the individual to complete the task of the public (in the vicinity of the region within a certain range of players to help each other common tasks), which In the great battle with the players interact throughout the system, the war is the war RVR system. Now we have Jeff Hickman and EA's visit, to find out warhamemr Online of RVR is how to change the system and break the PVP mode of the game and get the best experience of war games.

Does the warhamemr Online how to configure the system PVP content?
Jeff Hickman: We are in the development of the game before usually think of the PVP setting. PVP combat setting is not our first points of concern, but it is still the game system in one of the important elements. We would like to warhamemr Online into a PVP types of games, and at the same time contains Shaguai PVE. For this reason, when we adjust the system to balance career, not only with the monster fighting, and also adjusted the players against players of the balance system. In order to balance a wide range of careers and then against the effects of a monster, a monster adjustment against a variety of professional players more difficult. We need to balance the game in a variety of types of fighting against.
Our vision is to produce a world's best PVE content includes in-depth PVP classic games. We calculated for each of their career to the greatest extent possible on the provision of the injury, coupled with the end of each professional can support the additional effect. Through careful comparison of data, each of the amendments to the overall occupational injury and the output of passive absorption of the injury set in order to balance the professional skills of each system.
Adjust the balance of the job, to understand a variety of inter-professional with the results, we can better adjust the settings monster. Adjust the settings monster is very simple, but revised the balance is very difficult. But in the long run, because we use the appropriate method of design in the future for a small balance will be easier to adjust.

I would like to ask whether the development of warhamemr Online has been before, "Warhammer" intellectual property rights mandated the brand?
Jeff: Yes, but it is a big challenge. It allows us to produce in the game, access to a lot of background stories and features set, on the other hand, design drawings and tasks, but because of the background story and setting, we have to give up its original content. However, there are still many stories of background, race and professional skills to our design needs to be preserved in the future there will be more and more of the background elements have been added to the game.


I would like to ask whether the game is designed in strict accordance with the rules set GW's Warhammer?
Jeff: GW aware of the large number of desktop rules of the game, it is difficult to adapt to the game Zhanqi from the desktop to the conversion of role-playing game, so GW has given us considerable room to Warhammer designed to be a successful online game. However, we still try to desktop by the rules of the game's features and game design to the original painting, but we will add many new creative elements to improve the game experience.


According to the rules of the game, the human empire and the tribes are in the Green for their can to fight for every inch of land combat, but in the same camp, if only the non-war peace?
Jeff: Of course there is not an absolute non-war peace. We have set up a duel system to allow players to the same camp with the players challenge. RVR in the large-scale war, there is bound to be opposed against the camp.
You will always be the same group of partners in the camp around you, help you fight the battle against the enemy camp. During the war, and this is more true than the PVP side, you alone or with partners, together with the team fighting the enemy to get your own reward of fighters. Other than that, we, RVR can let you and your friends into the same camp, thousands of confrontation between the major players in the war, from which you can do you the same camp as ethnic fighting and the Honor to fight to win the award, won control of territory And from the occupied territories in revenue.




PVP and PVE balance of the game's biggest challenge is what?
One of the most difficult of these two modes of fighting between the role of the conversion, this sounds very simple, but to find a balance between the two modes in order to get the best experience of war, this is a great challenge. In order to obtain your level and experience to kill the enemy, which experienced the need for time not too long nor too short to have a good experience for fighting, especially in the PVP battle even more so. As a result, we need to set some of the PVP and PVE general fighting skills, and they are fighting for the effect to the whole process of fighting the reasonableness of the time. At the same time, design and PVP combat the monster of the time constraints and the difficulty settings. But the players will certainly be able to envisage that the role of the confrontation with the players than the monsters of confrontation with the more challenging.


Monster in the PVP system set up barriers to play what role?
Jeff: Although we will focus on the PVP battle with the players against players, but we also mixed from a number of other elements of combat, combat experience made even more colorful. Under normal circumstances, they are not monsters, they are only some of the NPC guards and the head of the guards inside the castle, and their alliance with the camp's co-defensive players and camp castle territory of their own districts, but there are also a small number of potential monster in the capital city in-house. Once you into the enemy's capital city, kill all the people, these hidden in the Dark City Department of the monster will be poured out to you and do crazy life-and-death resistance.


PVP and PVE how to integrate the two models of the game?
PVP and PVE fighting between models can be converted to natural and mutual support. PVE you are, in fact you are still the same camp in support of the PVP battle other players.
We want to encourage the two players in the game mode, repeatedly changing the location to play a role in the fighting so that players will be able to run through the entire game RVR experience the fun of fighting. Throughout the course of the game, players can battle through the RVR way to gain experience to upgrade, or with their interests, to rely solely on PVE rating upgrade. But the best way to experience the game, of course, PVP and PVE integration of all the fighting mode to achieve the highest level.


We know that in the public mission of fighting PVE can support PVP, are there any other effect?
Jeff: PVE, of course, not simply in order to support PVP, if you RVR won a victory in the territories, then the war will have a certain number of points as you combatants of the award, for PVP and PVE are very useful. These incentives can inspire the morale and increase attack and harm to upgrade production technology skills at the same time we also try to add more incentives for the fighting elements of the game to make the war more excellent experience.


PVP in the public mission in a clear sense of purpose it?
There are, of course. We will focus on the task of the mission's public image in order to better carry out our games, at the same time PVE also the focus of the task, so we will try to extend the scope of the fighting in RVR set. If you find a similar critical tasks, it is actually a public mission. If you as an intruder captured territory, you get the public mandate is to prompt you to kill the head guard, then you need to break through the castle gate, the guard to find the head and killed him. If you territory as a defensive side, you have a public mandate is to prompt you to protect the region's chief guard. Therefore the main task of public confrontation with the players is the line-up confrontation between the players. The capital city has encouraged aggressive public mission, following the attack in the capital city of plunder.
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Sep 23
Morale System
"warhamemr Online" The morale is to set a unique system, which greatly deepened the connotation of the fighting. Morale from a variety of different ways, resulting in, you can group by adding more players to have a team that can be carried out with the fighting and build up gradually. That the morale generated from the build-up to the establishment of 5 levels. The first class may be similar to an artillery in the distance to a fire dwarves, to kill the enemies of the results of a small group of troops. Fifth-grade morale of the act may be a critical effect on the ultimate destruction, so that you can falling wall. On the players, decide when to use the morale is very important. In order to obtain the use of its advantageous position in the early or wait for the opportunity in the fighting to launch a more fierce attack injured a speedy eradication of the enemy?



With the history of professional players, at each stage there will be additional incentives for the morale of the act. Of course, losing a battle or be a heavy blow to the morale will be reduced, which makes the morale of conduct for a more biased in favor of the injured have been a fatal blow to the enemy, not the death of one's own side to give it a try. When the players not in a state of war, the morale will be dispersed quickly.



An important note is that despite the morale of your behavior with the phase of the upgrade and more and more serious, but they can not destroy the enemy as the final blow to the. And a number of roles in the fighting there to speed up or slow down the morale of generating skills.

Producer Commentary
"We still have a morale system. You in the fighting, the better the performance of our mind that the higher number. You are in combat, morale will rise, the morale of the 5-level skills, each level is more than a There are powerful. You from the task of vocational skills, the morale of access to the system, just like any other skill. Morale of the system is based on the same team, when you are a team, the battle you get three times the morale of the points. If you want to To achieve a higher level of morale, you'll have to join a team fighting game as it is the most powerful of skills. We sincerely hope that you will have to pursue the morale of the technology. You stop fighting, start to lower morale and A.



Some (skills) race is a special skill, but most of all to distinguish between the professional, a soldier will be able to help him stem the skills of the soldiers live. If he is a defensive fighter, his morale will be based on increased skills he and his team's defense capability skills, such as armor. If you are a professional treatment, you will enhance the ability of the treatment. "
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