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<title><![CDATA[lotro guide]]></title> 
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<copyright><![CDATA[lotro guide]]></copyright>
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<title><![CDATA[Why WoW players should switch to WAR ]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 14 Oct 2008 06:01:50 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/532.htm</guid> 
<description>
<![CDATA[ 
	<strong>It's time to leave the sunny plains of Azeroth for the bloody fields in Warhammer Online</strong><br/>Playing an MMO isn't a hobby. It isn't a pastime. It's an obsession that grabs you by the nuts and doesn't let go until you become a sleep-deprived zombie with an insatiable lust for more loot. MMOs aren't just games. They're an all consuming way of life that replaces your family with guildmates, sacrifices sleep for more raiding, and leaves you hung over with blurry visions of gear upgrades. If you've experienced any of these problems, you know you've been playing a damn good MMO.<br/><br/>For the past few years, World of Warcraft has been our favorite flavor of this online crack. Since its release, we've sampled lots of MMOs that claimed to be the next big thing. But every time we rolled a character in a different game, WoW eventually tightened the reins and tugged us back to Azeroth with its steady stream of excellent improvements and updates.<br/><br/>All this changed when Warhammer Online: Age of Reckoning finally launched. Now there's a different title that's demanding ownership over every free moment we have. This new lover isn't whispering sweet nothings in our ear like "dabu" or "zug zug." It's grabbing us by the throat and screaming at the top of its lungs, "Get over 'ere you git! Da Warboss wants more humie headz! WaaAAaagh!"<br/><br/>We're not saying that WoW isn't great. We're saying that we're scared. We're scared because WAR took everything we loved about WoW and improved it tenfold. Yes, WAR is that good. And we fully expect that it'll be ruining our personal lives for the next few years at least. Whether you're solo questing or prefer massive PvP raids, WAR feels better than every MMO we've played this year. Is it time to switch? We don't know about you, but it is for us.<br/><br/>In WAR, Orcs don't dance like MC Hammer outside the auction house. Why would they? They're too busy beating down Dwarves, stealing their delicious beer, and swearing in cockney English accents. WAR doesn't have time to waste time on silly animated emotes. There's a war going on and everything you do helps your faction's efforts in the epic battle between the forces of Order and Chaos.<br/><br/>You'll still receive lots of the expected kill-a-bunch-of-enemies quests. After all, it's a staple for all MMOs. But even when it comes to these ho-hum tasks, WAR manages to inject its own unique attitude into what would otherwise be another generic and forgettable quest. In one early quest we played, we were ordered to investigate some mysterious Dwarven barrels located at the frontlines of the battle outside your camp. It looked like an everyday collection quest, and we were told that "Stunties only put two fings in barrels: boom and beer." So we were expecting to find boxes of ammunition or some tasty ale to lug back to the quest giver for a miserly reward.<br/><br/>Instead, an ornery Dwarf - dressed in nothing but his boxers - burst from the barrel and started punching us in the face. This is high fantasy questing at its finest, and WAR is filled with memorable moments like these.<br/><br/>In most MMOs, you don't really start seriously grouping with other players until you've been playing for quite some time. It takes a while to build up your friends list, find the right guild, and learn the ropes before you start taking on more challenging quests with a group.<br/><br/>But WAR streamlines the grouping process so that joining parties, finding a large war band of players for PvP, and joining a guild isn't reserved for those who are close to reaching their level cap. Whenever you enter a new zone, you can pull up a list of Open Groups and join other players working with the click of a button. The window lets you see how many minutes it'll take you to reach the group by foot, whether they're working on a Public Quest, regular PvE, or hunting enemy players for PvP kills.<br/><br/>Since all groups are Open Groups by default, this means that you'll almost always find some friendly group to grind or PvP with. This simple system gives you all the fun stuff that comes with grouping from the very start and cuts out all the hassles associated with it.<br/><br/>We're used to seeing towns littered with useless NPCs. They're not there to give you quests, sell items, or repair your equipment. In a lot of cases, they don't even have a line of canned dialogue to spout. Instead, they're just standing around to help create the illusion that there are more than five people living there.<br/><br/>In WAR this is the exception, not the rule. When you enter a new town or hub, you'll be sure to find a few NPCs staring blankly into the distance. But you'll also notice large forces of friendly NPCs just outside the town, holding off hordes of enemies. Expect to see other players in the thick of battle, helping to hold the line against incoming forces. These are Public Quests. Think of them as bite-sized mini-raids that you're free to join or leave at any time.<br/><br/>Public Quests don't just add a sense of urgency to WAR's brutal atmosphere. They fix it so that players naturally gravitate towards each other. Most Public Quests are placed near hubs, which ensures that there'll be lots of passersby to join the fray and help out.<br/><br/>Also, because the objectives for Public Quests are fairly simple and often require that you kill large numbers of progressively stronger foes, everyone knows what they're doing and in-depth strategizing isn't really necessary (WAR seems to save most of that stuff for its Group Quests). This means more killing, faster rewards, and none of the hassle of waiting for replies to your looking-for-group requests in public chat.<br/><br/>Each zone in WAR contains a Keep that's up for grabs in special zones reserved for PvP combat. Members from the Order and Chaos factions are constantly fighting over control of these keeps. Killing other players and capturing keeps yields all kinds of benefits to your side from extra cash when selling items to merchants to special vendors with powerful items.<br/><br/>Because of the Open Group system, joining a large group of players for non-instanced PvP raids isn't exclusively for organized guilds. Like Public Quests, the PvP combat in WAR is easy to get into and will turn the most stalwart PvE care bears into bloodthirsty PvP fanatics.<br/><br/>But the best part about these zones so far are the siege weapons. Are you trying to defend your keep from the enemy? Climb up to the ramparts and poor some molten iron over their heads. Is your group having trouble breaking past the enemies' defensive line? Man a cannon and clear a path so your war band can advance.<br/><br/>Most WoW players have thottbot.com open in a browser while they're playing. Online databases like thottbott.com and allakhazam.com are great because you can quickly find key locations and details on quests if you're ever stuck in the game. The only problem is that every second you spend alt-tabbing to your browser is a waste of precious time that could've spent playing the actual game and killing stuff.<br/><br/>WAR's Tome of Knowledge eliminates much of the need for sites like these. It holds detailed information about all the quests you're working on so you'll never have to turn to an online database if you forgot where you should be heading to complete it.<br/><br/>But the Tome is so much more than an improved quest log. Just about everything you do unlocks a new page in the book. Kill an enemy for the first time and it'll add an entry to the Tome's Bestiary with an illustration and a description of the mob. Complete enough quests and you'll unlock new entries in your Achievements section with fresh titles to add below your name for all to see. Talking to important NPCs will open up entries in the Noteworthy Persons section with additional background lore. Filled with pictures, maps, details on items, and all sorts of other goodies, the Tome of Knowledge is like a personal scribe that takes note of every accomplishment you've achieved while playing. It even gains XP and levels up as you add additional pages!<br/><br/>Your Tome of Knowledge isn't the only unusual thing that levels up in WAR. Your guild levels up too! As your members grow more powerful so does your guild. Some of the rewards are superficial. For example, the highest ranking guilds will get to see groups of NPC guards bearing their guild’s banner at your capital city.<br/><br/>You’ll also unlock useful features as your rank swells like a calendar to plan group events and access to special merchants with powerful gear for sale.<br/><br/>Grinding. Grinding. Grinding. Everyone complains about how killing enemies ad nauseam in MMOs sucks. WAR has its fair share of grinding, but it never feels like a grind. Part of it has to do with the way the game cuts out all the unnecessary time sinks.<br/><br/>You'll never find yourself sitting in a field of corpses, waiting for more enemies so you can try to get that fifth hunk of wolf meat to drop. Instead, WAR keeps things fast-paced with a quick respawn rate so you can get your killing done and move on without any unnecessary thumb twiddling.<br/><br/>Death penalties are minor and can be cured by NPC healers in hubs for a low cost. Your health and mana also regenerate quickly after battle, so there's no need for a cooking profession to alleviate downtime between battles.<br/><br/>But the main reason why grinding never feels like a grind in WAR is because everything you do (and we do mean everything), level ups some aspect of your character or contributes to your faction's war efforts. Even when you're just questing on your own, you're still playing an important part in your server's group effort to conquer the other side's capital city. Once that city has been looted, pillaged, and burned to the ground, the server will reset and the epic war will rage on again.<br/><br/>Make no mistake. WoW is awesome it’s not going anywhere. Lord of the Rings: Online is great. And there are elements of Age of Conan that are excellent. But WAR is the best MMO out there right now, and as servers continue to swell with more players it keeps getting better. That's why we've switched to WAR. Anyone who likes fantasy, leveling up, and PvP should consider doing the same. Even if you don't normally like PvP, you will after playing WAR. We simply can't recommend it enough.<br/><br/><br/>
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<link>http://guide.igxz.com/read.php/531.htm</link>
<title><![CDATA[Warhammer OL personal experience evaluation report ]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 12:01:55 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/531.htm</guid> 
<description>
<![CDATA[ 
	<a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> play for a few months of testing, small feeling there should be some of the elephants, the more personal experience for the test can not enter the reference to the visual impact of friends, this article only on behalf of the individual point of view, though probably only an objective analysis of the problem, but If a part of the subjective factors against the actual, includes more than hope. <br/><br/><a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> on the first turn to the general feeling. Have to say is that at least three months before the test, I <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> prospects for the market is full of pessimistic, everything seemed so immature, not even a par on the market in the second network operator, but On an on-line Yicha it, I found that <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> has been elevated to a new height, especially last month, last updated version, has been a qualitative leap, compared with the old version, most of the updates brought about by Change the shock people are believed to have been very close to the beta version, seem to have everything perfect. As a hammer, I really wanted to peak in the world of a hysterical crying: my heart of Warhammer, you come now! ! ! <br/><br/>Into the question, to measure the views of <br/><br/>Game screen <br/><br/>In my 8600GTX driven, 1680 × 1050 display the results have been very delicate. Who set up both with regard to the rough style of realism, such as WOW with a rich color cartoon-like style, I believe that can cater to the preferences of the majority of players. Role in the texture of the muscle running in armor and transform the high light of the transformation are so very beautiful and detailed, especially commendable that the role of reflection based on different terrain projection of the shadow effect, very realistic. <br/><br/>The scene has played up very well, everywhere can feel the atmosphere of war. At this time withstand a war, as long as Warhammer into the region, will be able to feel what withstand war, as the soldiers feel the responsibility and honor. Day and night to join the replacement set, <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a>-specific lighting systems are even more enjoyable experience. <br/><br/>Operation of the game <br/><br/>Overall, the market and the basic operation of the network is similar to the use of mobile WASD keyboard, mouse conversion perspective, but also the first use of perspective, especially for law in the fighting tried to choose a clear objective, is to use the same skills 1,234,567,890, with Europe and the United States Network of friends should be relatively easy to use. Slightly different, <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> skills to use in addition to using the number keys of the 123 general skills, there are equipment on the trigger of a passive strategy skills, save the morale of the fighting in the slow release of the 4 different skills, the morale of the force, each of the last There are characteristics of their professional skills to increase the use of the power trough, with the use of different combat skills, can produce multi-level strategic effect. <br/><br/>Very smooth movement skills and the results would be compared with gorgeous, some of the skills used to be called a pleasure to look more to combat fly in the ointment is the lack of a sense of a series of injury figures can not be beat in direct response to direct action, appears to be a little out of touch, but it will not The key impact of the fighting smooth feelings. Moderate pace of the fighting, fighting different occupations are not quite the same rhythm, TANK category and type of support the role of the injuries is relatively low, the eradication of a monster to a longer period, but the DPS-type role Shaguai move even more quickly, but the DPS survival on the battlefield A lower rate. The shift in the so-called, kind of like battle rhythm, what kind of career choice depends on the strategic orientation of the individual to choose a favorite. <br/><br/>Occupational settings <br/><br/>Game 6 a total of 20 race career, each of the inter-professional skills entirely different from each professional skills have grown into a master 3 on the road, combined with a different strategy and tactical skills and reputation of honor skills, the role of the combination of The ever-changing tactics, rich in fierce confrontation on the battlefield in the expected. Due to the unique characteristics of professional, the game experience is completely different from playing weight of high then it is not difficult to imagine that every player will practice a number of roles and this way. <br/><br/>They do not have any job skills upgrading the concept of the role of the Institute of 2-level skills in full after the remains can play an important role, so each of the skills and tactics are meaningless. Although no skills upgrading, but will continue with the upgrade and enhance the role of power in the same skill level when they play a full role in the power may be 10 times the number in the role of the power of 2 hours, while a variety of different professional master of the road But also increased the power of different skills, with its wealth of skills and can not be used to make a brief statement on January 1, Beta careful when you re-experience it. <br/><br/>Mission Systems <br/><br/><a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> task is reflected in the intuitive knowledge of the book, the task of the regional map also clearly marked in red region, the transfer of NPC's mission is a clear mark on the map, so to complete the task of the process quite easy and intuitive. The task is complete, is also a reward items to choose from (1 or 2 election 3 election 1), to meet the demand setting players and more flexible. At present, the task at roughly two categories NPC is the transfer of tasks and the other is a public task. <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> talk about the main characteristics - public mission. The public is a task of opening up the task, as long as the players entered the public mission of the region would automatically trigger. For example, a regional public mission is the eradication of 60 puppies, but you have to kill 55 after the regional mission of public access to trigger tasks, as long as the subsequent eradication of a dog, then the task will be the end of the experience reward. The general public task is divided into 3 phases, the first phase of the easier, and everyone eradication of a number of Xiaoguai, the number of goals, the first phase of the mission even if the reward at the same time to complete all the tasks involved in the players. As to the second phase of the mission, the second phase of the task more difficult, at this time there will be champion of the middle-level Xiaoguai generally one or two players can not be equal to the level of confrontation Xiaoguai champion, complete the team needs at this time. To complete the second phase of the mission followed by the third stage, when there will be a hero-class BOSS, at least a few players to work together to complete. The last task is completed, each player will be involved in the fighting according to the contribution (such as BOSS for the harm done to the treatment of his support, and so on) different points reward, a piece of dice at the same time we get together with the random number reward points Final score, ranked high to low access to qualified LOOT. The players get the highest score of the best equipment, the former general reward the top 5 or 3, and the remaining players can get experience. LOOT no longer have black hands, because under the arrangement after the score will have a package, the package included the scores of all the equipment available to reward, but can only choose the same. <br/><br/>War System <br/><br/>Speaking of the game, <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> had first mentioned the initiative of the RVR system, which is the overall situation of war, not a few brief description of its essence, the RVR system on the specific operation of the century, see Warhammer WIKI, there are Detailed, RVR here to talk about the visual experience. Due to the current system, only 21, RVR can not be the ultimate experience - siege warfare, the current game of RVR will focus mainly on the characteristics of the region on the map. Map of the game can be divided into several areas, camps, the opposition, public tasks, and red RVR region, the region's various categories are seamless, and the reality is the same as a non-discriminatory basis, the geographical formation, the current focus on the main RVR RVR in the red area. RVR as long as the player to enter the region, the system automatically prompted to enter combat RVR, contrary to leave the region RVR automatically RVR out of contention. RVR at the map and the general opposition both map PK, but RVR in the map to kill the enemy can be higher than the opposition map of the value of experience and reputation, but also the region with the RVR system will be different in different periods of short-term tasks, such as land occupation Capture the Flag and so on, will reach the goal to get more experience and prestige value, so this is a high level of the players quickly Lian Ji vital importance. The higher the level of the map, the red-owned RVR scope of the greater region, RVR region were a variety of terrain for all types of vocational skills, the application can have different meanings, so the RVR <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> against the two camps are not prone to brush each other's Because such a confrontation not only reflected in the operating skills of the skilled, but also reflected a certain level of strategy and tactics, which gained victory in the fight against the real sense of accomplishment and sense of honor can not be petty and brush each other's feelings are the same phase The ratio, and regional RVR is also open regionalism, any player can enter the war, ethnic camp is also conducive to the promotion of the general trend of positive development in the fighting. <br/><br/>At present, to be able to experience another way of fighting on the battlefield, this battle with WOW, and other similar games, is to open the small room team confrontation. Participate in the battle against a very convenient time to select the button on the battlefield was confirmed candidates to enter the battlefield, once the appropriate number of the opposing sides, the balance of power will send players into the battlefield, the battlefield after the end of the confrontation before the transfer back to back. In the battlefield because the other side of the camp is also a random selection team, so each agreed not prone to brush the situation. There is also a wealth of battlefield terrain, the high-profile, slope, low-lying land, and so on can have a tactical effect, as the vision of the relationship between the EU and base stations scattered places have different strategic significance, a little taste of the 3D version of the DOTA, the eradication of the other players to camp Access to a certain point, the first one was enough points to win the fight against the very sense of fun at all. At present, only seems to be not quite balance between career and hope to further amendment. <br/><br/>Craftsman system <br/><br/>Craftsman system is the weakest part of the <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a>. At present, only the pharmaceutical production, cultivation, and made off with a few skills, such as body, and the production of Rune not Magic, opening up the recovery. Cultivate new skills count more in various stages of the fighting through into the collection of seeds, water, soil, fertilizer, and other material generated pharmaceutical raw materials. However, the current system appears to be craftsmen of the fighting does not have a major significance, especially in the production of weapons and equipment, not skills, say that it is a regret. However, there are more than a month away from the game market, coupled with the listing of the game after the free beta period, there should be enough time to improve, wait and see. <br/><br/>The overall evaluation <br/><br/>For a least one still in the stage version of the game, has been able to achieve so highly rewarding, who set up, play up the scenes in areas such as excellent, smooth sense of the operation, at least for new players in the first sensory impression is very good. A rich career, a lot of bright spots, this is a very positive point, re-playing of a very high, but because of too-rich career, it is difficult to do a balance of career and hope to gradually improve after the listing. Similarly, the fighting system is very good, it can be said that online games will be confrontation to a new level. On the whole, from the current <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> exhibited by the primary content of the market compared to the same network, is already a very good product, and look forward to after the listing of its wave-like as well, but its glory dashed, Follow-up look at high-end content development progress.<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a>
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<link>http://guide.igxz.com/read.php/530.htm</link>
<title><![CDATA[Warhammer PVP VS PVE in the fighting mode (Part II)]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 12:00:45 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/530.htm</guid> 
<description>
<![CDATA[ 
	<a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> of how to ensure that the capital city will not be an indefinite period of plunder? <br/>Jeff: We do not want to camp a player hold permanent victory, of course, will not let a player of the camp was completely defeated race. Occupied only player to be allowed a limited time on the plundering of the occupied cities, such as the time limit for 24 hours. Once over this time period, the game system will encourage players losing side of the camp to regain the city was captured. Once looting more than the allotted time, the system has been enhanced to attack and occupy the city side of the camp, the failure of the fighting attributes, and to a certain degree of fighting with the task of incentives to the expulsion of the invaders, and the aggression side of the fighting attributes will be weakened. We will not allow aggressors to stay in the territories captured. <br/><br/><br/>Games that will be adopted to protect novice players? <br/>Jeff: Basically, we will map based on 10 players for each grade is divided into 4 levels, were fighting the class 4 Front (1-10,11-20,21-30,31-40). When the limit is higher than the regional level players into the low level of regional and regional RVR, he will receive a warning prompt - he was the regional level is too high, choose to leave or be subjected to punishment system. <br/>Prompted after the last 10 seconds, if he remained in place, he will become a force did not attack the chicken. In addition to the basic chicken pecking attack skills, all other restrictions on the use of the skills are. Of course, we should welcome a chicken running around RVR region until it stamp enemies into a chicken. This is a system to protect a new set of penalties, the game is an interesting balance of the system's bright spots. <br/><br/><br/>RVR is how to communicate communication, there are no special features to help combat communication? <br/>Jeff: We try to use VoIP technology to develop a dedicated communication tool, but there are no plans to use in-house game, but we have to develop the game in a lot of players to help carry out the functions of the fighting at the time of communication and co-ordination. Not only voice chat, the Society can have an integrated social structure. Players Association to decide the mode and level of the Hong Kong Association of upgrading, if the player upgrade level, players from their own associations will receive the corresponding value of the experience. Society will be set to four levels, the Association mode with a range of skills Association, the Association of the new Association of skills will be the beginning of restrictions on the use of locks, but with the Association of the development of the skills of these restrictions will be gradually solved. Association of these skills, some can be a direct impact on large-scale battle on the battlefield, the Association to help players get favorable conditions for war; in a number of PVE and combat missions have a positive impact, there are a number of Association and the players can improve the level of the production process. The Association of Union between the groups, the system also provides a unique way to communicate to coordinate the implementation of the strategic plan. <br/>At present we are discussing an idea, the idea is the president of the Association through the battlefield command and win victory raised the level of the Association, president of the system to give them some extra incentive, but now we do not know whether it will be added to the final game . <br/><br/>The city was captured after the lower level will be it? <br/>Jeff: It is taken for granted. If the player development camp in the area very well, the City players will be urban development points accumulated to a certain level after the city and can upgrade to more prosperous cities in the same camp, players can enjoy nature in the city's development Additional incentives. <br/>But the enemy camp, players can see directly the value of the city and the level of ranking, captured the city after the hostile players, if the defense camp has been allowed to stay in the city, then the city level over time will gradually reduce the level. <br/><br/><br/>For some do not like to participate in PVP players, you will be in the game in what manner so that they can integrate into this game? <br/>Jeff: We are trying to do more. When the players enter the game for the first time the region will be a time when there is no danger of these players in the region in its own way of the game, there is no interference with the enjoyment of the fun of the game until the players have the ability to choose to enter other regional RVR. <br/>My wife is not a PVP players, we came to the game in order to enjoy the simple task of the production process and brought about the fun. However, because the game is designed mainly RVR, the RVR her only the edge of the region, or on the battlefield of the castle looking down on the progress of the campaign. The idea of the different players can participate to varying degrees, RVR, my wife very much enjoyed the edge in the castle, spent two hours at the castle of the enemy aggression in an attempt to dump the boiling oil. This is no fear, the enemy will not laugh at you, you would not have to shout loudly, it may be you played the simplest of PVP, but it is still less fun.<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a>
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<link>http://guide.igxz.com/read.php/529.htm</link>
<title><![CDATA[Warhammer PVP VS PVE in the fighting mode (Part I)]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:59:32 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/529.htm</guid> 
<description>
<![CDATA[ 
	<a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> war is a hybrid positioning system, PVP and PVE game mode. This mode of fighting involving all aspects of the game, players from the whole system model Association (Association to upgrade the level of fighting and incentives) to the individual to complete the task of the public (in the vicinity of the region within a certain range of players to help each other common tasks), which In the great battle with the players interact throughout the system, the war is the war RVR system. Now we have Jeff Hickman and EA's visit, to find out <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> of RVR is how to change the system and break the PVP mode of the game and get the best experience of war games. <br/><br/>Does the <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> how to configure the system PVP content? <br/>Jeff Hickman: We are in the development of the game before usually think of the PVP setting. PVP combat setting is not our first points of concern, but it is still the game system in one of the important elements. We would like to <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> into a PVP types of games, and at the same time contains Shaguai PVE. For this reason, when we adjust the system to balance career, not only with the monster fighting, and also adjusted the players against players of the balance system. In order to balance a wide range of careers and then against the effects of a monster, a monster adjustment against a variety of professional players more difficult. We need to balance the game in a variety of types of fighting against. <br/>Our vision is to produce a world's best PVE content includes in-depth PVP classic games. We calculated for each of their career to the greatest extent possible on the provision of the injury, coupled with the end of each professional can support the additional effect. Through careful comparison of data, each of the amendments to the overall occupational injury and the output of passive absorption of the injury set in order to balance the professional skills of each system. <br/>Adjust the balance of the job, to understand a variety of inter-professional with the results, we can better adjust the settings monster. Adjust the settings monster is very simple, but revised the balance is very difficult. But in the long run, because we use the appropriate method of design in the future for a small balance will be easier to adjust. <br/><br/>I would like to ask whether the development of <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> has been before, "Warhammer" intellectual property rights mandated the brand? <br/>Jeff: Yes, but it is a big challenge. It allows us to produce in the game, access to a lot of background stories and features set, on the other hand, design drawings and tasks, but because of the background story and setting, we have to give up its original content. However, there are still many stories of background, race and professional skills to our design needs to be preserved in the future there will be more and more of the background elements have been added to the game. <br/><br/><br/>I would like to ask whether the game is designed in strict accordance with the rules set GW's Warhammer? <br/>Jeff: GW aware of the large number of desktop rules of the game, it is difficult to adapt to the game Zhanqi from the desktop to the conversion of role-playing game, so GW has given us considerable room to Warhammer designed to be a successful online game. However, we still try to desktop by the rules of the game's features and game design to the original painting, but we will add many new creative elements to improve the game experience. <br/><br/><br/>According to the rules of the game, the human empire and the tribes are in the Green for their can to fight for every inch of land combat, but in the same camp, if only the non-war peace? <br/>Jeff: Of course there is not an absolute non-war peace. We have set up a duel system to allow players to the same camp with the players challenge. RVR in the large-scale war, there is bound to be opposed against the camp. <br/>You will always be the same group of partners in the camp around you, help you fight the battle against the enemy camp. During the war, and this is more true than the PVP side, you alone or with partners, together with the team fighting the enemy to get your own reward of fighters. Other than that, we, RVR can let you and your friends into the same camp, thousands of confrontation between the major players in the war, from which you can do you the same camp as ethnic fighting and the Honor to fight to win the award, won control of territory And from the occupied territories in revenue. <br/><br/><br/><br/><br/>PVP and PVE balance of the game's biggest challenge is what? <br/>One of the most difficult of these two modes of fighting between the role of the conversion, this sounds very simple, but to find a balance between the two modes in order to get the best experience of war, this is a great challenge. In order to obtain your level and experience to kill the enemy, which experienced the need for time not too long nor too short to have a good experience for fighting, especially in the PVP battle even more so. As a result, we need to set some of the PVP and PVE general fighting skills, and they are fighting for the effect to the whole process of fighting the reasonableness of the time. At the same time, design and PVP combat the monster of the time constraints and the difficulty settings. But the players will certainly be able to envisage that the role of the confrontation with the players than the monsters of confrontation with the more challenging. <br/><br/><br/>Monster in the PVP system set up barriers to play what role? <br/>Jeff: Although we will focus on the PVP battle with the players against players, but we also mixed from a number of other elements of combat, combat experience made even more colorful. Under normal circumstances, they are not monsters, they are only some of the NPC guards and the head of the guards inside the castle, and their alliance with the camp's co-defensive players and camp castle territory of their own districts, but there are also a small number of potential monster in the capital city in-house. Once you into the enemy's capital city, kill all the people, these hidden in the Dark City Department of the monster will be poured out to you and do crazy life-and-death resistance. <br/><br/><br/>PVP and PVE how to integrate the two models of the game? <br/>PVP and PVE fighting between models can be converted to natural and mutual support. PVE you are, in fact you are still the same camp in support of the PVP battle other players. <br/>We want to encourage the two players in the game mode, repeatedly changing the location to play a role in the fighting so that players will be able to run through the entire game RVR experience the fun of fighting. Throughout the course of the game, players can battle through the RVR way to gain experience to upgrade, or with their interests, to rely solely on PVE rating upgrade. But the best way to experience the game, of course, PVP and PVE integration of all the fighting mode to achieve the highest level. <br/><br/><br/>We know that in the public mission of fighting PVE can support PVP, are there any other effect? <br/>Jeff: PVE, of course, not simply in order to support PVP, if you RVR won a victory in the territories, then the war will have a certain number of points as you combatants of the award, for PVP and PVE are very useful. These incentives can inspire the morale and increase attack and harm to upgrade production technology skills at the same time we also try to add more incentives for the fighting elements of the game to make the war more excellent experience. <br/><br/><br/>PVP in the public mission in a clear sense of purpose it? <br/>There are, of course. We will focus on the task of the mission's public image in order to better carry out our games, at the same time PVE also the focus of the task, so we will try to extend the scope of the fighting in RVR set. If you find a similar critical tasks, it is actually a public mission. If you as an intruder captured territory, you get the public mandate is to prompt you to kill the head guard, then you need to break through the castle gate, the guard to find the head and killed him. If you territory as a defensive side, you have a public mandate is to prompt you to protect the region's chief guard. Therefore the main task of public confrontation with the players is the line-up confrontation between the players. The capital city has encouraged aggressive public mission, following the attack in the capital city of plunder.<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a> , <a href="http://guide.igxz.com/go.php/tags/gold/" rel="tag">gold</a>
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<title><![CDATA[The morale of the system]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:56:00 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/528.htm</guid> 
<description>
<![CDATA[ 
	Morale System <br/>"<a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a>" The morale is to set a unique system, which greatly deepened the connotation of the fighting. Morale from a variety of different ways, resulting in, you can group by adding more players to have a team that can be carried out with the fighting and build up gradually. That the morale generated from the build-up to the establishment of 5 levels. The first class may be similar to an artillery in the distance to a fire dwarves, to kill the enemies of the results of a small group of troops. Fifth-grade morale of the act may be a critical effect on the ultimate destruction, so that you can falling wall. On the players, decide when to use the morale is very important. In order to obtain the use of its advantageous position in the early or wait for the opportunity in the fighting to launch a more fierce attack injured a speedy eradication of the enemy? <br/><br/><br/><br/>With the history of professional players, at each stage there will be additional incentives for the morale of the act. Of course, losing a battle or be a heavy blow to the morale will be reduced, which makes the morale of conduct for a more biased in favor of the injured have been a fatal blow to the enemy, not the death of one's own side to give it a try. When the players not in a state of war, the morale will be dispersed quickly. <br/><br/><br/><br/>An important note is that despite the morale of your behavior with the phase of the upgrade and more and more serious, but they can not destroy the enemy as the final blow to the. And a number of roles in the fighting there to speed up or slow down the morale of generating skills.<br/><br/>Producer Commentary <br/>"We still have a morale system. You in the fighting, the better the performance of our mind that the higher number. You are in combat, morale will rise, the morale of the 5-level skills, each level is more than a There are powerful. You from the task of vocational skills, the morale of access to the system, just like any other skill. Morale of the system is based on the same team, when you are a team, the battle you get three times the morale of the points. If you want to To achieve a higher level of morale, you'll have to join a team fighting game as it is the most powerful of skills. We sincerely hope that you will have to pursue the morale of the technology. You stop fighting, start to lower morale and A. <br/><br/><br/><br/>Some (skills) race is a special skill, but most of all to distinguish between the professional, a soldier will be able to help him stem the skills of the soldiers live. If he is a defensive fighter, his morale will be based on increased skills he and his team's defense capability skills, such as armor. If you are a professional treatment, you will enhance the ability of the treatment. "<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a> , <a href="http://guide.igxz.com/go.php/tags/gold/" rel="tag">gold</a>
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<title><![CDATA[Warhammer OL book knowledge system-wide analysis]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:53:14 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/527.htm</guid> 
<description>
<![CDATA[ 
	What is the book of knowledge? <br/><br/>Cool magic book of knowledge <br/>This knowledge to describe the book is in fact very modest. I was the producer, but my words there is no element of exaggeration. I will always carry the book and pen, and each others chatted book knowledge, I will talk to the red half of the time I return to the table, the record book on the knowledge of new ideas. I Baodian knowledge about people, some of the recommendations of how to use it, and then the other side will give me a few dozen of their mind. My mother told me that her ideal of knowledge in the book look like. Such a conversation that will let us know what knowledge into the book, it's what the inside. Most importantly, each involved in the production of <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> will present their book knowledge. <br/><br/>So, by doing this, so I am very proud of. <br/><br/>Perhaps the knowledge you do not understand the concept of the book. Let me do it in a concise, well lit the spark your imagination. Imagine, the film "The Last Crusade," Sean? Connolly (Henry? Jones) to Indiana? Jones's Diary book. Imagine then the Xbox360 system performance. We will then return to their capacity to expand a thousand times. <br/><br/>If we can find a way to make another book knowledge to make a small paper cup cake function, it is perhaps my favorite things. <br/><br/>================================================== =========== <br/><br/><br/><br/>Welcome to the Roosevelt experienced engineers, to <br/><br/>Book knowledge is in fact what? It is a book. It is in your <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> wrote in a book. It records the story of the decisive battle of the century. The incident took place in the game, your character's story took place. You have done, see. Knowledge of the record book all of this, so it to accommodate a great deal of information. This information There are several different types. Some of the information is for reference. You can use them to the Warhammer game and the world know more about. But we are not simply tell you that what you will encounter, such as the "WAAAGH!" And the basic functions of the beer. We use the story line mechanism for the rich taste of the style to introduce you to this information. Just about to enter the new Warhammer, which is useful; for the veterans, they are also very interesting. <br/><br/>&nbsp;&nbsp; <br/>For example, let's look at the book knowledge of the term "hatred" of the presentation. If you are a new dwarves, just as Roosevelt engineers. You explore the birthplace of dwarves. You will see a bench in a book. It is a hatred of books. To find it, you would dwarf the "hatred" that experience, some of the information on it. In this way, you will understand, will dwarf the memory of hatred ... ... long, long, long, long time. You'll see a section to you to prove this anecdote. <br/><br/>================================================== =========== <br/><br/><br/><br/>Mo Ruiding Roosevelt in the anvil to find the Book of hatred, and hatred of them that is. <br/><br/>Book knowledge in some of the information on your achievements in the game. They figure to be expressed. For example, the number of monsters to kill. Knowledge of your record book will be killed every monster in the first, no one left out. No matter whether you have the attention of book knowledge, it will stay above these records. And you will be doing these achievements have been rewarded. In addition to the record of achievements Shaguai outside (such as a kill, 10, 100 specific monster), the book knowledge but also other ways to record your Shaguai course, as well as provide you with special challenges. For example, you walk a region, a number of lizards were killed. Perhaps they are one of them will drop an item, such as a city belonging to a dwarf's backpack. You may notice the name of the backpack on and to recognize its master. You may take it as a sell spoils of war, in exchange for a few coins. However, if you remember that book knowledge of it, this backpack will return to the hands of its masters. Well, you let your alertness to complete a particular task. Book knowledge will therefore give you a reward. <br/><br/>&nbsp;&nbsp; <br/>In this regard, we are not committed to the design and Shaguai related things, but in all aspects of the game: to complete the task, game and interactive environment, geographical discovery, and so on. Book your knowledge even as you approach the game changes. Book knowledge in some parts of the game you may be in the process of opening (depending on your actions are positive or negative: P), or you may be in operation on the keyboard and open. There is no system of book knowledge is not touched. <br/><br/>================================================== =========== <br/><br/><br/><br/>Roosevelt as a result of punishment and fine, and opened the book of knowledge. <br/><br/>How we work? How to develop knowledge of the book? <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> in order to work and how many staff it contributed? Working knowledge of book production is actually composed of two phases. The first stage is to create the second phase is added. <br/>We have a team, art, programmers, writers, designers and specialized personnel for the implementation of the book knowledge and work. Their responsibility is to create the framework of book knowledge; to fill knowledge into the book, which is responsible for the content (but they have forgotten cups cake!); To their book knowledge in every part of the colorful touches, all of which part of the decision The final will be like. <br/><br/>&nbsp;&nbsp; <br/>Knowledge of the book idea, we need to determine all the details of it, it is what it does not look like. It includes what will not contain anything. There was a period of time, we face a danger - there are too many things to be added to the knowledge in the book. It was about to carry the game in every line of text, every user interface elements, each of the information. But we all know that the book knowledge to be cool, so we had a lot of discussion. Many of the draft design has been established to determine the knowledge of every part of the book into what will be. What should be the story into the countryside, which has been so successful inscriptions industry? We should be given where the coolest award, the award is that all about? And what content should not put the book knowledge? <br/>All of these guidelines and rules are established, and agreed. But we also have been on them to modify and reproduce (usually based on player feedback). ... ... Maybe we will never have to go on such a revision. However, we are now in full swing knowledge to produce the second part of the book - with tons of excellent framework for this informative. <br/><br/>For example, recent achievements, we are producing the content. Knowledge in the book belong to the achievements that you do not know what the final outcome will be. Merit is always kind of sudden change things, and it generally allowed to show your style action. Vs achievements in the field, including in the field (RvR) war achievements, contributions to explore, as well as all aspects of game design to the merits. So the game designers and executives first job is to <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> and all the other teams in the exchange. We produce and cities, making the task, making the area of the field vs war, the production of manufactured goods, but also all the other teams to talk one by one ... and then ... we play together a lot of thinking. <br/><br/>All we can think of, you gave us. Let us record the number of enemy, let us record the number of deaths, let us record the ratio of the number of deaths and the enemy, let us record the amount of time enemy, let us record the number of dead time, we record a specific geographical The number of enemy, as well as the specific area of the number of survivors. <br/><br/>And the idea of making games and systems in every part of the team, in close collaboration, which we can clearly understand how these people, let us create a more interesting book knowledge to unlock. We discussed the meeting reminds me of the movie "Hedesake agent" in that scene - they want to hula loop from the name, all stand to close the door, shouting: "Dance Gadgets! Around the belly! Crazy, crazy circle! Turn around! Daddy lap! Names, and so on, "Of course, we finally got the name hula loop, although we have had some Daddy circle like the idea. We have to do is to make all kinds of interesting things and go in his mind to join. <br/>A good idea to collect all of these, then it will be for programmers to ensure that our system can effectively record all this information. <br/><br/>Artist user interface will help us to build from book knowledge, in order to confirm our simple way to express all the information. The authors write that book knowledge to unlock the various stages of the process of the text. The implementation of staff ensuring that you can find a way to cool / unlock access to these stages, and they were deeply attracted. Then, you can walk in the game throughout the world to find out which part of the unlock, and won the title of this award. <br/><br/>Because there are so many people involved in the production, because every team has a game in their production in that part of the all-knowing, because we begged them to know they all say it. Therefore, knowledge of the game and the book itself is fully integrated into the whole. I think this is a very satisfactory one of the reasons why. Of course, there is satisfactory to all those cool rewards. <br/><br/>But the most important thing is that I think can book knowledge is so special because you have a story. We are just making a container, you can show that you are in <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr Online</a> has gone through what. We hope that the players have knowledge of the book to show them a different style of game and behavior. We are producing a book of knowledge. But we have produced a number of the Department. We have to produce your book knowledge. This will require your strength. We can not wait to have you want to take a look at your book has been.<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a> , <a href="http://guide.igxz.com/go.php/tags/gold/" rel="tag">gold</a>
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<title><![CDATA[Warhammer OL task of introducing the system]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:51:31 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/526.htm</guid> 
<description>
<![CDATA[ 
	<a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> from the scope of the task divided into: <br/>Powers and responsibilities of the task (Charges Quests), risky task (Adventures Quests) and the epic task (Epics Quests). <br/><br/>- The powers and responsibilities of the task (Charges Quests) <br/>Only the powers and responsibilities of each of the tasks of each chapter, which is aimed at the adoption of various types of tasks set out in this chapter to the story. <br/><br/>- The risk task (Adventures Quests) <br/>Adventure will continue to cover a number of chapters to help the story in the same order from a section of the map to another section of the relay. <br/><br/>- Epic task (Epics Quests) <br/>Is a grand epic, the spread of a number of chapters, the first order from the map until a final map. It is the decisive battle of the century, the story line overview of the macro. Here you will encounter many of the familiar world of <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> figures. <br/><br/><br/>=============================================== <br/>=============================================== <br/><br/><br/><a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> OL from the task was divided into two types: <br/>Collection mission (Kill Collectors), knowledge of the task book (Tome Quests), the mandate to explore (Exploration Quests), the task of confrontation camp (RvR Quests), a public mandate (Public Quests) and the underground city task (Dungeon Quests). <br/><br/>- The collection of tasks (Kill Collectors) <br/><a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> collection of classic large-scale mission is different from other online games. <br/>Although fundamentally are destroying the enemy, and then paid, but whether or not someone ask you to kill the enemy, you will get paid. <br/>Of course, if your efforts to help someone, you will receive additional compensation. <br/><br/>Editor's note: <br/>I have to explain the mission to collect <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a>, the difference between you, usually in the game, you usually encounter such a situation, <br/>I came here to kill on the road only a few dozen wild boar, and then across the NPC-A, he said to me, "Please kill 10 wild boars." "I have not killed?" "I'm sorry, I did not see, you have to Zaisha 10 .. "OK ~ I would like to return to kill the 10 wild boar, by the way out to solve a few on the way out to bear. "All right ~ I have killed 10 wild boar, please return it to me." "No, because you have to bear the eradication of 5 I can give you a reward," "I'm not just in front of you to kill so many bears you ? You do not see you? "" Sorry ~ not just that, we must now go kill 5 [email =""@*&^%$]""@*&^%$[/ email] ... .. " <br/>This is not a depressing you? But in the <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> will way: <br/>I am on the road to kill dozens of pigs and a dozen or so bears, and then across the NPC-A, he said to me, "wonderful, I have heard that you kill a lot of bears and pigs and this is what I would like to Want to return to this is! My time to drink a glass of what? I have a better mission for you! " <br/>It is obvious distinction, Hei hei ~ <br/><br/>- Knowledge of the task book (Tome Quests) <br/>Knowledge of the book refers to the task of a special task, you will get from this book knowledge. Is that your game is at the source of the information. <br/>We are here not to disclose too many details, but we have enough evidence to prove that to you, knowledge <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> online book will be the most innovative settings. <br/><br/>Editor's note: <br/>Knowledge can be said that the book is an encyclopedia, is also a private notebook, you experience the world of <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> everything will be recorded in the book of knowledge, my guess is that in the book you have some special experience After the record, because it would like to improve the record book, and some of the exploratory mission, or kill some of the book involved in the relevant figures and so on. <br/>In any case, book knowledge is the most intellectual property rights <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> OL things, the task can bring you surprises will certainly be the most characteristic ~ <br/><br/>- To explore the task (Exploration Quests) <br/>Exploration is a task full of random tasks, eager to explore the world in this task can be huge rewards. <br/>There is no NPC will guide you received a mandate to explore, you can only their chance. The exploration efforts, they will be rewarded, and you have a rich story line. <br/><br/>Editor's note: <br/>Mandate to explore in other games also, but usually for some reason, everyone has become a task to do, or ignore everyone. Wow, such as the seaside mission drift bottles, said that although the task is to explore, but as long as you want, just go to the beach to run around, will be able to receive. Reduced exploratory, rather than random exploration missions, rather then the task of changing what it means. <br/>Of course, as long as the design of the game involves the random, they usually become very complicated. However, in the hope that <a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> random exploration mission to make a genuine randomness and exploratory, Ha ha ~ <br/><br/>- Combat mission camp (RvR Quests) <br/>Camp vs camp tasks you need to figure in the camp vs camp areas of conflict. These tasks will be to provide a particular challenge to the request and ask you to fight with the opposing players. <br/><br/>Editor's note: <br/>This is to be in the RvR war in the region to accept some of the tasks, such as the enemy, the occupation troops, escort and destroyed, and so on. The task has been characterized by fighting and hostile players. <br/><br/>- Public tasks (Public Quests) <br/>The most exciting is the task of the public. <br/>Like other tasks, like sections of the public by the composition of the task. But they are concentrated in the line of fire to the conflict area, then they do not need to look for NPC missions. <br/>When you enter the mission area, you will automatically prompt the public to carry out the task, and you can do this task. <br/>All tasks are completed by a goal, not the end! Will go on to start the cycle! <br/>The completion of phase one of the tasks of the public, it will develop into the next stage, this has been to continue! <br/>Such a task-oriented line will eventually be the final part of the climax - usually a boss you have to beat the figure. <br/>Your characters in addition to the task of public access to experience, it could be war trophies and awards contribution to the region. <br/><br/>Editor's note: <br/>Are carrying out tasks in public at any time, players can join at any time from the public should be the most prominent feature of the mission. Public mission in the game automatically, you need to do is participate, contribute as much as possible, and then a final contribution to the acquisition in accordance with its own reward. Of course, every player's contribution to the public will have an impact on the outcome of the task, or that each of the players are the key to the outcome of the story ~ <br/><br/><br/>=============================================== <br/>=============================================== <br/><br/><br/>Award task: <br/>Money <br/><a href="http://www.igxz.com/warhammer-gold/" target="_blank">warhamemr</a> even in this chaotic world, money is an essential thing, of course, naturally become the most direct incentives for the task. <br/><br/>Experience <br/>Although the game is very easy to upgrade, but the task is essential to the experience. <br/><br/>Honors <br/>pvp tasks and tasks such as the public will certainly be a large number of honorary awards. <br/><br/>Spoils of war <br/>When the public mandate to complete the final step, each of them in the role of the task will be on the basis of their contribution to the size of the additional incentive of goods. In short, is the spoils of war! <br/><br/>Contribution to the regional awards <br/>If you can persist in the end, did not leave or drop out of public tasks, you will also be the last contribution to the regional awards. <br/><br/>Note: The regional chapter has become a public figure NPC mission management center. When you participate in public tasks, you will be able to obtain from NPC members contribute to regional awards. According to the NPC this will be your task given the size of the contribution you pay. Your contribution to the greater the reward greater. Each NPC will be based on your contribution in his chapter to give compensation. Therefore, your character will once again be paid.
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<title><![CDATA[WAR unique various professional settings]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:48:02 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/525.htm</guid> 
<description>
<![CDATA[ 
	TANK: <br/><br/>Thing in common: to protect, challenge, provocation, hands-DPS-wu, sword-shield <br/>Da Jianshi <=> Black Orc <br/>Use gestures, the initial technical skills into the middle of the three technical skills with the end of the beginning for the gesture A, the use of technology start-up will become a gesture B, at this time to use technology in the middle into a posture C, at this time Will be able to end the use of technology. <br/><br/><br/>Broken Rail soldiers <=> Dark guard <br/>WOW similar to the anger of the system, Dark guard was removed, the inferred system is also anger. <br/><br/>Yang Yan Knight <=> God fighters election <br/>Aura Systems, is to put it simply, <br/>EQ with the Bard, can continue to rely on Aura switch, so that there are several players who Aura co-exist. Yang Yan was removed because the Cavaliers, but also should be designed before. In theory the election of God fighters to keep up to 3 Aura stack. Also tired of the super-ultra-professional ... <br/><br/><br/><br/><br/>DPS: <br/><br/>Engineers <=> Chaos Magus healers <br/>All long-range DPS + trick may be not-for-mobile-turret of the pet. Engineers are turret, machine gun towers, and so on .... Magus is the fear demon, the demon soul, Cerberus and so on .... <br/><br/>Hunter Wizards <=> Wu-ling (WOW's rog sneak + career points system) <br/><br/>White Lion Warriors <=> Ge Buer Pastor <br/>- PET Department, a battle near an attack far. <br/>- Pastor for the long-range DPS, take long bow attack, Duanmao close combat. There are four types of pets, each with special abilities. <br/>- White Lion for close combat DPS, take the last battle ax. There are various routes to strengthen the corresponding-buff, at the same time to strengthen the players with their pets, Buff different white lion will have different skills. <br/><br/>Trained to Hunt - there is an additional risk of injury. Pet skills, including direct damage to lower Pugong, nearly all of the front range of enemy war injury <br/><br/><br/>Trained to Threaten - explosion hit rate of 5%. Pet skills, including DoT harm + snare, provocative, anti-drop <br/><br/>Trained to Kill - an increase Toughness. Pet skills, including direct damage, DoT damage, fast attack <br/><br/><br/><br/>Chi Master <=> Black Wizards <br/>-Magic DPS, black magic, magic light the fire, the higher the number the greater the blow to burst, the greater the harm, but also on the back seat, a user may Fanshi, under the map with the number of points that will raise the number of blast hit rate Fan Shi and the chance of injury. <br/><br/><br/><br/>Shadow Warrior <=> Predator <br/>Physical DPS, a far attack near a war. There are 5 types of predators, sticks, knives, claw, the general, each corresponding to the type of a township with the basic skills to enhance the capacity, such as the stick type can only cut short break. Shadow Warrior is close to war, with long-range blast-hit. <br/><br/><br/><br/><br/>Healer: <br/><br/>Pastor fighting <=> Acts Kain (attack points made with the blood of those points) <br/><br/><br/><br/><br/>Rune priests <=> zealots: <br/>Rune / imprinting system can be used Rune / mark, a team Permanent buff, but also more than a DD, DoT or AE DoT skills. <br/><br/><br/><br/><br/>Grand Master <=> Shamanism <br/>This complex system is a set of points (up to 5:00) + attack / fill system. <br/>Attack will be the treatment of the power points, the treatment will be carried out attacks on power point, treatment in the treatment of the use of magic, attack on the use of magic in the attack. These points can reduce the time the light (each point of light to reduce 20%, 100% up to the moment that is) or to increase performance (5% per point, up to enhance the effect of 25%)<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/gold/" rel="tag">gold</a> , <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a>
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<title><![CDATA[Warhammer OL T1 early access to the battlefield]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:42:42 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/524.htm</guid> 
<description>
<![CDATA[ 
	At present, hot-class network epic masterpiece "<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" after a long closure of the test, and the online beta, and finally on September 18 in Europe and the United States began formal operations. Xiao Bian had the privilege to participate in the United States before the beta service, "<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" in the T1 with an initial understanding of the battlefield, now we can all share. <br/>"World of Warcraft" online games in Europe and the United States and other traditional, PVP battlefield and the general increase of only point of honor points and the like, in general, only a small number of tasks in order to get people to upgrade the necessary level of experience. Concerned about the "<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" friends must also understand that, "<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>", killed by hostile players, and not only have access to the battlefield to fight PVP honor, but also access to a large number of people rating upgrade experience. Simply put, is that players have been able to soak in the battlefield or RVR area, kill hostile players on the battlefield or RVR and completed the task quickly to upgrade the level of character. <br/>It is clear that, "<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" for the designers of the players has provided a number of ways to enhance the level of character, Xiao Bian, through practice, the fastest way to upgrade the battlefield to fight and to do both tasks, the basic Xiaobian 60% of the time Bubble on the battlefield upgrade, 40% of the time to do the task in upgrading the efficiency of feeling pretty good. <br/>Due to my experience is not long, not very in-depth experience to T1 above the battlefield, so only the following details on the next level of a character -11 level of T1 to enter the battlefield. <br/><br/>From the chaos and conflict in the region to enter the Imperial Nordenwatch battlefield <br/><br/>From the dark precision and high precision of the conflict into the region Khaine's Embrace of the battlefield <br/><br/>Green and dwarves from the conflict in the region to enter the Gates of EKrund battlefield <br/>"<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" of the battlefield T1 a total of three, six from each of the three ethnic conflict into the region from chaos and conflict in the region to enter the Imperial Nordenwatch battlefield, hidden from the high-precision and precision of the conflict into the region's Khaine's Embrace And dwarves from the battlefield and Green entered the conflict in the region of the Gates of EKrund battlefield. Americans may feel that their aesthetic chaos cool, handsome Empire, almost all servers camp elected in the chaos of the players most chaotic race, the order of selection camp, the largest empire of human players, which resulted from chaos and conflict in the region to enter the Empire Nordenwatch unusually hot on the battlefield, the battlefield relative to the other two out in the cold. Xiao Bian Australia's server group Darkland, almost all of them on the battlefield Nordenwatch into the second row, the following brief Nordenwatch focus on the battlefield. <br/><br/>T1 way into the battlefield <br/>T1 battlefield only people allowed to grade a level of -11 players to enter, as long as you are at the battlefield map correspond to the conflict in the region, no matter what you on the map of the location, even the newly created Xinren Wu, born in the points can also click on the small map Up and down the button shown on the battlefield to join the queue in the queue. Queuing to enter the battlefield waiting for a decision in time for this side of the camp, lining up the number of players and the opposition camp, lining up the number of players, and "World of Warcraft" the principle of lining up on the battlefield, but the "World of Warcraft" will show some of the waiting time, "<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" At present, no such indication. <br/><br/>Click the button to enter the battlefield queue line up <br/><br/>Click a button on the pop chart this window, people lined up to get one, then the individual can only choose to participate in the queue (Join Solo), if you are a team of state, can choose to form teams to participate in the queue (Join as a party), And to sub-unit with a teammate to enter the battlefield, fighting together, the last point "Ready" to the beginning of the queue. <br/><br/>Began to line up, small buttons on the map of the border will be issued around the yellow light, indicating you are in the queue, and then feel at ease to do the tasks or do something else, the time to line up a prompt box will pop up asking you Whether or not to enter the battlefield and into the points on the OK. <br/><br/>Nordenwatch details on the battlefield <br/><br/>Here show this side of the battlefield into the player the situation <br/><br/>Chaos camp is the starting point of calling at landing a team of fleet <br/><br/>Nordenwatch confusion on the battlefield camp is the starting point of calling a team of landing fleet, and the order in the camp as a starting point guard guarded port. This battle needs to occupy a total of three locations, namely, The Barracks, The Fortress and The Lighthouse, take each occupies the site has inserted a flag, the battlefield at the beginning of my three are neutral flag of the state, similar to the "magic Animal world, "Arathi Basin in the battlefield, but here the banner of the occupation is not the way to Arathi Basin, opened as the occupation flag, and the like" World of Warcraft "crisis of the occupation of the battlefield the way through the Reading players standing next to the flag, Flag standing next to the side of the players more time be faster, the occupation of the flag faster. <br/><br/>Occupied a similar manner, "World of Warcraft" Arathi Basin and the storm's combination of battlefield <br/><br/>Nordenwatch battlefield victory conditions <br/><br/>Nordenwatch victory on the battlefield to see the condition that the party was the first fight at 500 points, which is similar to the "World of Warcraft" and Arathi Basin storm battlefield victory, but a little difference, Nordenwatch per cent of a flag on the battlefield directly to a few 10:00 point of fighting and killing each other players also increased to combat this point, so more efforts in the occupation of the flag at the same time, as many of the players kill each other. <br/><br/>After the battle of incentives and rewards standards <br/>"<a href="http://www.igxz.com/warhammer-gold/" target="_blank">Warhamemr OL</a>" All the battlefield, you will be based on the battlefield to a performance evaluation, and the performance of the corresponding figures are given the experience level of incentives and rewards experience on the battlefield honor, the reference to the evaluation of the main aspects: Enemy, the number of deaths, injuries manufacture, treatment, was hurt, the number of occupied flag. It is worth mentioning that a reward of battlefield experience level of people very rich, so that more players will tend to soak in the battlefield, Lian Ji.<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a> , <a href="http://guide.igxz.com/go.php/tags/gold/" rel="tag">gold</a>
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<title><![CDATA[[4.1.1 version] Witch Elf full manual Beta]]></title> 
<author>huang_lar &lt;admin@yourname.com&gt;</author>
<category><![CDATA[warhammer online]]></category>
<pubDate>Tue, 23 Sep 2008 11:33:05 +0000</pubDate> 
<guid>http://guide.igxz.com/read.php/523.htm</guid> 
<description>
<![CDATA[ 
	Witch Elf (hereinafter referred to as WE) was <a href="http://www.igxz.com/warhammer-gold/" target="_blank">WarHammer Online</a> (hereinafter referred to as WHO) in fighting near the main DPS and the like, a lot of people will look at the name of the Department of magic that WE is not it? Unfortunately, he is a living close assassin, has a strong ability to attack, is also the Face killer on the battlefield, but compared to ORDER from the WITCH HUNTER may be familiar shape the battlefield. <br/><br/>System <br/><br/>One of the unique system: For Blood (Blood lust) and fever (Frenzy) <br/><br/>WOW is similar to simple thieves batter's point system, but the difference is the higher flexibility of the system because the thieves with the WOW system is the biggest difference between the conversion goal when BL is not going to disappear, but more than a 20 seconds BUFF, in the BUFF before disappearing once again the use of BL skills will continue to delay the effect of BL, Chuzuodaguai can be effectively used to Fre Daguai more speed, on the battlefield and when they run into hostile players can Fre caused by the use of quick kill more chance. <br/><br/>Fre and is similar to the end of the thieves WOW technology, the Action Point consumption depends on the number of BL, when the BL to reach the five-time is not consumed! AP in the back of the reduced volume of 4.1PATCH, WE use of the AP is very high, but if the positive application of this mechanism will be able to save more effectively AP. <br/><br/>Second, the unique system: sneak (Shadow Prowler) <br/>If so, each time with WOW and make a comparison with the Federation of Hong Kong people the impression that WHO is very similar to WOW. In fact, the system in many games where there are professional assassin type, the following is the WHO, WE / WH sneak the features: <br/>1. Need to sneak two seconds CAST TIME, the players would sneak away at the target before (and lost TARGET). <br/>2. Sneak after full stealth, with the Friends of the player itself to be able to see translucent figure, and the enemy (and monster players) will be found close sneak players. <br/>3. Sneak any time, including the attack on his way to attack or on the way, the attack may be interrupted CAST TIME. <br/>4. After only be able to sneak sneak the use of special skills (technical hands), other skills can not be used until the lifting of the state. <br/>5. Sneak will be a continuous 30-second BUFF, cooling the same time as 30 seconds. <br/><br/>According to the WHO these five points could sneak positioning system or hands to escape, the largest of its features can be used at any time, in real time in order to disappear in the face of the enemy. <br/><br/>4.1.1PATCH updated surveillance monster sneak a large extent, and is not buried in the 360-degree body will be able to see through, for the time being the enemy not the same player that is the case. And the most important thing is that change will continue to hold sneak AP and AP slow down the speed of response, but the 30-second duration of the remains. <br/><br/><br/>Third-specific system: Witch Kiss (Kiss) <br/>KISS is also a unique WE, the need for targeted use of the skills successfully hit the target after a two-minute BUFF, when the players have found this BUFF target when there is 25% chance of launching the KISS results KISS each has a different effect, and the following is a OB learned to KISS. <br/><br/><br/>KISS OF AGONY <br/>Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of harm and beneficial effect of reducing the theft of 30 goals at Initiative, continued to five seconds. <br/><br/><br/>KISS OF DEATH <br/>Target damage and a continuing effect of two minutes, when the target every time you have a 25% chance of injury and reduce the effect of benefits, treatment of all the objectives to reduce the effect of 45%, sustained five seconds. <br/><br/>KISS by both the Department of skills that they can see that the main function of the channel and I will be divided into PVP and PVE, PVP is a good DEATH clear focus on the battlefield have HEALER use this effectively KISS HEALER to stop the function the same way WE priority is to encourage the enemy to attack HEALER. AGONY and I am more used to Daguai, but in fact AGONY war are good people to play a useful and will help to develop long-range attack power. <br/><br/>P.S 1: each can only use a KISS system skills. <br/>PS 2: Among the 25% probability is not low, almost every attack will be launched effect. <br/><br/>Four of its unique system: gold medicine (Elixir) <br/>This is a natural need to rely on the skills point out, every road is the fifth floor of a gold medicine skills, the effect of which three were BUFF. BUFF use of these very powerful, especially Elixir of Cauldron to 7 seconds to increase the chances of magic resistance, which makes you deal with the legal systems of a more powerful weapon. <br/><br/><br/>After the activation of 7 seconds, you all will ignore the attack armor. <br/><br/><br/>7 seconds after the activation of all your enemy attacks you, they will fight back and cause injury. <br/><br/><br/>7 seconds after the activation of your magic to resist any increase in the rate of 100% <br/><br/>P.S: each can only use an Elixir Department of skills<br/>Skills <br/><br/>Normal Skill <br/><br/>Need hierarchy: Rank 1 <br/>Practical: (for 5 out) <br/>This is the only slowdown WE skills in the practical aspects of the chase very high rate, if you do not throw your dagger, how do you catch up with the enemy? <br/><br/><br/>Need hierarchy: Rank 7 <br/>Practical: <br/>It is obvious skills with the use of Agonizing Wound, you do not have to find the back of him! <br/><br/><br/>Need hierarchy: Rank 8 <br/>Practical: <br/>Wai was a time when Europe to escape the most effective way is to use the skills, but you should not even think about tens of millions of counterattack. <br/><br/><br/>Need hierarchy: Rank 10 <br/>Practical: <br/>You do not ask me what use is it? <br/><br/><br/>Need hierarchy: Rank 18 <br/>Practical: <br/>Trapped by a walk? The slow walk slowly? She can help you immediately lift the immunity of those states and 10 seconds <br/><br/><br/>Path of Carnage <br/><br/>Need hierarchy: Rank 1 <br/>Practical: <br/>Will initially use the skills, in addition to her there would be no other more effective direct attack on the technical <br/><br/><br/>Need hierarchy: Rank 4 <br/>Practical: <br/>The first learned of the Department of KISS, for the long-range negative effects of greater efficiency, but for us it is of no use. <br/><br/><br/>Need hierarchy: Rank 10 <br/>Practical: <br/>Sneak hands-specific skills, there will be a hit after the enemy to increase physical harm DEBUFF, is a professional and effective physical harm. <br/><br/><br/>Need hierarchy: Rank 12 <br/>Practical: <br/>Three seconds of the lead time to effect the 6th of physical harm (each hit the damage storms are different and can hit), WE will use the technical end of it! <br/>P.S: There's six seconds COOLDOWN. In three seconds of the lead time was interrupted before the attack, then the harm is there, but still maintain the BL. <br/><br/><br/>Need hierarchy: Rank 14 <br/>Practical: <br/>PARRY after you use this skill to disarm close / long-range weapons vocational 5 seconds, 5 seconds that they are unable to attack. <br/><br/>Path of Suffering <br/><br/>Need hierarchy: (uncertain) <br/>Practical: <br/>Superposition to the three-DOT technology, but even if WE the lack of DOT-type skills, take the opportunity to attack three times over three Diego is not a good choice. <br/><br/><br/>Need hierarchy: Rank 6 <br/>Practical: <br/>At the same time to reduce the harm HP's goal of maximum value, perhaps to fight TANK or blame will be more useful. <br/><br/><br/>Need hierarchy: Rank 9 <br/>Practical: <br/>When you Xiangsha the enemy when he has been found in the blood back? This skill will help you reduce the amount of his back. <br/><br/><br/>Need hierarchy: Rank 20 <br/>Practical: <br/>She taught us what is a shocking step. <br/><br/>Path of Treachery <br/><br/>Need hierarchy: Rank 2 <br/>Practical: <br/>The first possession of the end of the technology, but even if the Reserve BL over the injury is not obvious, so after high-level practicality is not high. <br/>PS: If you are specializing in Treachery, then this is a very good technical harm to the outbreak of the moment. <br/><br/><br/>Need hierarchy: Rank 5 <br/>Practical: <br/>Injuries caused by frontal attack, but in the back of the attack caused damage to ignore armor, so you know why WE are always looking for a back. <br/><br/><br/>Need hierarchy: Rank 16 <br/>Practical: <br/>Are you worried the law often in front of you as you ignore the existence of the same light, which can prevent the skills of their foolish acts. <br/><br/>Tactics <br/><br/>Need hierarchy: Rank 11 <br/>Practical: <br/>HEALER if there are cases where it is a good choice. <br/><br/><br/>Need hierarchy: Rank 13 <br/>Practical: <br/>At the same time, additional storms hit a 9-second DOT, the DOT's lack of WE is a good tactic. <br/><br/><br/>Need hierarchy: Rank 15 <br/>Practical: <br/>BL skills to use 33% increase in the rate of a little over BL, this is the best tactical-Star. <br/><br/><br/>Need hierarchy: Rank 17 <br/>Practical: <br/>In the low-level resistance when the effect is not clear, so early is not a good choice. <br/><br/><br/>Need hierarchy: Rank 19 <br/>Practical: <br/>STR is the WE one of the key attributes. <br/><br/><br/>Need hierarchy: Rank 21 <br/>Practical: <br/>Storm damage hit a 50% increase, we rely on the thousands of injury break him! <br/><br/>Morale <br/><br/>Need hierarchy: Rank 8 <br/>Practical: <br/>As a complement knife skills he is a good choice. <br/><br/><br/>Need hierarchy: Rank 16 <br/>Practical: <br/>Physical injury will fight career, Parry because after that we can use them to disarm Sever Limb. <br/>But we know that the profile is Dodage and Parry said all attacks, but in essence, Parry and Dodage increase in the rate of 100% <br/><br/><br/>Need hierarchy: Rank 12 <br/>Practical: <br/>In the early WE AP high consumption of the technology is necessary for morale. <br/><br/><br/>Need hierarchy: Rank 16 <br/>Practical: <br/>Team co-operation, then there may be a great benefit, but if the individual operations or the use of Force of Will is more plot. <br/><br/><br/>Data from skills and above all Wardb<br/>Natural area <br/>WitchElf three roads were Carnage, Suffering and Treachery, are due to open beta Rank 21 to a limited number of MasteryPoint, therefore, can only point out a way to the fifth floor of skills. I am the first choice point of Carnage, because at that time was RuthlessAssault the end of the technology to attract deep, it was all put into the points. But slowly found on the battlefield continued to guide the 3 seconds is not often have the opportunity, not to mention Internet restrictions often outof range, therefore, felt more appropriate to the outbreak of the moment-to-point and the Paths of <br/>Treachery. <br/><br/>This road is characterized by strengthening the capacity of the assassination, the most important thing is to strengthen the Agonizing Wound injury, he became the WE on the battlefield regardless of what armor at all of the outstanding performance of the damage, especially to have Rank21 after more IncreasedPain Significantly, even if the tank is also a thorn to more than 600 injuries, so I indulged in all of this road. The most important thing is to strengthen the Puncture of the injury, so that seems to have hurt the high Puncture not be able to create an instant break of thousands of injuries, this is what I choose this path of reason, and he's Elixir 7 seconds to improve 100% chance of magic resistance, so the current number of legal systems ORDER side has a great effect, activated at the same time to face two BW you do not need to panic, if there is a moment you will be able to kill one of the 50% Of the winning! <br/><br/>Since I am not playing an official WITCH ELF, so this is my natural point of reference to the law, there is no real test. <br/>http://www.wardb.com/career.aspx?id=22 # 7:160:0:0:11:2728:25 <br/><br/><br/>Aspects of the battlefield <br/>In fact, the battlefield is nothing to say, go on to play slowly because we know who the target of the attack is what, and at the right time to escape. In the beginning you may find WE why so weak, often kill other people, and even the buried body did not have the opportunity to Luanjian died on the way. In fact, WE on the battlefield in the night is forming, either T1 or T2, WE must have a specific skill on the battlefield in order to be issued in the light. <br/><br/>T1 battlefield <br/>As the start of access to the battlefield, when low-level really a thankless job, you often find that the Department of cloth can not kill, even kill their anti-seconds away, the situation continued until 10 after the arrival of spring is! When you have a sneak after you will find how the warmth of spring, a few also kill a few of the Department of cloth is not difficult, and sometimes they are still not back on the dead. This situation would be for the players to play WE some sense of superiority, but when you go up 12 battlefield T2 went into the winter. <br/><br/>T2 battlefield <br/>Due to the imbalance in the professional, you can see ORDER career is usually able to slow down and ROOT, 18 to maintain the situation until you can lift the set behind him. This time, whether WE, and even DESTR the whole because it is often lost on the battlefield, perhaps this is the myth of a special ORDER to the sweetness of some of the more DESTR the frustration turned to the embrace of ORDER, of course, this is the conspiracy theory. But in essence, we also found them to slow down and ROOT career, but unfortunately, they belong to a group of popular, you rarely see them on the battlefield, so as a result of this imbalance in the number of jobs created by the situation, I believe It is difficult to solve this problem, so we can only hold direct it to reach 18! <br/><br/>By 18, you finally have the Fleet-Footed! You do not have to worry about technical body set, you can be a slaughter! But at the same time you want to kill you need to have good equipment, as far as possible to improve their STR, and through the PQ take two blue attributes of weapons, I recommend the use of chaos and CH.8 Green CH.8 the PQ Blue Dagger Award, two daggers at the same time to increase more than 20 STR, which is a necessary weapon WE! DPS do not have to, because your STR is the DPS. In fact, at this time you should know how to do that themselves, and enjoy legal systems where to start looking for it! However, it should be noted that not blindly Zhuida a goal, it is necessary to convert more flexible target market at the same time pay attention to market potential, to minimize the death of more help to XP and RXP. By this time, if you think WE low of mass destruction, then I suggest you switch to other occupations to play, because you do not play for WE.<br/>Tags - <a href="http://guide.igxz.com/go.php/tags/warhammer/" rel="tag">warhammer</a> , <a href="http://guide.igxz.com/go.php/tags/online/" rel="tag">online</a> , <a href="http://guide.igxz.com/go.php/tags/gold/" rel="tag">gold</a>
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