lotro guide
Mar
19
Points
Standard-bearer is a real mixed-career. We can pull strange, and can be treated (morale and energy can be), the buff, debuff, his resurrection, the top strange and provocative (though not very good)
Many of our ability to be used when the enemy dead. We can be weak for the whole team, Dayun the remaining enemy, or an increase in attacks.
To carry flag
Carrying flags to provide regional Buff, including power / agility, the morale of the ceiling, fighting resumed within HP energy or energy in the upper and fighting resumed.
War emissary enhance strength / agility.
HP hope that the emissaries upgrade.
Sage's not our emissary bears so strong. But their Buff strong. We can no longer fighting envoy calls.
Other
We can revive a team, 30 minutes cooling (even in battle)
We fear can be treated, and increase resistance.
We can use a combination of a series of capacity to prevent全灭: the expense of the road, survivors, StrengthofMorale
Buff we can improve the blow, energy recovery or Gedang.
Top strange use of provocation, the use of hands-ax can provide DPS
Bellowing through, the enemy can Dayun three seconds.
Labeled an enemy, so he brought the therapeutic effect of each blow.
Standard-bearer is a real mixed-career. We can pull strange, and can be treated (morale and energy can be), the buff, debuff, his resurrection, the top strange and provocative (though not very good)
Many of our ability to be used when the enemy dead. We can be weak for the whole team, Dayun the remaining enemy, or an increase in attacks.
To carry flag
Carrying flags to provide regional Buff, including power / agility, the morale of the ceiling, fighting resumed within HP energy or energy in the upper and fighting resumed.
War emissary enhance strength / agility.
HP hope that the emissaries upgrade.
Sage's not our emissary bears so strong. But their Buff strong. We can no longer fighting envoy calls.
Other
We can revive a team, 30 minutes cooling (even in battle)
We fear can be treated, and increase resistance.
We can use a combination of a series of capacity to prevent全灭: the expense of the road, survivors, StrengthofMorale
Buff we can improve the blow, energy recovery or Gedang.
Top strange use of provocation, the use of hands-ax can provide DPS
Bellowing through, the enemy can Dayun three seconds.
Labeled an enemy, so he brought the therapeutic effect of each blow.
Mar
19
Description: LOTRO the standard-bearer, as its mandate of the 45 occupational name said, "the most noble service." Want to be a qualified standard-bearer, you have lofty spirit of dedication, self-sacrifice and ready to protect your teammates. If you feel that they do not have this, you will be playing the standard-bearer of heat. Average capacity is the standard-bearer, can be exported, anti-strange, can be treated, but, as with all types of vocational, not good, but this is not bad. SOLO strong ability of the standard-bearer, is because many Chuanlianguan (pets…) presence. And the viability of the standard-bearer is the strongest in all occupations. After January 1 will be a detailed narrative.
Below that are entered.
1. Various attributes and the relationship between the standard-bearer:
Power: The impact of the attacks to your physical harm, but also affects the shield when you use grid stalls chance.
Agile: Huibilu: impact figures, the rate of re-strike capability and resolve.
Will: Influence People energy value (blue) ceiling, as well as non-combatants when energy recovery rate and the ability to confront fear.
Vitality: People affected the morale of the ceiling, that is, HP, as well as non-combatants when the morale of the speed of recovery, there are confrontations wound, toxins, disease.
Belief (fate): impact on the morale of the fighting resumed, the speed of energy, the impact of non-physical attacks harm the values and skills of the treatment.
For standard-bearer, the seemingly each attribute are important, but in fact is not the case, if we sort of strength> = Agile will> vitality> conviction. High strength can be applied to many occasions, when you output impact injuries, when you blame the anti-stall affect the rate grid. On the will of high-energy, which means you can use more skills, or whether output should be treated or pull strange * skills. Agile more impact defensive capability, high evade the high resolution is high armor much more useful, not to mention heavily on Agile has also affected the rate. Vitality without too much unless you want to be allied tanks will not die quickly enough. Beliefs, I have not felt any great use, non-physical attack did not harm the skills of a few, not many take a number, fighting back too little faster upgrading of the people wanting to be full-time treatment can be considered more convictions .
2. Standard-bearer of ethnic choices: nothing can be hesitant to elect human bar. Although the initial determination of human low, but the race was 20 of 20 will raise this energy will be high, and 40 of the human race consumption of more than 200 energy recovery is the morale of 3000 increased by the standard-bearer of viability, although this CD1-hour capacity. Count invincible, a standard-bearer is equivalent to three life.
3. Standard-bearer of skills:
Cutting attack: its effect is pretty good bloodshed, a total of more than hurt defense attacks, but the skills CD for quite a long time as soon as possible to use this skill bar.
Intimidation roared: Rafah strange suction hatred of the most important skills when used after a certain number of vocational skills can be enhanced this, seemingly is a scope effect.
Fighting roared: one of the most important skills, are light injuries, damage value is not high, but allows you to enter combat readiness, is the only standard-bearer can enter combat readiness skills. On the professional skills of the language reiterated time can be reduced CD five seconds, from the original 20 seconds into 15 seconds.
Destruction against: standard-bearer of the largest single-injury skills, must be in a state of combat readiness to use, the use of the skills from the combat readiness after state. The standard-bearer for one of the most important skills, the skills of a blow after the injury very substantial value, and to be able to enter break the enemy's response to the state. A professional master of the fighting, this can improve the skills heavily on the rate of 5%. Masters of hard fighting and training requirements heavy blow against the destruction of 100, and raise the ceiling every day.
Emergency attacks: Request is the same state of combat readiness, the use of state after the end of combat readiness. Than the harm caused destruction against small attacks 2nd. I used seemingly not the basic skills, I do not know what meaning.
standard-bearer signs skills, legends of the Armada is actually allows you to maintain morale in the state of immortality for a sustained 15 seconds. Invincible when they will be harmed, and some skills they will be interrupted, saying that the skills of the effect of this is to allow you 15 seconds regardless of how much damage will not be dead, and maintain in a state of hp. The standard-bearer of lifesaving skills, CD15 minutes. 30 vocational mission to the characteristics of such skills can be extended duration of 10 seconds, and invincible after the restoration of the morale of around 400-500, very useful.
Defensive attack: one of the standard-bearer of the most important skills, CD short time of the attack is not bad, what the state does not need and can upgrade armor of 10 seconds, but also attack with the most skills.
Mobilization speech: an increase of 5% ceiling morale of the team, continued for 15 minutes. Buff, not speak on their own effective, keep this body of the state bar.
Chuanlianguan calls weapons of war: the increasing strength and agility Chuanlianguan, Chuanlianguan equivalent increase in their grade levels equivalent to minus 2. Is the standard-bearer of the courage, can increase the buff Chuanlianguan 8:00 effects (like so many), the characteristics of good access, there will be a few more calls.
Calls weapons that Chuanlianguan: increase the ceiling as well as the morale of fighting in the speed of Chuanlianguan restore morale, and there is no specific increase in the test, anyway Tingzhi. Is the standard-bearer of hope, acquisitions Ditto, the effect is to raise the hope that Chuanlianguan buff effect, and hope that the increase in 1:00. Increase the desired effect is very good.
Call weapons victory Chuanlianguan: increased energy, as well as fighting in the ceiling energy recovery speed Chuanlianguan, with the largest peacetime Chuanlianguan relevant is the standard-bearer of the victory was ibid. way, the effect is also upgrading Chuanlianguan the buff.
* Three Chuanlianguan each with only one, as long as Chuanlianguan around in a certain range can be to buff. Which depends on occasions, and their favorite. Lancashire take some props in the monster task that can be called a Chuanlianguan (blood can be more… firm more time), so that suction Chuanlianguan to blame, secretly picked up his props (this method can only pick up in the fighting props effective, and some tasks can not be props in the state of war with…)…… Chuanlianguan control column by default in the lower left screen, chat column below, such as stop attacks follow the order with immediate effect, there are three states passive protection attack, attack state is within the scope of targeted Chuanlianguan will take the initiative to attack, the general state is not… protection Chuanlianguan When you own or under attack, he would attack the attacker, not only by attacks follow. Passive state the name implies, is the only official with Chuanlianguan not attack moves. Passive position behind the icon that activated, Chuanlianguan will attack you when you attack the target of attacks, compared with a passive position Yes, he need not worry too much chaos after three Yinguai… is Chuanlianguan skills, the objective must be labeled Under the state can use, one can be certain probability Dayun goal, a goal is to attract to Chuanlianguan on hatred, is a sacrifice Chuanlianguan must restore the morale of its own morale.
Order: divided into postures, merciless attacks, guards and respect, the former three are buff, continuing 30 minutes. Posture is to improve the fighting in energy recovery speed, relentless attack heavily on the rate increase is 2%, guards defuse rate increase of 5% (translation written increased evasive, OTL). Each goal can only gain access to an effect, even though there are a number of standard-bearer. This three buff not give his own, unless there is another standard-bearer to increase their orders…… be distinguished is 40 toys for the people around them to own his knees, CD5 minutes, without any other useful……
Order: accelerating: increase their teammates and around 25 per cent of mobile speed, sustained 15 seconds, CD seemingly very long three minutes. This feeling of personal skills too small gas, and a short time, the effect is not high, as long as CD also……
Revenge cry: a team fighting not only be used, the effect was very strong, and all the attributes of a substantial increase, armor, reducing the duration of attacks (attacks is accelerating speed), continuing 15 seconds… Unfortunately teammates combatants must not - -- and see a team as soon as possible combatants could not be used, can not be used after a few seconds……
Battle cry: Scope-injury attack, attack capability is not very high, but only one is the standard-bearer groups hurt skills needed break enemy corresponding state. Of this increase can be related skills injuries, and with Jiyun effect.
Revealed marked: very useful markers on the target all the attacks will restore the morale of the attackers, and the resumption of attacks harm proportional. Ultra-high output of some strange, as well as the elite boss used the marker, and a resumption of fighting is down considerably.
Label: increase the weight of the target hit probability. Specific increase in the number unclear, but the effect fairly obvious, some need a quick solution with some of the enemy.
Nobles marker: mark on the target to a certain extent-harm, every 10 seconds after a certain light injuries. Hurt value is very small, but do not ignore this marker, very far from the mark, with the strange effect of widening skills very well, strange Rafah after switching from the other two kinds of markers is a common tactic.
* Each marking only one enemy, and only a kind of marker, and three markers in general do not switch between the CD (sometimes have to, not understanding the why……). When markers can be labeled an enemy after the death of another, marking a 10 second CD. Many value-added features are less linear markings CD time. Chuanlianguan attention to the skills of the enemy and be marked only the state can be used!
Blown enemy cry: the need to break the enemy's response to the state, we can reduce their teammates and around 10 per cent of the duration of the attack, sustained one minute. Correlation of skills can be promoted to this effect to 15 per cent reduction in the duration of attacks.
Drums of respiratory gas: the need to break the enemy's response to the state, the treatment groups, and used within a certain period of time continued treatment, the treatment of very considerable, and for the prompt, CD relatively long time, more hatred. Correlation of seething with rage dried up so that the skills can also recover energy effects.
Courage words: single treatment, and released after a certain period of time on the target sustained treatment, the need to spread the time (of the Blue…). Treatment volume is not high, but it does not need any state, under ordinary circumstances the only standard-bearer of skills. Due to the need to spread, it is used to advance the goals, objectives, such as not only put a quick death. Related without fear of the dark can enhance the therapeutic effect of this skill.
Miaoshourenxin: standard-bearer of the resurrection of skills can be used in combat, CD30 minutes. Correlation of Naomannuo descent after the resurrection will target the energy and morale more.
Limited to the difficulties: one of the standard-bearer of critical skills and absorb all of the harm to the team by themselves, continued for 20 seconds, CD5 minutes.背水一战with the use of equipment (such背水一战sustained 25 seconds after cutting 500 can restore blood), which was equivalent to 20 seconds with the team invincible time. Standard-bearer of the spirit of sacrifice of the skills, in order to save the team, the necessary time do not hesitate to use it. In order to absorb more than their own immortality some time, do not forget to drink blood and human blood restoration of 3000.
Courage: the fear of the team dispersed effect (Note fear effects and not the same feelings of fear, the former general will and the belief is to reduce, or injury sustained shadow, and the latter and hope that relative to reduce the morale of the ceiling, and increasing treatment of injury volume, the latter only with the hope that the increase can be offset by buff), and in a certain period of time to increase the team fears resistance by 50%.
Below that are entered.
1. Various attributes and the relationship between the standard-bearer:
Power: The impact of the attacks to your physical harm, but also affects the shield when you use grid stalls chance.
Agile: Huibilu: impact figures, the rate of re-strike capability and resolve.
Will: Influence People energy value (blue) ceiling, as well as non-combatants when energy recovery rate and the ability to confront fear.
Vitality: People affected the morale of the ceiling, that is, HP, as well as non-combatants when the morale of the speed of recovery, there are confrontations wound, toxins, disease.
Belief (fate): impact on the morale of the fighting resumed, the speed of energy, the impact of non-physical attacks harm the values and skills of the treatment.
For standard-bearer, the seemingly each attribute are important, but in fact is not the case, if we sort of strength> = Agile will> vitality> conviction. High strength can be applied to many occasions, when you output impact injuries, when you blame the anti-stall affect the rate grid. On the will of high-energy, which means you can use more skills, or whether output should be treated or pull strange * skills. Agile more impact defensive capability, high evade the high resolution is high armor much more useful, not to mention heavily on Agile has also affected the rate. Vitality without too much unless you want to be allied tanks will not die quickly enough. Beliefs, I have not felt any great use, non-physical attack did not harm the skills of a few, not many take a number, fighting back too little faster upgrading of the people wanting to be full-time treatment can be considered more convictions .
2. Standard-bearer of ethnic choices: nothing can be hesitant to elect human bar. Although the initial determination of human low, but the race was 20 of 20 will raise this energy will be high, and 40 of the human race consumption of more than 200 energy recovery is the morale of 3000 increased by the standard-bearer of viability, although this CD1-hour capacity. Count invincible, a standard-bearer is equivalent to three life.
3. Standard-bearer of skills:
Cutting attack: its effect is pretty good bloodshed, a total of more than hurt defense attacks, but the skills CD for quite a long time as soon as possible to use this skill bar.
Intimidation roared: Rafah strange suction hatred of the most important skills when used after a certain number of vocational skills can be enhanced this, seemingly is a scope effect.
Fighting roared: one of the most important skills, are light injuries, damage value is not high, but allows you to enter combat readiness, is the only standard-bearer can enter combat readiness skills. On the professional skills of the language reiterated time can be reduced CD five seconds, from the original 20 seconds into 15 seconds.
Destruction against: standard-bearer of the largest single-injury skills, must be in a state of combat readiness to use, the use of the skills from the combat readiness after state. The standard-bearer for one of the most important skills, the skills of a blow after the injury very substantial value, and to be able to enter break the enemy's response to the state. A professional master of the fighting, this can improve the skills heavily on the rate of 5%. Masters of hard fighting and training requirements heavy blow against the destruction of 100, and raise the ceiling every day.
Emergency attacks: Request is the same state of combat readiness, the use of state after the end of combat readiness. Than the harm caused destruction against small attacks 2nd. I used seemingly not the basic skills, I do not know what meaning.
standard-bearer signs skills, legends of the Armada is actually allows you to maintain morale in the state of immortality for a sustained 15 seconds. Invincible when they will be harmed, and some skills they will be interrupted, saying that the skills of the effect of this is to allow you 15 seconds regardless of how much damage will not be dead, and maintain in a state of hp. The standard-bearer of lifesaving skills, CD15 minutes. 30 vocational mission to the characteristics of such skills can be extended duration of 10 seconds, and invincible after the restoration of the morale of around 400-500, very useful.
Defensive attack: one of the standard-bearer of the most important skills, CD short time of the attack is not bad, what the state does not need and can upgrade armor of 10 seconds, but also attack with the most skills.
Mobilization speech: an increase of 5% ceiling morale of the team, continued for 15 minutes. Buff, not speak on their own effective, keep this body of the state bar.
Chuanlianguan calls weapons of war: the increasing strength and agility Chuanlianguan, Chuanlianguan equivalent increase in their grade levels equivalent to minus 2. Is the standard-bearer of the courage, can increase the buff Chuanlianguan 8:00 effects (like so many), the characteristics of good access, there will be a few more calls.
Calls weapons that Chuanlianguan: increase the ceiling as well as the morale of fighting in the speed of Chuanlianguan restore morale, and there is no specific increase in the test, anyway Tingzhi. Is the standard-bearer of hope, acquisitions Ditto, the effect is to raise the hope that Chuanlianguan buff effect, and hope that the increase in 1:00. Increase the desired effect is very good.
Call weapons victory Chuanlianguan: increased energy, as well as fighting in the ceiling energy recovery speed Chuanlianguan, with the largest peacetime Chuanlianguan relevant is the standard-bearer of the victory was ibid. way, the effect is also upgrading Chuanlianguan the buff.
* Three Chuanlianguan each with only one, as long as Chuanlianguan around in a certain range can be to buff. Which depends on occasions, and their favorite. Lancashire take some props in the monster task that can be called a Chuanlianguan (blood can be more… firm more time), so that suction Chuanlianguan to blame, secretly picked up his props (this method can only pick up in the fighting props effective, and some tasks can not be props in the state of war with…)…… Chuanlianguan control column by default in the lower left screen, chat column below, such as stop attacks follow the order with immediate effect, there are three states passive protection attack, attack state is within the scope of targeted Chuanlianguan will take the initiative to attack, the general state is not… protection Chuanlianguan When you own or under attack, he would attack the attacker, not only by attacks follow. Passive state the name implies, is the only official with Chuanlianguan not attack moves. Passive position behind the icon that activated, Chuanlianguan will attack you when you attack the target of attacks, compared with a passive position Yes, he need not worry too much chaos after three Yinguai… is Chuanlianguan skills, the objective must be labeled Under the state can use, one can be certain probability Dayun goal, a goal is to attract to Chuanlianguan on hatred, is a sacrifice Chuanlianguan must restore the morale of its own morale.
Order: divided into postures, merciless attacks, guards and respect, the former three are buff, continuing 30 minutes. Posture is to improve the fighting in energy recovery speed, relentless attack heavily on the rate increase is 2%, guards defuse rate increase of 5% (translation written increased evasive, OTL). Each goal can only gain access to an effect, even though there are a number of standard-bearer. This three buff not give his own, unless there is another standard-bearer to increase their orders…… be distinguished is 40 toys for the people around them to own his knees, CD5 minutes, without any other useful……
Order: accelerating: increase their teammates and around 25 per cent of mobile speed, sustained 15 seconds, CD seemingly very long three minutes. This feeling of personal skills too small gas, and a short time, the effect is not high, as long as CD also……
Revenge cry: a team fighting not only be used, the effect was very strong, and all the attributes of a substantial increase, armor, reducing the duration of attacks (attacks is accelerating speed), continuing 15 seconds… Unfortunately teammates combatants must not - -- and see a team as soon as possible combatants could not be used, can not be used after a few seconds……
Battle cry: Scope-injury attack, attack capability is not very high, but only one is the standard-bearer groups hurt skills needed break enemy corresponding state. Of this increase can be related skills injuries, and with Jiyun effect.
Revealed marked: very useful markers on the target all the attacks will restore the morale of the attackers, and the resumption of attacks harm proportional. Ultra-high output of some strange, as well as the elite boss used the marker, and a resumption of fighting is down considerably.
Label: increase the weight of the target hit probability. Specific increase in the number unclear, but the effect fairly obvious, some need a quick solution with some of the enemy.
Nobles marker: mark on the target to a certain extent-harm, every 10 seconds after a certain light injuries. Hurt value is very small, but do not ignore this marker, very far from the mark, with the strange effect of widening skills very well, strange Rafah after switching from the other two kinds of markers is a common tactic.
* Each marking only one enemy, and only a kind of marker, and three markers in general do not switch between the CD (sometimes have to, not understanding the why……). When markers can be labeled an enemy after the death of another, marking a 10 second CD. Many value-added features are less linear markings CD time. Chuanlianguan attention to the skills of the enemy and be marked only the state can be used!
Blown enemy cry: the need to break the enemy's response to the state, we can reduce their teammates and around 10 per cent of the duration of the attack, sustained one minute. Correlation of skills can be promoted to this effect to 15 per cent reduction in the duration of attacks.
Drums of respiratory gas: the need to break the enemy's response to the state, the treatment groups, and used within a certain period of time continued treatment, the treatment of very considerable, and for the prompt, CD relatively long time, more hatred. Correlation of seething with rage dried up so that the skills can also recover energy effects.
Courage words: single treatment, and released after a certain period of time on the target sustained treatment, the need to spread the time (of the Blue…). Treatment volume is not high, but it does not need any state, under ordinary circumstances the only standard-bearer of skills. Due to the need to spread, it is used to advance the goals, objectives, such as not only put a quick death. Related without fear of the dark can enhance the therapeutic effect of this skill.
Miaoshourenxin: standard-bearer of the resurrection of skills can be used in combat, CD30 minutes. Correlation of Naomannuo descent after the resurrection will target the energy and morale more.
Limited to the difficulties: one of the standard-bearer of critical skills and absorb all of the harm to the team by themselves, continued for 20 seconds, CD5 minutes.背水一战with the use of equipment (such背水一战sustained 25 seconds after cutting 500 can restore blood), which was equivalent to 20 seconds with the team invincible time. Standard-bearer of the spirit of sacrifice of the skills, in order to save the team, the necessary time do not hesitate to use it. In order to absorb more than their own immortality some time, do not forget to drink blood and human blood restoration of 3000.
Courage: the fear of the team dispersed effect (Note fear effects and not the same feelings of fear, the former general will and the belief is to reduce, or injury sustained shadow, and the latter and hope that relative to reduce the morale of the ceiling, and increasing treatment of injury volume, the latter only with the hope that the increase can be offset by buff), and in a certain period of time to increase the team fears resistance by 50%.
Mar
19
Commander of the initiative skills
Skills Name: order: tribute (Command: Respect)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 40
Learning to spend: 160 silver coins
Duration: --
SP consumption: --
HP consumption: --
Cooling time: 5 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: your leadership skills from nearby teammates and the respect of the upgrading. You like the legendary, and her mouth emitted flames, Piwen released Lightning • William Wallace. Before you boost morale in the battle will be to deploy the rhetoric of respect, they think that your leadership is always right, of course, maybe you this speech may be the last.
Skills Name: encouraged by the courage (Words of Courage)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 14
Learning to spend: 19 copper coin coin 60
Duration: --
SP consumption: 14
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 25
Skills: The initial treatment of 19:00 injury, not three seconds after 4:00 cured injury sustained 15 seconds.
Specific description: You can slowly over a period of time to restore a team morale. You can always be fighting for those low morale boost teammates, encouraging them, of course, is that they may be tired if you like the garrulous hen and the morale of his colleagues, is the legendary Baozou to be scolded.
Skills Name: boost courage (Muster Courage)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 16
Learning to spend: 25 copper coin coin 60
Duration: --
SP consumption: 20
HP consumption: --
Cooling time: 30 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 30
Skills: The 5 per cent increase in the fear of resistance.
Specific description: You can inspire near the comrade-in-arms, remove the fear they have been effective. You have received from unknown places a message, you have heard some strange soldiers always with a flashlight called political commissar of action. And their extraordinarily brave, and never fear. Reached this point is political commissar of the pistol his waist, so that in the future your waist more knives, and follow your comrades-in-arms do not have to have fear.
Skills: from the dark (Escape from Darkness)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 20
Learning to spend: 40 grade coin
Duration: --
SP consumption: 14
HP consumption: --
Cooling time: 30 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 25
Skills results: --
Specific description: You can let a fallen teammate restore the morale half, but also restore 1 / 4 of energy. You can save, but could not save themselves, of course, you do not have thought about this issue.
Skills: the expense of the Road (In Harm's Way) [more people would like to applaud the road ah]
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 36
Learning to spend: 129 silver coins 60 grade coin
Duration: --
SP consumption: 14
HP consumption: --
Cooling time: 5 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: You use their own comrades-in-arms to bear the physical injury, such a noble act only true legends of the Cavaliers can do, but today, you will have already lost their sacrifice, courage, the spirit of compassion shows up. So you the title, one more: the "good guys."
Skills Name: Blown calls enemy war (Routing Cry)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 8
Learning to spend: 1 coin 28 grade coin
Duration: --
SP consumption: 12
HP consumption: --
Cooling time: 45 seconds
Maximum range: --
Influence: 4
Resistance type: 7
Effect radius: 30
Skills: The goal of harm-causing 16:00.
Specific Description: When you beat an enemy can be turned to the tactics of fear enemy calls this deter soul bluster can defeat the enemy's morale.
Skills Name: lofty mark (Noble Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 12
Learning to spend: 7 copper coin coin 20
Duration: --
SP consumption: 7
HP consumption: --
Cooling time: 10 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills: The enemy will mark the start to 1:00 caused -4 light injury, then another 10 seconds in the -4 to cause harm-1:00.
Specific description: Do you have an enemy刻下imprint, which will continue to mark the Road to the injury, at the same time by control of the imprint of the enemy's will be some ability to use your servants, of course, because this imprint, too powerful, you can only each of the an enemy to do so.
Skills: inspiration imprint (Revealing Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 30
Learning to spend: 90 coin
Duration: --
SP consumption: 7
HP consumption: --
Cooling time: 10 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 45
Skills results: --
Specific description: You刻下an imprint of the enemy, when the enemy of your comrades-in-arms when the damage can restore its morale.刻下imprint goal at the same time some of the ability to use your attendants.
Skills Name: destruction strike (Devastating Blow)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 2
Learning to spend: 8 grade coin
Duration: --
SP consumption: 12
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 3
Skills: The main weapon hand injury +3.
Specific description: You can create your enemies light injuries, and if it will cause more severe impact damage directly to destroy your enemy. However, you must be prepared to combat the use of this gesture skills.
Skills Name: sharp attacks (Cutting Attack)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 4
Learning to spend: 32 grade coin
Duration: --
SP consumption: 11
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 3
Skills: The main weapons in hand will be hurt +1 incentives, and the initial target would cause harm to ordinary 1:00 in the next 20 seconds of every two seconds to 1:00 on the target causing injuries.
Specific Description: is not even a heavy blow, but as long as your enemy bloodshed, the injury can be sustained.
Skills Name: survivors (Last Stand)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 22
Learning to spend: 48 copper coin coin 40
Duration: --
SP consumption: 9
HP consumption: --
Cooling time: 15 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: a short period of time you can resist the threat of death.
Skills Name: provocative war roar (Threatening Shout)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 26
Learning to spend: 67 copper coin coin 60
Duration: --
SP consumption: 9
HP consumption: --
Cooling time: 20 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills results: --
Specific description: You roar very threat of war, the enemy is not only of intimidation, but also to their provocation, when you growl Houchu You will find that they will have at your target.
Skills Name: fighting Declaration:征战attendants (Calls to Arms: Herald of War)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 10
Learning to spend: 3 silver coins
Duration: --
SP consumption: 37
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: You hold high the flag atop responsible for the recruitment of one of the soldiers into battle, your comrades-in-arms to the flag atop enhance greater efforts and more agile skill.
Skills Name: passionate rhetoric (Motivating Speech)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 16
Learning to spend: 25 copper coin coin 60
Duration: 15 minutes
SP consumption: 14
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 15
Skills: The ceiling enhance the morale of 5%.
Specific Description: upgrade your impassioned speech to the morale of a nearby comrade-in-arms.
Skills Name: order: Jianshou (Command: On Guard)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 18
Learning to spend: 32 copper coin coin 40
Duration: 30 minutes
SP consumption: 20
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increased risk of grid stalls.
Specific description: You order your comrades-in-arms Jianshou their respective positions, so that they concentrate to increase his own stall rate grid. Only one of a team commander issued an effective command.
Skills Name: fighting Declaration: I hope that the attendants (Call of Arms: Herald of Hope)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 24
Learning to spend: 57 copper coin coin 60
Duration: --
SP consumption: 37
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: you call a promising responsible for holding high the flag atop the soldiers into battle. Victory flag will raise the morale of soldiers ceiling, and the fighting resumed in the vicinity of the flag atop the morale of soldiers.
Skills Name: order: relentless attacks (Command: Relentless Attack)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 28
Learning to spend: 78 copper coin coin 40
Duration: 30 minutes
SP consumption: 20
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increased attack heavily on the probability.
Specific Description: you order the soldiers started their own merciless attack the enemy, so that they heavily on the probability greatly enhanced. Only one of a team commander issued an effective command.
Skills Name: fighting Declaration: victory attendants (Call of Arms: Herald of Hope)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 34
Learning to spend: 115 silver coins 60 grade coin
Duration: --
SP consumption: 37
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: You call a victory responsible for holding high the flag atop the soldiers into battle. Victory flag will raise the morale of soldiers ceiling, and the fighting resumed in the vicinity of the flag atop the morale of soldiers.
Skills Name: fighting Declaration: concentrate on the (Command: Focus)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 38
Learning to spend: 144 silver coins 40 grade coin
Duration: 30 minutes
SP consumption: 20
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increased fighting in energy recovery speed.
Specific Description: you order their soldiers to focus on the restoration of their energy. Only one of a team commander issued an effective command.
Skills Name: Hao war (War-Cry)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 4
Learning to spend: 32 grade coin
Duration: 130 minutes
SP consumption: 7
HP consumption: --
Cooling time: 45 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 30
Skills: The offensive reduce the time interval 10%.
Specific Description: When you defeat an enemy, you Hao of the war will increase the morale of recovery with, they attack speed and determination will be greatly increased.
Skills Name: significant imprint (Telling Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 6
Learning to spend: 72 grade coin
Duration: 30 minutes
SP consumption: 7
HP consumption: --
Cooling time: 10 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills: The objective was to increase the probability of severe impact.
Specific description: Do you have an enemy刻下imprint, Road to mark the weaknesses exposed to let you more easily deployed heavily on the target.刻下imprint at the same time some of the objectives of the capacity can be used to your attendants.
Skills: An action similar to severe (Pressing Attack)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 10
Learning to spend: 3 silver coins
Duration: --
SP consumption: 11
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 3
Skills results: --
Specific description: You played twice with the enemy plane, causing moderate damage. You must combat readiness posture, to use this skill.
Skills title: Revenge of war Hao (Cry of Vengeance)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 32
Learning to spend: 102 silver coins 40 grade coin
Duration: 20 seconds
SP consumption: 7
HP consumption: --
Cooling time: 45 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increase 3:00 strength, agility, energy, will, luck, attack reduce the time gap of 2%, increase defense 126.
Specific description: a comrade-in-arms when you fall, you Revenge of war Hao will greatly inspire the morale of other comrades-in-arms, and improve their combat skills.
Skills Name: order: Jixing (Command: Make Haste)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 8
Learning to spend: 1 coin 28 grade coin
Duration: 20 seconds
SP consumption: 8
HP consumption: --
Cooling time: 5 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 30
Skills results: --
Specific Description: encouraged by the deployment of morale and made them even more quickly, whether in combat or into evacuated after fighting with faster speed.
Skills Name: exciting battle call (Rallying Cry)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: When a defeated enemy, the commander of the call can be promoted to the deployment of combat morale.
Skills Name: defensive fighter (Defensive Strike)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: Commander of the attacks will become more cautious, attacks can reduce the harm caused, but faster from the fighting resumed posture to protect themselves.
Skills Name: screaming anger (Enraged Shout)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: shouts can be deeply terrible blow to the enemy, while allowing commanders into combat readiness posture.
Skills Name: sad imprint (Harrowing Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: an enemy commander will mark刻下This Road, all because of this deployment will mark the enemy, causing greater damage.
Skills Name: order: tribute (Command: Respect)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 40
Learning to spend: 160 silver coins
Duration: --
SP consumption: --
HP consumption: --
Cooling time: 5 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: your leadership skills from nearby teammates and the respect of the upgrading. You like the legendary, and her mouth emitted flames, Piwen released Lightning • William Wallace. Before you boost morale in the battle will be to deploy the rhetoric of respect, they think that your leadership is always right, of course, maybe you this speech may be the last.
Skills Name: encouraged by the courage (Words of Courage)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 14
Learning to spend: 19 copper coin coin 60
Duration: --
SP consumption: 14
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 25
Skills: The initial treatment of 19:00 injury, not three seconds after 4:00 cured injury sustained 15 seconds.
Specific description: You can slowly over a period of time to restore a team morale. You can always be fighting for those low morale boost teammates, encouraging them, of course, is that they may be tired if you like the garrulous hen and the morale of his colleagues, is the legendary Baozou to be scolded.
Skills Name: boost courage (Muster Courage)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 16
Learning to spend: 25 copper coin coin 60
Duration: --
SP consumption: 20
HP consumption: --
Cooling time: 30 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 30
Skills: The 5 per cent increase in the fear of resistance.
Specific description: You can inspire near the comrade-in-arms, remove the fear they have been effective. You have received from unknown places a message, you have heard some strange soldiers always with a flashlight called political commissar of action. And their extraordinarily brave, and never fear. Reached this point is political commissar of the pistol his waist, so that in the future your waist more knives, and follow your comrades-in-arms do not have to have fear.
Skills: from the dark (Escape from Darkness)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 20
Learning to spend: 40 grade coin
Duration: --
SP consumption: 14
HP consumption: --
Cooling time: 30 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 25
Skills results: --
Specific description: You can let a fallen teammate restore the morale half, but also restore 1 / 4 of energy. You can save, but could not save themselves, of course, you do not have thought about this issue.
Skills: the expense of the Road (In Harm's Way) [more people would like to applaud the road ah]
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 36
Learning to spend: 129 silver coins 60 grade coin
Duration: --
SP consumption: 14
HP consumption: --
Cooling time: 5 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: You use their own comrades-in-arms to bear the physical injury, such a noble act only true legends of the Cavaliers can do, but today, you will have already lost their sacrifice, courage, the spirit of compassion shows up. So you the title, one more: the "good guys."
Skills Name: Blown calls enemy war (Routing Cry)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 8
Learning to spend: 1 coin 28 grade coin
Duration: --
SP consumption: 12
HP consumption: --
Cooling time: 45 seconds
Maximum range: --
Influence: 4
Resistance type: 7
Effect radius: 30
Skills: The goal of harm-causing 16:00.
Specific Description: When you beat an enemy can be turned to the tactics of fear enemy calls this deter soul bluster can defeat the enemy's morale.
Skills Name: lofty mark (Noble Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 12
Learning to spend: 7 copper coin coin 20
Duration: --
SP consumption: 7
HP consumption: --
Cooling time: 10 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills: The enemy will mark the start to 1:00 caused -4 light injury, then another 10 seconds in the -4 to cause harm-1:00.
Specific description: Do you have an enemy刻下imprint, which will continue to mark the Road to the injury, at the same time by control of the imprint of the enemy's will be some ability to use your servants, of course, because this imprint, too powerful, you can only each of the an enemy to do so.
Skills: inspiration imprint (Revealing Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 30
Learning to spend: 90 coin
Duration: --
SP consumption: 7
HP consumption: --
Cooling time: 10 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 45
Skills results: --
Specific description: You刻下an imprint of the enemy, when the enemy of your comrades-in-arms when the damage can restore its morale.刻下imprint goal at the same time some of the ability to use your attendants.
Skills Name: destruction strike (Devastating Blow)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 2
Learning to spend: 8 grade coin
Duration: --
SP consumption: 12
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 3
Skills: The main weapon hand injury +3.
Specific description: You can create your enemies light injuries, and if it will cause more severe impact damage directly to destroy your enemy. However, you must be prepared to combat the use of this gesture skills.
Skills Name: sharp attacks (Cutting Attack)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 4
Learning to spend: 32 grade coin
Duration: --
SP consumption: 11
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 3
Skills: The main weapons in hand will be hurt +1 incentives, and the initial target would cause harm to ordinary 1:00 in the next 20 seconds of every two seconds to 1:00 on the target causing injuries.
Specific Description: is not even a heavy blow, but as long as your enemy bloodshed, the injury can be sustained.
Skills Name: survivors (Last Stand)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 22
Learning to spend: 48 copper coin coin 40
Duration: --
SP consumption: 9
HP consumption: --
Cooling time: 15 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: a short period of time you can resist the threat of death.
Skills Name: provocative war roar (Threatening Shout)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 26
Learning to spend: 67 copper coin coin 60
Duration: --
SP consumption: 9
HP consumption: --
Cooling time: 20 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills results: --
Specific description: You roar very threat of war, the enemy is not only of intimidation, but also to their provocation, when you growl Houchu You will find that they will have at your target.
Skills Name: fighting Declaration:征战attendants (Calls to Arms: Herald of War)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 10
Learning to spend: 3 silver coins
Duration: --
SP consumption: 37
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: You hold high the flag atop responsible for the recruitment of one of the soldiers into battle, your comrades-in-arms to the flag atop enhance greater efforts and more agile skill.
Skills Name: passionate rhetoric (Motivating Speech)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 16
Learning to spend: 25 copper coin coin 60
Duration: 15 minutes
SP consumption: 14
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 15
Skills: The ceiling enhance the morale of 5%.
Specific Description: upgrade your impassioned speech to the morale of a nearby comrade-in-arms.
Skills Name: order: Jianshou (Command: On Guard)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 18
Learning to spend: 32 copper coin coin 40
Duration: 30 minutes
SP consumption: 20
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increased risk of grid stalls.
Specific description: You order your comrades-in-arms Jianshou their respective positions, so that they concentrate to increase his own stall rate grid. Only one of a team commander issued an effective command.
Skills Name: fighting Declaration: I hope that the attendants (Call of Arms: Herald of Hope)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 24
Learning to spend: 57 copper coin coin 60
Duration: --
SP consumption: 37
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: you call a promising responsible for holding high the flag atop the soldiers into battle. Victory flag will raise the morale of soldiers ceiling, and the fighting resumed in the vicinity of the flag atop the morale of soldiers.
Skills Name: order: relentless attacks (Command: Relentless Attack)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 28
Learning to spend: 78 copper coin coin 40
Duration: 30 minutes
SP consumption: 20
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increased attack heavily on the probability.
Specific Description: you order the soldiers started their own merciless attack the enemy, so that they heavily on the probability greatly enhanced. Only one of a team commander issued an effective command.
Skills Name: fighting Declaration: victory attendants (Call of Arms: Herald of Hope)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 34
Learning to spend: 115 silver coins 60 grade coin
Duration: --
SP consumption: 37
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific description: You call a victory responsible for holding high the flag atop the soldiers into battle. Victory flag will raise the morale of soldiers ceiling, and the fighting resumed in the vicinity of the flag atop the morale of soldiers.
Skills Name: fighting Declaration: concentrate on the (Command: Focus)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 38
Learning to spend: 144 silver coins 40 grade coin
Duration: 30 minutes
SP consumption: 20
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increased fighting in energy recovery speed.
Specific Description: you order their soldiers to focus on the restoration of their energy. Only one of a team commander issued an effective command.
Skills Name: Hao war (War-Cry)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 4
Learning to spend: 32 grade coin
Duration: 130 minutes
SP consumption: 7
HP consumption: --
Cooling time: 45 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 30
Skills: The offensive reduce the time interval 10%.
Specific Description: When you defeat an enemy, you Hao of the war will increase the morale of recovery with, they attack speed and determination will be greatly increased.
Skills Name: significant imprint (Telling Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 6
Learning to spend: 72 grade coin
Duration: 30 minutes
SP consumption: 7
HP consumption: --
Cooling time: 10 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills: The objective was to increase the probability of severe impact.
Specific description: Do you have an enemy刻下imprint, Road to mark the weaknesses exposed to let you more easily deployed heavily on the target.刻下imprint at the same time some of the objectives of the capacity can be used to your attendants.
Skills: An action similar to severe (Pressing Attack)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills class: 10
Learning to spend: 3 silver coins
Duration: --
SP consumption: 11
HP consumption: --
Cooling time: 4 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 3
Skills results: --
Specific description: You played twice with the enemy plane, causing moderate damage. You must combat readiness posture, to use this skill.
Skills title: Revenge of war Hao (Cry of Vengeance)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 32
Learning to spend: 102 silver coins 40 grade coin
Duration: 20 seconds
SP consumption: 7
HP consumption: --
Cooling time: 45 seconds
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 40
Skills effects: increase 3:00 strength, agility, energy, will, luck, attack reduce the time gap of 2%, increase defense 126.
Specific description: a comrade-in-arms when you fall, you Revenge of war Hao will greatly inspire the morale of other comrades-in-arms, and improve their combat skills.
Skills Name: order: Jixing (Command: Make Haste)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skills Rating: 8
Learning to spend: 1 coin 28 grade coin
Duration: 20 seconds
SP consumption: 8
HP consumption: --
Cooling time: 5 minutes
Maximum range: --
Impact: --
Resistance type: --
Effect radius: 30
Skills results: --
Specific Description: encouraged by the deployment of morale and made them even more quickly, whether in combat or into evacuated after fighting with faster speed.
Skills Name: exciting battle call (Rallying Cry)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: When a defeated enemy, the commander of the call can be promoted to the deployment of combat morale.
Skills Name: defensive fighter (Defensive Strike)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: Commander of the attacks will become more cautious, attacks can reduce the harm caused, but faster from the fighting resumed posture to protect themselves.
Skills Name: screaming anger (Enraged Shout)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: shouts can be deeply terrible blow to the enemy, while allowing commanders into combat readiness posture.
Skills Name: sad imprint (Harrowing Mark)
Owned Occupation: Commander (Capitan)
Skills types: Active
Skill levels: 0
Learning to spend: --
Duration: --
SP consumption: --
HP consumption: --
Cooling time: --
Maximum range: --
Impact: --
Resistance type: --
Effect radius: --
Skills results: --
Specific Description: an enemy commander will mark刻下This Road, all because of this deployment will mark the enemy, causing greater damage.
Mar
19
Standard-bearer professional talent
Blood of Numenor
Occupational categories - Commander
Race N / A
Description of the medicine you are inspired by the hands of the team will immediately restore the morale and energy for all
Captain of War
Occupational categories - Commander
Race N / A
Describe your teammates can roar warfare attacks substantial increase in speed
Captain''s Hope
Occupational categories - Commander
Race N / A
Description of the flag of hope you can bring to the team gain more results
Captain''s Valor
Occupational categories - Commander
Race N / A
Describe your war flag for the team to bring more gain results
Captain''s Victory
Occupational categories - Commander
Race N / A
Describe your victory attendants provided by the effect of the strengthening of internal energy more obvious
Defiance
Occupational categories - Commander
Race N / A
Survivors describe your skills duration longer, and also in the skills immediately after the restoration of morale. (KAO ~ ~ ~ this really strong, invincible extended time, also finished with increases blood)
Expert Attacks
Occupational categories - Commander
Race N / A
Describes the use of attack and destruction of the fierce blow skills An action similar to a substantial risk of upgrade
Fear no Darkness
Occupational categories - Commander
Race N / A
Describe your skills encouraged by the courage to restore the morale of value increase
Focused Strikes
Occupational categories - Commander
Race N / A
Describe your skills can be trained armed effective in the fight to reduce the rate of missed
Intimidating Shout
Occupational categories - Commander
Race N / A
Describe your skills provocative war roar effect has been strengthened, and will be able to direct a fully attract the enemy's attention to themselves
Loyalty
Occupational categories - Commander
Race N / A
Describe your calls attendants will be wearing more sophisticated armor for your operations
Now for Wrath
Occupational categories - Commander
Race N / A
Describe your skills in the exciting battle shouting at the same time restoring morale will be able to restore a small part of the energy value
Renewed Voice
Occupational categories - Commander
Race N / A
Description war roar skills shorten the time CD
Voice
Occupational categories - Commander
Race N / A
Description war and the war Hao respiratory relevant skills to reduce energy consumption
Subtle Command
Occupational categories - Commander
Race N / A
Describe your skills in the use and treatment of respiratory warfare skills not easily aroused the attention of the enemy
Turn of the Tide
Occupational categories - Commander
Race N / A
Describe your enemy combat respiratory collapse will cause more harm to the enemy, and even with the media,
Legend natural standard-bearer
Escape from Corruption
Legend types - Commander
Race N / A
Description you will be able to roar into the living dead, also said that the dead will be able to survive! Easter can be a defeated team.
In defence of Middle-Earth
Legend types - Commander
Race N / A
Describe your heartthrob is that the Turkish small invincible!登场you make people excited by the team, the team of warfare have increased dramatically.
Oathbreaker''s Shame
Legend types - Commander
Race N / A
You proficient in Middle-earth description of the various kinds of monsters around the language and dialect, mastering a variety of enemies on the battlefield to revile the skills to hurl as they like Jiupinzhimaguan shame, see no face, you deliberately left devastated.
Shield of the Dunedain
Legend types - Commander
Race N / A
Description you can sacrifice half of the energy to defend a teammate
Blood of Numenor
Occupational categories - Commander
Race N / A
Description of the medicine you are inspired by the hands of the team will immediately restore the morale and energy for all
Captain of War
Occupational categories - Commander
Race N / A
Describe your teammates can roar warfare attacks substantial increase in speed
Captain''s Hope
Occupational categories - Commander
Race N / A
Description of the flag of hope you can bring to the team gain more results
Captain''s Valor
Occupational categories - Commander
Race N / A
Describe your war flag for the team to bring more gain results
Captain''s Victory
Occupational categories - Commander
Race N / A
Describe your victory attendants provided by the effect of the strengthening of internal energy more obvious
Defiance
Occupational categories - Commander
Race N / A
Survivors describe your skills duration longer, and also in the skills immediately after the restoration of morale. (KAO ~ ~ ~ this really strong, invincible extended time, also finished with increases blood)
Expert Attacks
Occupational categories - Commander
Race N / A
Describes the use of attack and destruction of the fierce blow skills An action similar to a substantial risk of upgrade
Fear no Darkness
Occupational categories - Commander
Race N / A
Describe your skills encouraged by the courage to restore the morale of value increase
Focused Strikes
Occupational categories - Commander
Race N / A
Describe your skills can be trained armed effective in the fight to reduce the rate of missed
Intimidating Shout
Occupational categories - Commander
Race N / A
Describe your skills provocative war roar effect has been strengthened, and will be able to direct a fully attract the enemy's attention to themselves
Loyalty
Occupational categories - Commander
Race N / A
Describe your calls attendants will be wearing more sophisticated armor for your operations
Now for Wrath
Occupational categories - Commander
Race N / A
Describe your skills in the exciting battle shouting at the same time restoring morale will be able to restore a small part of the energy value
Renewed Voice
Occupational categories - Commander
Race N / A
Description war roar skills shorten the time CD
Voice
Occupational categories - Commander
Race N / A
Description war and the war Hao respiratory relevant skills to reduce energy consumption
Subtle Command
Occupational categories - Commander
Race N / A
Describe your skills in the use and treatment of respiratory warfare skills not easily aroused the attention of the enemy
Turn of the Tide
Occupational categories - Commander
Race N / A
Describe your enemy combat respiratory collapse will cause more harm to the enemy, and even with the media,
Legend natural standard-bearer
Escape from Corruption
Legend types - Commander
Race N / A
Description you will be able to roar into the living dead, also said that the dead will be able to survive! Easter can be a defeated team.
In defence of Middle-Earth
Legend types - Commander
Race N / A
Describe your heartthrob is that the Turkish small invincible!登场you make people excited by the team, the team of warfare have increased dramatically.
Oathbreaker''s Shame
Legend types - Commander
Race N / A
You proficient in Middle-earth description of the various kinds of monsters around the language and dialect, mastering a variety of enemies on the battlefield to revile the skills to hurl as they like Jiupinzhimaguan shame, see no face, you deliberately left devastated.
Shield of the Dunedain
Legend types - Commander
Race N / A
Description you can sacrifice half of the energy to defend a teammate
Mar
19
Name Description skills grading costs
Shield master Shields allowed 15 22s 50c role of the use of shields.
A master Heavy Armour-20-40s to allow the use of a role.
Blow: a Critical: Rank 1 7 4s 90c heavily on increased 1%.
Answer: a Parry: Rank 1 9 8s 10c way to improve the probability of 1%.
Precision attack: a Accuracy: Rank 1 11 middle 12s 10c lower rate of hit probability.
Ducking: a Evade: Rank 1 13 16s 90c avoid increased risk of 1%.
Grid Files: Block 1: Rank 1 15 stalls 22s 50c grid 2% probability.
Blow: 2 Critical: Rank 2 17 28s 90c heavily on increased 1%.
Answer: two Parry: Rank 2 19 36s 10c way to improve the probability of 1%.
Ducking: two Evade: Rank 2 21 44s 10c avoid increased risk of 1%.
Grid Files: 2 Block: Rank 2 23 stalls 52s 90c grid increased by 1% probability.
Answer: three Parry: Rank 3 25 62s 50c way to improve the probability of 1%.
Precision attack: two Accuracy: Rank 2 29 middle 84s 10c lower rate of hit probability.
Grid Files: 3 Block: Rank 3 33108 s 90c Grid Ref 1 per cent increase in risk.
Precision attack: three Accuracy: Rank 3 35122 s 50c lower middle range not hit probability.
Precision attack: 4 Accuracy: Rank 4 39152 s 10c lower misses a small probability.
Answer: 4 Parry: Rank4 41168 s 10c way to improve the probability of 1%.
The use of arms Armaments 20 40s allow the use of the role of military equipment. (This in the end is啥?)
Call clarion call Summoning Horn Use 45202 s 50c calls allow the use of the role of the clarion call.
15 spears master Spear role 10s allow the use of spears. Lance likely to be smaller targeted bleeding, in a certain period of time result in a sustained injury (DOT).
15 war Ji master Halberd 22s 50c to allow the use of the role of warfare Ji. Ji war could lead to even greater hatred, make you more vulnerable to enemy targets.
Shield master Shields allowed 15 22s 50c role of the use of shields.
A master Heavy Armour-20-40s to allow the use of a role.
Blow: a Critical: Rank 1 7 4s 90c heavily on increased 1%.
Answer: a Parry: Rank 1 9 8s 10c way to improve the probability of 1%.
Precision attack: a Accuracy: Rank 1 11 middle 12s 10c lower rate of hit probability.
Ducking: a Evade: Rank 1 13 16s 90c avoid increased risk of 1%.
Grid Files: Block 1: Rank 1 15 stalls 22s 50c grid 2% probability.
Blow: 2 Critical: Rank 2 17 28s 90c heavily on increased 1%.
Answer: two Parry: Rank 2 19 36s 10c way to improve the probability of 1%.
Ducking: two Evade: Rank 2 21 44s 10c avoid increased risk of 1%.
Grid Files: 2 Block: Rank 2 23 stalls 52s 90c grid increased by 1% probability.
Answer: three Parry: Rank 3 25 62s 50c way to improve the probability of 1%.
Precision attack: two Accuracy: Rank 2 29 middle 84s 10c lower rate of hit probability.
Grid Files: 3 Block: Rank 3 33108 s 90c Grid Ref 1 per cent increase in risk.
Precision attack: three Accuracy: Rank 3 35122 s 50c lower middle range not hit probability.
Precision attack: 4 Accuracy: Rank 4 39152 s 10c lower misses a small probability.
Answer: 4 Parry: Rank4 41168 s 10c way to improve the probability of 1%.
The use of arms Armaments 20 40s allow the use of the role of military equipment. (This in the end is啥?)
Call clarion call Summoning Horn Use 45202 s 50c calls allow the use of the role of the clarion call.
15 spears master Spear role 10s allow the use of spears. Lance likely to be smaller targeted bleeding, in a certain period of time result in a sustained injury (DOT).
15 war Ji master Halberd 22s 50c to allow the use of the role of warfare Ji. Ji war could lead to even greater hatred, make you more vulnerable to enemy targets.





